The Netherworld

A World between worlds. The last resting place of countless stillborn worlds that could have been.

This World has open memberships. But you must Sign up or Log in to join.

Latest World Events

Posted by Strazhari, 3 weeks, 1 day ago

Colonel Carville's Cross-Time Circus

Old Colonel Carville has run the Cross-Time Circus for decades, & is now looking to retire in a quiet Juncture. However, THE SHOW MUST GO ON! This event will consist of several stages:

Circus Building: I am taking submissions for the oddities & attractions the Circus has picked up over the years. These can be from anywhere. anytime, & can include elements from erased Junctures.

The Ringmaster!: A new Ringmaster must earn the respect of the troupe & show that they can carry on where Carville leaves off. This will be a Highlander game, where the best Performer (as determined by all participants & the Colonel) will become the new Ringmaster, gaining access to all the attractions, as well as the ability to field "Carnies" as Minions!

Onwards!: Specific games will be set for Performances & accquisition of new attractions!

Latest Journals

1 week, 5 days ago: Cornelius Valentine wrote a Downtime Journal for Who Done It?

What a Wonderful World

Cornelius' exploits in the job had netted him a lot of things. Friendship of a sort with the odd folk who'd worked with him, millions in diamonds, and a warm fuzzy feeling in his chest that was quite pleasant. For a while. Then he began to notice that it wasn't going away, and that he could, in fact, feel something similair but much weaker coming from other peoples chests if he got close enough. Real close, to the point he could almost touch them, but there was definitely something there that he hadn't been able to feel before. It felt... good, like a warm hug or a well-brewed cup of tea, and Cornelius really liked it. He felt irritated, somewhat, at how it always seemed just out of reach, even if he was right up next to someone, skin brushing against skin, as if there were a wall he could never overcome. Until he did. As Cornelius was walking the streets of Johannesburg, making plans to get back home, he came across an injured child sitting on the ground, a nasty looking scrape on their knee, and stopped to help. That was when he felt it. The warmth built up in his chest flowed down to his hands, and he could feel the warmth in the child respond. A pink aura, like mist in it's appearance, gently flowed from Cornelius' hands and wrapped around the childs knee, the warmth present in both of them seeming to diminish slightly as the wound was rapidly closed. Trying not to think about what happened, Cornelius raised a finger to his lips to shush the child and left, now somewhat more hurried in his attempts to leave Johannesburg.

Curious about joining The Netherworld?

The Netherworld! Connecting a dozen or more parallel worlds, the Netherworld contains the rubbish of all the Worlds that might have been. If you have an idea that doesn't fit anywhere else, this is probably the place!

The Netherworld was created by Strazhari 3 months, 1 week ago

Strazhari
World Leader

jwesley123
World Member

Chuckles smileyface the Clown suit
A 3-Victory Novice Contractor

SeedofEntropy
World Member

ShadyTradesman
World Member

Glutant
World Member

coco
World Member

Lucet_cetera
World Member

Sribahan Serenity the wasteland priestess
A 0-Victory Newbie Contractor

Redchigh
World Member

Bulk the butcher / the meat man
A 0-Victory Newbie Contractor
Mataku the Time-shifted Maori carver
A 0-Victory Newbie Contractor

Colemanus
World Member

NPboom
World Member

therustyy257
World Member

shotgunwizard22
World Member

Cornelius Valentine the Burgeoning Demigod
A 1-Victory Novice Contractor

GreenAppll
World Member

Niel the tired old man
A 2-Victory Novice Contractor

lumiq
World Member

DarkCat64
World Member

Jack Miller the City Firefighter
A 1-Victory Novice Contractor

Where does the detritus of these parallel dimensions go? Not just lost socks & power cords mind, but when a world is unmade, erased...where does it all go? The answer to some of that question is The Netherworld, a seemingly endless series of dimly lit tunnels existing between the worlds we know. Nothing naturally lives here, but it is far from uninhabited. The refugees of countless erased time-lines vie for the limited food & resources this place has to offer, building homes from the junk of a thousand stillborn worlds. While the tunnels may indeed be endless, most visitors end up in the Junkyard: the largest cavern, filled with the wreckage of time & space. Virtually anything can be found among these wastes, from relics of a time when Imperial China ruled the globe to technology from space faring Vikings...that is, if you can find it among the refuse. Several factions fight for control, typically controlling what limited food resources are available. Starvation is a constant threat, with predictably grim consequences. Entrance into this realm is often accidental; escape may be had through the rare fixed portals that offer passage to the worlds that lie beyond. These portals are well guarded, & gaining access to them is no easy task.

House Rules

Contractors from The Netherworld Are portable, and may play in Games in other Worlds.

Approval: All Restricted Assets MUST be approved by me before a Character is permitted to play. A Contractor that is deemed unsuitable to the setting will not be allowed to participate. As always, I reserve the right to disallow or even ban Characters or Players without warning or reason given.

No Spectators: You will not be permitted to play in Netherworld games if you have played in 7+ games but not yet run one (any World, Side Games count if verified). This number "resets" to 0 every time you run a game. An exception will be made in the event a given PC has filled out ALL of their Game Journals & Downtime reports.

Dread: Dread is my own House Rule that applies in my games alone. Essentially, if I deem a Player speaking out of turn or otherwise being disruptive, they will get ONE (1) warning. After that they will take Cumulative levels of Mind Damage for each occurrence, as the inescapable grasp of death closes around their throats, leaving them blithering idiots.

Action Movie Intro: If you agree to play in this Cell, you agree to be introduced into games as I see fit: for example, you are all jumping off an exploding plane - it's up to you to determine "Why." This House Rule can countermand the usual limit on Harbingers requiring your consent for a Contract, be warned.

Full Setting Description

World Events

Posted by Strazhari, 3 weeks, 1 day ago

Colonel Carville's Cross-Time Circus

Old Colonel Carville has run the Cross-Time Circus for decades, & is now looking to retire in a quiet Juncture. However, THE SHOW MUST GO ON! This event will consist of several stages:

Circus Building: I am taking submissions for the oddities & attractions the Circus has picked up over the years. These can be from anywhere. anytime, & can include elements from erased Junctures.

The Ringmaster!: A new Ringmaster must earn the respect of the troupe & show that they can carry on where Carville leaves off. This will be a Highlander game, where the best Performer (as determined by all participants & the Colonel) will become the new Ringmaster, gaining access to all the attractions, as well as the ability to field "Carnies" as Minions!

Onwards!: Specific games will be set for Performances & accquisition of new attractions!