The Netherworld

A World between worlds. The last resting place of countless stillborn worlds that could have been.

This World has open memberships. But you must Sign up or Log in to join.

Latest World Events

Posted by Strazhari, 3 months, 4 weeks ago

Colonel Carville's Cross-Time Circus

Old Colonel Carville has run the Cross-Time Circus for decades, & is now looking to retire in a quiet Juncture. However, THE SHOW MUST GO ON! This event will consist of several stages:

Circus Building: I am taking submissions for the oddities & attractions the Circus has picked up over the years. These can be from anywhere. anytime, & can include elements from erased Junctures.

The Ringmaster!: A new Ringmaster must earn the respect of the troupe & show that they can carry on where Carville leaves off. This will be a Highlander game, where the best Performer (as determined by all participants & the Colonel) will become the new Ringmaster, gaining access to all the attractions, as well as the ability to field "Carnies" as Minions!

Onwards!: Specific games will be set for Performances & accquisition of new attractions!

Latest Journals

3 weeks ago: Cornelius Valentine wrote a Downtime Journal for The High Cost of Living

Time -and Magic - Heals all wounds

It was a long drive to the hospital, the party was barely intact enough to drive, only Cornelius still having working arms and legs and 'Mike' struggling for breath. After their arrival and treatment, the group were in pretty bad shape. Scars marred Conrelius's formerly perfect visage, 'Mike' had holes in his lungs that would probably never heal properly, and Amy might never walk again. Brig was pretty beat up too, though not quite as severely. Fortunately, and idea came to Cornelius. His powers could heal wounds, why not scars like these? After they arrived at Amy's home, Cornelius started to practice. It took a couple of weeks to be in any shape to perform his healing on someone properly, but by the middle of the month, Cornelius was confident he could fix up their scars. All that was left was the moment of truth. Amy was his first volunteer, her injury near debilitating already, and Cornelius spent a full hour just working on her with his magic. The pink mist-like energy emmitted from his hands seemed to react with whatever was going on with Amy's blood, resonating in some way, and instead of drawing on the internal reserves available to her, Cornelius just had his own energy... Cycle, for lack of a better descriptor. After about an hour, Amy's spine was realigned and the nerves were healing, and Cornelius felt sure she would be whole again by the end of the week. Brig came next, his scars easier to treat, but when it came to 'Mike', the treatment didn't take, something innate to his body blocking it from taking hold. Cornelius wasn't sure what it was, but with Amy's magic thing to help, he was sure he would find out. Eventually.

3 weeks, 2 days ago: Jules wrote a Downtime Journal for Contractor's Ball

Babbling of an old man

Sometimes you get this feeling that people are put to get you sometimes you jsut dont. After helping Connor with his project I was able to figure out what needed to be done with these people. I need to win these more often not less. I have found out that sometimes only one person can win and that is the problem. Only one can win everyone else gets basically nothing. The real shame here is that you cna do whatever it takes. I could have killed them all and still won. I have many fewer allies. But I would have won. The flip side is now I have a tattoo that can help me with lockpicking. I do need to start getting those items again. The louve does not wait for any person.

 

This whole game is starting to get to me. I dont get what we would have to really do to make it happen. Do we jsut keep going risking our lives for all this power? It really does not make sense.

I digress it is time to start planning for my future. I have the mansion set and the money moving but I need to protect myself. I am going to throw a part this will atleast get the word out. We will need to start looking for talent that can work toward our goals and not let it rest. Our next goal is now trying to figure what should be done with the rest and how to deal with them.

3 months, 2 weeks ago: Cornelius Valentine wrote a Downtime Journal for Who Done It?

What a Wonderful World

Cornelius' exploits in the job had netted him a lot of things. Friendship of a sort with the odd folk who'd worked with him, millions in diamonds, and a warm fuzzy feeling in his chest that was quite pleasant. For a while. Then he began to notice that it wasn't going away, and that he could, in fact, feel something similair but much weaker coming from other peoples chests if he got close enough. Real close, to the point he could almost touch them, but there was definitely something there that he hadn't been able to feel before. It felt... good, like a warm hug or a well-brewed cup of tea, and Cornelius really liked it. He felt irritated, somewhat, at how it always seemed just out of reach, even if he was right up next to someone, skin brushing against skin, as if there were a wall he could never overcome. Until he did. As Cornelius was walking the streets of Johannesburg, making plans to get back home, he came across an injured child sitting on the ground, a nasty looking scrape on their knee, and stopped to help. That was when he felt it. The warmth built up in his chest flowed down to his hands, and he could feel the warmth in the child respond. A pink aura, like mist in it's appearance, gently flowed from Cornelius' hands and wrapped around the childs knee, the warmth present in both of them seeming to diminish slightly as the wound was rapidly closed. Trying not to think about what happened, Cornelius raised a finger to his lips to shush the child and left, now somewhat more hurried in his attempts to leave Johannesburg.

Curious about joining The Netherworld?

The Netherworld! Connecting a dozen or more parallel worlds, the Netherworld contains the rubbish of all the Worlds that might have been. If you have an idea that doesn't fit anywhere else, this is probably the place!

The Netherworld was created by Strazhari 6 months, 2 weeks ago

Strazhari
World Leader

jwesley123
World Member

SeedofEntropy
World Member

ShadyTradesman
World Member

Glutant
World Member

coco
World Member

Lucet_cetera
World Member

Sribahan Serenity the wasteland priestess
A 0-Victory Newbie Contractor

Redchigh
World Member

Mataku the Time-shifted Maori carver
A 0-Victory Newbie Contractor
Mataku the Time-displaced Maori Carver
A 0-Victory Newbie Contractor

Colemanus
World Member

NPboom
World Member

therustyy257
World Member

shotgunwizard22
World Member

Alexander Felidae the Werecat Soldier
A 10-Victory Seasoned Contractor
Cornelius Valentine the Burgeoning Demigod
A 3-Victory Novice Contractor

GreenAppll
World Member

lumiq
World Member

Grace Cyanide the possessed child
A 22-Victory Seasoned Contractor

DarkCat64
World Member

Jack Miller the City Firefighter
A 1-Victory Novice Contractor

TheSuperChrisb
World Member

Marz
World Member

Where does the detritus of these parallel dimensions go? Not just lost socks & power cords mind, but when a world is unmade, erased...where does it all go? The answer to some of that question is The Netherworld, a seemingly endless series of dimly lit tunnels existing between the worlds we know. Nothing naturally lives here, but it is far from uninhabited. The refugees of countless erased time-lines vie for the limited food & resources this place has to offer, building homes from the junk of a thousand stillborn worlds. While the tunnels may indeed be endless, most visitors end up in the Junkyard: the largest cavern, filled with the wreckage of time & space. Virtually anything can be found among these wastes, from relics of a time when Imperial China ruled the globe to technology from space faring Vikings...that is, if you can find it among the refuse. Several factions fight for control, typically controlling what limited food resources are available. Starvation is a constant threat, with predictably grim consequences. Entrance into this realm is often accidental; escape may be had through the rare fixed portals that offer passage to the worlds that lie beyond. These portals are well guarded, & gaining access to them is no easy task.

House Rules

Contractors from The Netherworld Are portable, and may play in Games in other Worlds.

Approval: All Restricted Assets MUST be approved by me before a Character is permitted to play. A Contractor that is deemed unsuitable to the setting will not be allowed to participate. As always, I reserve the right to disallow or even ban Characters or Players without warning or reason given.

No Spectators: You will not be permitted to play in Netherworld games if you have played in 7+ games but not yet run one (any World, Side Games count if verified). This number "resets" to 0 every time you run a game. An exception will be made in the event a given PC has filled out ALL of their Game Journals & Downtime reports.

Dread: Dread is my own House Rule that applies in my games alone. Essentially, if I deem a Player speaking out of turn or otherwise being disruptive, they will get ONE (1) warning. After that they will take Cumulative levels of Mind Damage for each occurrence, as the inescapable grasp of death closes around their throats, leaving them blithering idiots.

Action Movie Intro: If you agree to play in this Cell, you agree to be introduced into games as I see fit: for example, you are all jumping off an exploding plane - it's up to you to determine "Why." This House Rule can countermand the usual limit on Harbingers requiring your consent for a Contract, be warned.

Full Setting Description

World Events

Posted by Strazhari, 3 months, 4 weeks ago

Colonel Carville's Cross-Time Circus

Old Colonel Carville has run the Cross-Time Circus for decades, & is now looking to retire in a quiet Juncture. However, THE SHOW MUST GO ON! This event will consist of several stages:

Circus Building: I am taking submissions for the oddities & attractions the Circus has picked up over the years. These can be from anywhere. anytime, & can include elements from erased Junctures.

The Ringmaster!: A new Ringmaster must earn the respect of the troupe & show that they can carry on where Carville leaves off. This will be a Highlander game, where the best Performer (as determined by all participants & the Colonel) will become the new Ringmaster, gaining access to all the attractions, as well as the ability to field "Carnies" as Minions!

Onwards!: Specific games will be set for Performances & accquisition of new attractions!