Realm of mysteries

A World the mystical lurks around every corner in plain sight but hidden.

This World has open memberships. But you must Sign up or Log in to join.

Latest World Events

Posted by GreenAppll, 1 month, 2 weeks ago

The churches solution

the world relaxes and the churches of evernight goddess has solved everything.

Posted by GreenAppll, 1 month, 3 weeks ago

Vessal Of The Fallen Creator

The vessal of the Fallen Creator has been unleashed. +1 difficulty in mind rolls for all natives. War rampages on and fuels the Fallen creator more and more. The aurora order becomes as strong as a orthodox church and is now a threat to the world. 

Latest Journals

3 weeks, 6 days ago: Jeremy Soap wrote a Downtime Journal for The Doll House

Jeremy works out

Jeremy was happy. His bubble hand had proven it's worth as the strongest arm, super strong! Stronger than any other arm to ever exist! The best thing to do now, Jeremy decided, was to make his bubbles EVEN STRONGER! And so, Jeremy decided to work out. Through long hours of perseverance, Jeremy lifted all sorts of things with his bubblekinesis, from rocks, to bigger rocks, to even bigger rocks. As time passed, Jeremys bubbles grew to wield a great deal of strength, more than was in the entirety of young Jeremy Soaps body, truly a beacon of physical power. The nice people who sometimes checked on Jeremy were very happy with how much stronger he got, even if he sometimes got headaches from pushing his bubbles to hard, and Jeremy even got a candy! It was lime flavoured, and Jeremy didn't like it as much as peach or grape, but it was still very yummy, and made Jeremy very motivated to do his best! If Jeremy was really good, and tried really hard, he might even be able to make all the scary bad science men go away, and then everybody would be safe and happy forever! Jeremy worked hard, and Bubble Buddy would cheer him on until he popped, limitless motivation fuelling Jeremy as he lifted greater and greater weight, eventually reach such a degree of strength in his bubble hand that a big muscle man would struggle to beat him! But not Zoxob, because he was super, super big and muscly, but Jeremy would be stronger than him eventually.

1 month ago: Keith Nightly wrote a Downtime Journal for Hounds of Yore

Party Time!

It was a wild night once Keith got back to the party, Jules handed him some kind of ring which caused his wounds to heal faster, leaving him whole in a matter of hours, while Mary Alice used some kind of crazy nanite tech to cause his arm to just sort of... reattach. After that was done, he finally got to meet all the rest of the residents and even participate in a few of the games. Overall, a pretty fun time, even when the 'eating contest' sort of just became an impromptu feast, most everyone showing up to participate or judge, as far as Keith could tell. Jules seemed to have some kind of troubled past or something, he looked pretty torn up inside when Keith assumed that the Grace girl was his, but hey, wasn't Keith's place to pry. Keith's mangled arm took about a week to fix, but by the end of it he could play again like nothing had happened, and really, that was what counted the most in Keith's eyes. He'd have to get Mary Alice a thank you of some kind, maybe a cameo on a future song? Whatever it was, it'd need to be big, to convey how much it meant to him. Jules said he could stay so long as he helped out, and really, that was probably all Keith needed to hear. After so long wandering, he finally had a place from which to go on his dream job and make music.

1 month, 1 week ago: Viper wrote a Downtime Journal for Hounds of Yore

Sequence 3: The Scholar of Yore

New Abilities

The main ability of a Scholar of Yore is to get help from history. This ability is divided into two parts. The first ability is the ability to borrow strength from their past self. They can borrow power any number of times as long as they have enough spirituality. To a certain extent, this is something that’s self-perpetuating, preventing themselves from ever being in a nadir until their spirituality is completely drained. Before their spirituality is drained, they can always borrow energy from their past self. There’s no limit to the number of times. The second ability is the ability to summon Historical Projections from the Historical Void. They can summon people or objects that existed in the past for a limited time. There are three factors that influence the probability of successfully summoning the target and the duration of the summoned target: The more detailed and the better the understanding one has of the corresponding piece of history and matters, the higher the chance of success is and the longer it will last. The lower the target’s level is, relative to the Scholar of Yore, the higher the chance of success and the longer it can be maintained. Increasing one's affinity with the target will increase the chances of success and the time it can be maintained. For a Scholar of Yore that has digested at least 80% their potion, if it’s the most ordinary item or something that was once theirs, they can maintain its availability for a maximum of 15 minutes. They can only summon 3 Historical Projections at one point in time, this includes those who are summoned by their Marionettes. Successfully summoned Historical Projections of a higher level than their summoner will only have a portion of the strength and quality of the original. Historical Projections do not have intelligence, and can only act upon orders from their summoner. They can only answer questions that the Scholar of Yore knows the answer to. This is because everyone is essentially unique, at one point in time there can only be one consciousness for each person. If the summoned target's true body hides in the Historical Void or gets into a Secret/Concealed state, they can send their consciousness to their Historical Projection, directly controlling it. The summoned target does not have to be of the Fool Pathway to do this. They cannot summon things directly related to a Uniqueness. This includes Uniqueness as objects, and Angels, and Gods who have successfully accommodated a/multiple Uniqueness within them. However there are ways to bypass this restriction to some extent, they can instead summon projections of objects/people which the Uniqueness can exert power on.

They can enter The Gray Fog (Fog of History) and hide inside its gaps, also known as the Historical Void, as long as their spirituality allows. This allows them to temporarily avoid their enemy, but they would come out on the exact spot in the real world. While hiding in the Historical Void, they are able to send their consciousness back to their Historical Projection and control it by themselves. Should they attempt to borrow power from themselves or summon a Historical Projection inside the Historical Void, a prerequisite is that they have a corresponding projection within the history inside the gap they are hiding in. 

The gaps they can hide inside The Gray Fog are limited to their understanding of the corresponding history.

They also gain the ability to produce fog and reduce the temperature of an area


Strengthened Abilities

Their previous abilities are enhanced:

Flaming Jump: Its range has increased to 5 kilometers. It Is now able to transfer objects to them or their Marionettes.

Air Bullets: It's now equivalent to coastal defense artillery and its power could be adjusted at will.

Damage Transfer: It's now able to transfer a certain part of ailments, curses, prophecies, attacks and observations (gazes) to Paper Figurine Substitutes.

Paper Figurine Substitutes: It has undergone several qualitative changes, to disrupt divination, prophecy powers, tracking, and observation (gazes). It can now also substitute certain parts of a target (like organs). Before one discovers that it’s fake, things can continue proceeding as per normal. The Beyonder ability to transform into an animal improves, now they can transform into any creature that is within a certain limit. Some the organs of the creature they transform to would work, others wouldn't.


Strengthened Marionette Abilities

Their ability to control Spirit Body Threads has been massively strengthened. The initial range for controlling Marionettes has also increased to 500 meters. The range of controlling Marionettes and exchanging positions with them has increased to 5 kilometer. The initial control time of a target is now reduced to just 2 seconds, and full control is achieved in 10 seconds. Historical Projections of Creatures can be turned into Marionettes.


Mythical Creature Form

The divine pattern on their Worms of Spirit become more complex and has become more expressive of the themes of the Fool Pathway. This change is a result of the acquired Beyonder characteristic and mythical knowledge contained in the potion. The pattern can differ from person to person because it also relates to personal traits. They can now split about 600 Worms of Spirit from their Mythical Creature form. After complete digestion of the potion, the Beyonder would be able to recover from having nearly 500 Worms of Spirit die at once. Losing all corresponding Beyonder characteristics wouldn't cause them to lose their status and level. They can slowly recover by absorbing Beyonder Characteristics of the Fool Pathway.

As a Sequence 3 Beyonder, they can listen to prayers within a certain range. Worms of Spirit can individually respond to simple prayers and turn in the complicated ones to the main body. 


Potion Formula

Main Ingredients:

Hound of Fulgrim (also known as Sefirah Castle Keeper) pair of eyes.

One Demonic Wolf of Fog’s transformed heart.

Supplementary Ingredients:

100ml of Hound of Fulgrim blood.

30 grams of White Frost Crystal of Demonic Wolf of Fog.

a large amount of real ancient historical records.


Advancement Ritual

Be separated from reality for at least three hundred years and consume the potion after one becomes history and doesn’t belong to the present era.


Acting Method

Be a scholar from ancient times.

Search for real ancient history, study it, and make new conclusions out of it.

Witnessing fate, affecting the present, and the inability to reverse the past.


Hounds of Fulgrim

The Hounds of Fulgrim or the so-called Sefirah Castle Keepers, are a type of unique creature of the spirit world. They reside in the gray fog surround the Sefirah Castle. Even the Seven Pure Lights only know of them and are unable to interact with them unless they leave the Historical Void and attempt to hunt.

It looked like a hound. Its entire body was covered in black short fur, and in its eye sockets were two balls of dark-red burning flames. The ends of its mouth extended to the back of its head. It clearly existed there in its corporal form, but it gave off an illusory feeling that felt surreal.


1 month, 1 week ago: Viper wrote a Downtime Journal for Aurora order: Infiltrate and retrieve

Correcting Misdeeds

I stayed behind. We had to fix what we had done, and stop the brewing storm. And by storm I mean the growing shadow full of eyes growing across the land. I went with Kurt before going home, and his boss had us go somewhere to grab something that could fix this. This something turned out to be a sleeping woman, and we carried her back to a safe house, since we were being attaked by an imvisibleinvisible monster. I accidentally broke the ward in the safe house by touching it with my spear, which seemed to turn off the magick and shatter the rune circle holding it, so we bailed and got the woman to  where she needed to be, and Kurts bosses woke her up, where she grew four arms and conjured a jiant wolf to fight off The Hanged Man/Fallen Creator.

1 month, 1 week ago: Mako wrote a Downtime Journal for Hounds of Yore

Jules, and his mansion

Now, its time to talk about Jules, who is quite the interesting man, who not only hates the police, is a thief, and a damn good one from what I've heard, but he also is a crackshot with rifles, has a Pterodactyl he named Gwell, and when I was freaking about about being new to the job as a contractor, Jules offered me a home and potential training at his home, which I soon found out was a mansion, and a big one at that, with a pool, a bowling alley, shooting range, ballroom, several lounges, a full on libary, a tennis court, and of course a dining room and a kitchen. this place had almost everything, and after a.......I don't want to go back test, I learned that he mostly keeps the mansion up and running by selling paintings, which makes sense as some paintings are worth ridiculous prices. I then decided to go for a swim in the pool, and learned from Marie that our rewards for succeding in a contract is something called a gift, a supernatural ability that either was unlocked by the gift, or was bestowed on you by it. I now can swim, and probably run ,sooooo much faster than usual, thanks to some new fins on my arms and shoulders. I think I might call them Mach fins, since they allow me to run so fast.......Maybe I should look into my Genes to see if I can find anything else in there unusual, maybe I can unlock more things!

1 month, 2 weeks ago: Keith Nightly wrote a Downtime Journal for Phasmophobia

Falling Angels

Conner let me stay with him, after grabbing a couple statues to make into a club. He seemed to think we worked good together, and I'm not inclined to disagree with a man who makes buildings cry. Ended up taking me to this real nice mansion owned by some guy he knows called Jules, let me sleep by the gates until he came back, and then I got offered a job, entertainment for the guy at a party he's holding soon. Naturally, i took the job, and boy is it looking to be worth it. had plenty of time to work on 'The Viper' too, looking like it's gonna be ready for full release soon, and I even got started on my new piece -  'Falling Angels'. Seeing Conner in action really gave me some good inspiration, though I should probably diversify from all the snake dudes I hang out with, musics starting to feel a bit chained, y'know? Anyway, found out I can still do that barrier thing, just need to play my Keytar and a dome of sound pops up, the music really flows in their and shields me. Great acoustics, too, perfect for if I want a private Jam Session, though I should probably stick to Jules's Ballroom. kept the seal skin, too, thing is really cozy, not even the fancy sheets here can match up to it. Makes me wonder who left it in their tub, but eh, all's fair, not like I'm the one in trouble.

1 month, 2 weeks ago: Aurora wrote a Game Journal for Hounds of Yore

Everyone shoot me why/what did l do

l was at home waiting for mother's to can back that l Hear dog barking werid enough l don't remember being dogs area that l see that wolf with bloody mouth and  bloody human rib cage oh he one these ppl ( mostly sentient ) friendly or kinky so a asked what you want he said go fetch me something" ok l looking in eye  and go to grab my bag and summon my hat that l follow him to foggy forest there l meet Patrick (again x3) and two new ppl l don't know one name solomon werid name demon Related if l remember and l did not got her name she was what should call her nonsensical or illogical she call ppl crazy after she see them age andOh natural and solo ( that what l call him if l meet him again) was kinda normal 

Patrick nothing to say about this idiotic act of his is 'sigh' that man will be end of me next time l try avoid dealing with this piece of work

so on l did git shoot lot by everyone l know that all them being unlucky or injured (solo) or being want be badass 

oh yea what mother will see me older yikes how going to explain that hmm curses that somehow l have tell her about my adventures (deadly jobs) and l m kinda little  bloody( just scratchs) after getting shoot at but l need more knowledge and power to see this pathway to end

* mother was more Casual that that thought but she was angry 

1 month, 3 weeks ago: Guido wrote a Downtime Journal for children of the eyeless

The Green Bay Alligator

Cryptid Subreddit


Green Bay

Subject: Cryptid Sightings - "Green Bay Alligator"

l33thax2004: it's NOT an alligator lol

mememachinexxx: not a "normal" one, of course not. wouldnt be on a cryptid post if it was lmao


mememachinexxx: idk the pics are totes blurry lol

edgelordayla: Is a cutie it is <3


mememachinexxx: Nessie is a water cryptid lmao

edgelordayla: Land Nessie?

mememachinexxx: LOL

Qutie69xxx: Want to work from home? People in Green Bay, Wisconscin are making $200,000 a year working from home with the one, weird trick! Click this link to learn more!

edgelordayla: so much spam lately lmao

mememachinexxx: lol

l33thax2004: LOL

mememachinexxx: take your caps lock off lmao


edgelordayla: I think is a feather baby dino <3 I want one pls can I have pet pls???

mememachinexxx: they did find some feathers in a trash can my dad's brother's friend's cousin said

mememachinexxx: maybe it fell in?


edgelordayla: Would you feed it cat food? I have a cat. Wanna see?


mememachinexxx: who's "they"? your mom? lol

edgelordayla: lol

mememachinexxx: if you look at the video you can see it run by a door.

l33thax2004: IM GONNA GO CATCH IT

mememachinexxx: gl lol

Curious about joining Realm of mysteries?

Steampunk with super natural, hidden away from public eyes, 8 deity's that control aspect of the universe itself.
22 pathways with a specific progression. Incorporated into the storyline.
Treading the line of madness itself. What do you seek among the mystic and the powerful?

Realm of mysteries was created by GreenAppll 4 months ago

World Leader

World Judge

Kurt Falls the Sketchy tattoo artist
A 4-Victory Novice Contractor

World Member

Icarus Onigiri the half-orc sniper
A 1-Victory Novice Contractor

World Member

Auryx the Disease-ridden entity
A 0-Victory Newbie Contractor

World Member

Blaire the sharpshooter bounty hunter
A 0-Victory Newbie Contractor

World Member

World Member

World Member

World Member

Beyonders. Being that have taken aspects of monsters and gods. Advancing through madness to gain power, whether it be for ambition or to protect. Those that grow with the will to protect has a saying "we are guardians, but also a bunch of miserable wretches that are constantly fighting against threats and madness."
22 pathways. 22 demi-gods. 9 gods. 9 organization. Fighting for the world and to maintain balance.
Those that fall into madness becomes monsters. Those that dies leaves behind remnants that transcends dimensions.
Artifacts that are connected to gods. Organized by secret organizations.
Hiding among the plain, seeking out the unique. Will you fall and become a part of this madness or will you thrive and see the truth of the world?

House Rules

Contractors from Realm of mysteries Are portable, and may play in Games in other Worlds.

Anything goes but there will always be secrets around. Any power related to gods and demons might have catastrophic effects on the contracts and YOU

Demons in this world, no matter the contract, will at least once a day, try to escape by attacking the PC mind.  Roll mind with 2+ succ for perfect succ. 1 succ to only take 1 mind damage. 0 for 2 mind damage. Botch, takes 3 mind damage and lose demon.

Spirits in this world are special. They are generally corrupt and in very rare exceptions, only then are they nice. When looking upon a spirit. Roll mind. 0 mind means you fall into a nightmare where you fight with the spirit for your body. 4 succ means you have managed to subdue the spirit as your minion. botch means take 2 mind damage and fight with the spirit for your body.

if your power uses something related to a outer god, you may find it weakened as the planet itself restrict godly powers due to reasons. Please subtract 1 succ from the power. If your power manages to resonate with one of the 22 cards, you will instead get +1 succ to the power.

Rituals are extremely powerful in this world. They call upon a beings name to make a deal. The being will generally try to trick you or get a massive advantage. Be wary. 4 succ to trick the being. 2 succ for a even deal. 1 succ, you're in a slight disadvantage. 0 succ means the being will ignore you. botch may gains the beings ire. Discuss with me when a PC botches.

Rampager are creatures thats failed to retain their sanity and fell to corruption. Their only desire is to kill everything alive and consume it. The body is fully healed and the stats are +2 brawn. +2 dex. -3 charisma, -2 int -2 perception. -2 wits. A PC can turn into a rampager if they take +1 more mind damage past incapacitated.

Beyonder Potions is a system that is purely for this world. When you drink a beyonder potion. You will need to roll mind 3 times. If you botch, you will turn into a rampager. These potions will give you a set of abilities that you can use. You will be in "gift debt" which means that you wont be able to drink the next potion without paying off the potion you already drank. You do not need to immediately pay off the potion, you can still use your gift on other powers. Though to get to veteran, you will need to be atleast potion sequence 6 or higher

For occult stuff - Jotun. Ancient Hermes. Hermes. Dragonese. Elvish
For main world - Ancient Feysac and Duntan

Life Sequence Presence Those of higher potion sequence gains an automatic advantage. They apply pressure to those they are in combat with and enemy must roll mind to ignore it else take -1 dice penalty.

Artifacts are dangerous and when holding a artifact kf this world, you will need to roll mind after using it.

Full Setting Description

The Original Creator was the maker of the universe(not multiverse), and also its destroyer. It is both day and also night. It’s the light of holiness, and also the decadent abyss. It is an amalgamation of all contradicting concepts and symbolism. Therefore, "He" naturally has an uncontrollable tendency to split, and once "He" splits, there will be a stronger desire for Convergence. In an unattainable ancient time, the original creator spontaneously split out multiple personalities, who were also in a state of sleep, but have begun to use "Their" power and Beyonder characteristics to affect the world and made preparations for the Original Creator's awakening. God Almighty and The Celestial Worthy of Heaven and Earth were the most powerful and active ones among all personalities. In the "modern" era, the Sefirah Castle seized the souls of "Transmigrators" all over the Earth and sealed them in cocoons through various methods, as a measure of the eventual resurrection of the Celestial Worthy. Beyonders, following the pathway of 9-1 trying to become gods. Unknown to the rest of the world, a world where steampunk has run rampant in terms of technology. Everything has some form of steampunkiness to it. Phones made with gears, advanced flying cars that uses steam as power, even spaceships based on steam. Humans wishes to live in peace and advance in society while the beyonders desire more, they hide themselves from society, throwing themselves into danger to seek power and enjoyment. They risk corruption and going insane turning into monsters that are to be killed by other beyonders for their uniqueness, pieces of their power that has been condensed. During the era of a war between nations. Hidden fights fought between beyonders, Do you join? or do you try to put a stop to it as a scheme slowly rises out of the ground.

There are 22 pathways

World Events

Posted by GreenAppll, 1 month, 2 weeks ago

The churches solution

the world relaxes and the churches of evernight goddess has solved everything.

Posted by GreenAppll, 1 month, 3 weeks ago

Vessal Of The Fallen Creator

The vessal of the Fallen Creator has been unleashed. +1 difficulty in mind rolls for all natives. War rampages on and fuels the Fallen creator more and more. The aurora order becomes as strong as a orthodox church and is now a threat to the world. 

Posted by GreenAppll, 2 months, 1 week ago

War is coming

Tension is rising as skirmishes between kingdom starts ramping up. There was a massacre in a town near Leon Kingdom. A bunch of fleshy mushroom was found there.
Citizens are scared, hoarding food while kingdoms are raising taxes and preparing for war. Churchs are becoming more reclusive but those of the Beyonders know that this war is a battle between the churchs and the cults.

Posted by GreenAppll, 3 months ago

The Lover has returned

 Everyone with even a hint of supernatural power, suddenly imagines a deck of tarot card flipped over. The card for The Lovers suddenly flip showing Amon with a finger over his lips.