Players control Contractors: ambitious and competent individuals who risk their lives in the Harbingers’
Games. Each successful Game awakens their latent Powers, transforming them from ordinary humans into
something more.
Making a New Contractor
is easy with The Contract’s Interactive Online Character Sheets. The website can track Experience,
Injuries, Game history, and other stats to minimize tedious bookkeeping.
Each victory grants the Contractors a Gift that can be used to purchase a new Power or improve an existing Power. The Contract’s Power System provides a means of creating a wide variety of Powers that are unique, flavorful, and balanced. Creating custom Powers is easy.
"I want to. . ."
Customize and Balance with 772 Enhancements, Drawbacks, and Parameters
Finish with a Description
The pyromancer channels her focus into a flame, gathers it into a sphere, and tosses it at her enemy. It explodes with a crackling pop on impact. The heat is short-lived but more than enough to cause grievous burns, especially to any unarmored targets.
System:
Spend an Action, choose a target within [[range-long]], and roll Dexterity + Occult, Difficulty 6. The target may use a Reaction to dodge, parry, or resist, depending on the flavor of the Power. Damage dealt equals the difference between your attack roll's outcome and the resistance roll's (if one was made), plus 3.The target's Armor is Fully Effective.
You must have a lighter, match, or other source of fire to use this Power.
Enhancements: Cantrip
Drawbacks: Focus
Customize and Balance with 772 Enhancements, Drawbacks, and Parameters
Finish with a Description
The Werewolf unleashes the beast within, quickly transforming into an imposing hybrid of woman and wolf with a series of bone-popping snaps. Her head is replaced wholesale with that of a wolf, and her hands become fearsome claws, useful only for tearing the flesh of her enemies. Grey fur sprouts from a great deal of her body, and tight-fitting clothing is often ripped and torn in the transformation. She cannot return to human form for several minutes.
System:
Exert your Mind and spend an Action transforming. You must spend 3 minutes as a werewolf.
While in your werewolf form you gain +1 Brawn. You cannot use any objects that require manual dexterity as a werewolf. Brawl attacks you make with your teeth or claws cannot be soaked by Brawn and deal +1 Damage.
You have access to all of your Powers as a werewolf.
Enhancements: Anatomical Weapon Boosted Attribute
Drawbacks: Paws
Customize and Balance with 772 Enhancements, Drawbacks, and Parameters
Finish with a Description
The time-twister presses a button on one of her wrist watches, and, in a flash of orange light, disappears. She has skipped 9 seconds forward in time. To her, the travel is instantaneous, but everyone else must wait until she reappears.
System:
Spend an Action and Exert your Mind, and touch your watch to phase yourself out for 3 rounds. You cannot perceive the outside world or take any actions during this time, but nothing can interact with you in any way. This Power may be activated as a Reaction.
Enhancements: Too Slow!
Drawbacks: Focus
Overwhelmed? Choose from
a collection of 107 premade Stock Powers
that can be gifted as-is or customized.