Home
Play
Guide
How to Play
The Illumination
GameMaster's Manual
The Rules
The Basics
Game Structure
Setting: The Illumination
Contractors
Harbingers
Contracts
Scenarios
Gifts
Downtime
Playgroups
The Website
Gameplay
Into the Unknown
Content and Safety
Real Locations and People
Rolling Dice
Contested Actions
Difficulty
Dice Pool Modifiers
Probability
The Character Sheet
Creating a Contractor
Approving Contractors
Character Concept
Filling out a Character Sheet
Assets and Liabilities
Experience
Journals
Limits
Attributes
Abilities
Primary Abilities
Secondary Abilities
Conditions and Circumstances
Equipment
Body
Injuries
Degradation and Stabilization
Battle Scars
Death
Mind
Trauma
Stock Traumas
Exertion
Penalty
Source
Gift Guide
Gift Credits and Improvements
Gift Cost
Crafting
Building Custom Gifts
Gift Types
Effects
Activation Styles
Parameters
Enhancements and Drawbacks
Gift Description
System Text, Tagline, and Gift Name
Restrictions on Gifts
Combat
Rounds
Initiative
Actions
Attacking
Grappling and Choking
Quick Actions and Multi-Tasking
Holding Actions
Reactions
Dodging
Defending
Clashing
Movement
Encumbrance
Other Kinds of Movement
Damage
Weapons
Armor
Explosives
Mobs
Structured Downtimes
Moves
How to Make Moves
Loose Ends
Situational Rules
Ringers
Contract Cycles
Voiding Contracts
Attack Difficulty Modifiers
Rate of Fire
Full-Auto Sweeps
Other Sources of Damage
Vehicles
Vehicle Speed and Acceleration
Vehicle Crashes and Safety
Damaging Vehicles
Vehicle Maneuvers
Drugs
Further Reading
No search results
Quick Nav
Community
Discord Server
Looking for Game
Find a Playgroup
Hall of Fame
Contractors
Create Contractor
Graveyard
Gifts
Create Gift
Stock Gifts
Website
Get Early Access
Buy Merchandise
News and Updates
Log in
Sign up
Log in to an existing account
Username
Password
Remember Me
Log in
Forgot your password?
Don't have an account?
Sign up