Aurora
Let See what fate hide

A 9-Victory Novice Contractor played by starkill in The Tattered Curtain

Aurora is a Astrologist mage who will risk her life to To see all astrologist can see beginning of time to the end.

She is 15 years old, and often appears as She Very young girl blue hair and red eye she wear blue dress or some blueish.

Aurora lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble.

Her journal has 8 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

4

Perception

6

Abilities

3 Alertness

0 Animals

3 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

0 Legerdemain

1 Medicine

0 Melee

5 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aurora is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Aurora has no Battle Scars)

Body 7

Penalty

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish
Capture

Traumas

(Aurora has no Traumas)


Source


Assets And Liabilities

Assets
+3 Wealthy: You have access to $100,000 (or equivalent currency) per Game.
+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Hearing
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Sight
Liabilities
-3 Fragile: You must choose four Limits at character creation instead of three.
-1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
Subject: Burning alive and fiery nightmares
-1 Uncanny Echoes: Must be consistent with your Character Concept
-1 Defective Sense: All Perception rolls relying on that sense are +2 Difficulty. Can choose either sight, hearing, or smell.
Affected Sense: Smell
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

After her wishing Adventure she got helped by the detective to unlock her latest Talent she summoned weird witch Hat and this hat have
Some link to Astrology knowledge that yet to be unlocked


Exert your Mind and spend at least two Actions performing the following ritual: Chanting and active the summon Paper to activate. You must actively and obviously use Ring to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Make a Trauma roll when you activate this Effect.

Summon a single Astrologist Hat at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

Minions have 4 Body and can make ranged attacks at targets up to 30 feet away with 4 dice to attack. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 8 dice.

What not normal can’t be seen or heard by normal Senses
She enchant her senses to unnatural level of human


You gain the following benefits at all times. You must actively and obviously be using Hat to gain the benefits of this Effect.

Your senses are enhanced in the following way.

  • Sight You can see perfectly in dark and even pitch-black environments. You suffer no dice penalty due to darkness.
  • Hearing: You receive +3 dice on any attempt to detect a creature or locate the source of a sound.

control water in area 300 foots of her she can create three form water whip that made of her pressure water that can cut with precision Second water web that help her defense against i’m coming damage for herself or someone Else the third form is water Lance that is for extreme stress situations like that whip can help with like power clashes she there more that attack is invisible to all spectators that see her performance of this technique and she can use it with her echolocation


Spend an Action to activate. Select a target within 300 feet. You must actively and obviously use Bracelet to activate this Effect. Roll Perception + Occult Difficulty 6. The target may contest by rolling Body, Difficulty 6.

If the contested Outcome is positive, the target takes that much damage plus 1. Armor is fully effective against this damage.

You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.

This Gift's level is capped at 2 Gifts and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.

She Release her soul reflection that have all her hyper senses to explore dangerous or blocked pathways it is formless and and completely intangible
here start the true Journey of truly young astrologer and witch who Start to see worlds nature and oddities for one tho seek knowledge should be ready for the consequences
top of her hat have odd faint glow about it and she will have her eye become more bluish in color


Exert your Mind and spend an Action to activate. This Effect cannot be used unless Her magic hat on aka her astrologist hat minion. You must actively and obviously use Hat to activate this Effect.

You may perceive things within 50 feet of you as though there were no walls or obstacles blocking your view. The effect lasts indefinitely but you must maintain Concentration to keep it up.

Others near you may choose to observe what you are perceiving by touching her hat.

Any Perception rolls made through obstacles are rolled at +1 Difficulty.

You create a visible manifestation at the Location where your senses are projected which looks like Water around her spirit.

  • You can target yourself if you qualify as a valid target by the other requirements.

Her enchanted hat expand and Swallow her and evaporate only for it to reappear at a new location and spits her in the same way she got swallowed that happened super fast less than sec


Exert your Mind and spend an Action to activate. Select a Location which is at most 50 feet away horizontally or 10 feet away vertically. This Effect cannot be used unless Her magic hat on aka astrologist hat (minion). You must actively and obviously use Ring to activate this Effect.

You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

If your target location is no more than 50 feet away, you may spend your Free Movement instead of an Action to activate this Effect.

Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls.

  • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
  • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
  • You must be on a surface of some kind in order to activate this effect; it cannot be activated while in mid-air.
  • You may only use this Effect once per round of combat, regardless of any enhancements you have taken.
  • You can target yourself if you qualify as a valid target by the other requirements.

she start reading werid book give to her after her job do rand start to dreams about about small place that divide of life only land and water at start all there only emptiness on bizarre place that look like planet but size of it is extremely Underwhelmingly small but after two or so dreams something start appearing out water plans start to extent there root out water and Life start to prosper and l got idea out it so what make lot bio mass of creatures is water what if l try to make technique on that Enlightenment of these dreams l start to whisper the chant of life or what l call it water start to from around the wounds and injuries start to heal at astonishing rate but the side effect on the mind is drawback l still most work on but strong mind can overcome it


Exert your Mind and spend 1 minute to activate. Select a Living target within arm's reach. You must actively and obviously use Bracelet to activate this Effect. Make a Trauma roll when you activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Perception + Occult at Difficulty 6.

If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

  • You can target yourself if you qualify as a valid target by the other requirements.

She start to see thing in more keen eye qnd walk way of the Astrologist the truth and lies mix on someone with how seek truth find the missing parts of it


You gain the following benefits as long as you have your Her Blue Eye.

Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Trauma at all times: Fear of Eldritch monsters.

If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

You also gain the following effects:

  • Gut Feeling: You may roll Perception + Alertness Difficulty 7 to detect when someone is watching you remotely, even through supernatural means. Requires Outcome 4 or higher.
  • Slow Time: You may substitute your Perception as the Attribute for any rolls made for Reactions.

  • If your Her Blue Eye is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

Wait sec l need work on my words


Exert your Mind and spend an Action to activate. You must actively and obviously use Hat to activate this Effect.

You automatically detect all Supernatural being within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.

Even while this Effect is not active, if any Supernatural being come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

l need approval


Spend 2 Actions to activate. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless Astrology hat. You must actively and obviously use Hat to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.

You learn the following information about the area:

  • You can locate the source of any supernatural energy or the presence of any supernatural effects on the area, though you will not necessarily get any specific information about their function.
The quality and specificity of information gained depends on your Outcome.

This Gift's level is capped at 2 Gifts and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Reinforced clothing
  • Jeans
  • T-shirt
  • origami paper x 3
  • Taser gun x2
  • hat
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife
  • ring of star on the left hand
  • ring

    Purple Jansport backpack

  • Rain jacket

  • Metal water bottle
  • Toiletries kit
  • lock pockets x 3
    • Flashlight with some batteries
  • food for 3 days
  • Bottle of water x5
  • Note pad
  • Knife
  • extra hat
  • toy hat
  • hunting rifle with 2 extra maz
  • Duck tape
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



Contractor Timeline

9 Victories - 3 Failures
Remaining: -5 Exp. (Earned: 199 - Spent: 204)
An itemized record of every Contract, Gift, Improvement, and Experience changes

Journal

Latest 3 of 8 entries

This one hell of hat and l killed someone or thing?

 That month after my lost job (game?) l was still working on knowledge l was given by the detective now l can summon what look like witch hat

star in tip that have high perception and it can shoot magic out it star so we got invited for job again after month by detective so l accept it and it something about keep land safe and don't make ruckus in the media it was kinda normal but gift is gift so l meedt new faces and old ones yikes Patrick there lily and new ppl see kinda ok ppl for now mark was nice guy and we start day with talking to stuff and taken look around the facility there some problems with river that for later we we did some  preparation like some light traps and maken sure half us awake and someone start drink like no tomorrow lot beers l really mean lot and fall dead to sleep l decided to stay for mid night than wake up 6 pm and mark and lily and my hat find something in the River so mark and lily try find it but no avail so they try sneak in protesters camp to got information the did got some but the did something ppl there got suspicious of them so l slept for 6 hour than The crowd of people has come

early in the morning so main event is here so l just gotten up bed and mayor or something  like that start  propaganda "make sure this is peaceful no one get harm" in odd voice hmm just make crowds angery 

Everyone shoot me why/what did l do

l was at home waiting for mother's to can back that l Hear dog barking werid enough l don't remember being dogs area that l see that wolf with bloody mouth and  bloody human rib cage oh he one these ppl ( mostly sentient ) friendly or kinky so a asked what you want he said go fetch me something" ok l looking in eye  and go to grab my bag and summon my hat that l follow him to foggy forest there l meet Patrick (again x3) and two new ppl l don't know one name solomon werid name demon Related if l remember and l did not got her name she was what should call her nonsensical or illogical she call ppl crazy after she see them age andOh natural and solo ( that what l call him if l meet him again) was kinda normal 

Patrick nothing to say about this idiotic act of his is 'sigh' that man will be end of me next time l try avoid dealing with this piece of work

so on l did git shoot lot by everyone l know that all them being unlucky or injured (solo) or being want be badass 

oh yea what mother will see me older yikes how going to explain that hmm curses that somehow l have tell her about my adventures (deadly jobs) and l m kinda little  bloody( just scratchs) after getting shoot at but l need more knowledge and power to see this pathway to end

* mother was more Casual that that thought but she was angry 

That was weird but nice!?

What shame l didn't got to make wish but it was my frist game? Contract? Job? It call but many names but the all have something in common 

death happened in them if you make mistakes or fail to understand what happened l heard lot ppl dead most them have supernatural or some kind werid races l was born normal ( to think she is normal no chance) to go start see thing in sky like something or someone calling me and that happened like 2 before that  "Detective" he give me job it was shady deal there no starting point for me on supernatural road and l my kinda good shoot after l meet some nice and odd ppl they talk about there crazy experience on theres jobs like how know something like that exits so we Search area did some dumb things  we open some room l find Earlier with eillot and rupy that glow we( they ) wish guy to be back

and fall to sleep and l have make wish and lm sure eillot will do nothing weird to me ( she realize how Innocent that move is)  after long talk with 

 Target the Ginny we lock him up in magical lump? And that ex short guy want it for himself and "Detective" Convincing otherwise and he did 

what he promise me give starting point in world of unknowns odd enough he did explain little about job coming soon enough oh well more knowledge or ways to see world 'heh heh'.