Let See what fate hide

A 4-Victory Novice Contractor played by starkill in The Tattered Curtain

Aurora is a Astrologist mage who will risk her life to To see all astrologist can see beginning of time to the end.

She is 15 years old, and often appears as She Very young girl blue hair and red eye she wear blue dress or some blueish.

Aurora lives in The Tattered Curtain, a World where the barriers between universes are beginning to crumble.

Her journal has 2 entries.


3 Brawn

4 Dexterity

6 Perception

3 Charisma

3 Intelligence

4 Wits


3 Athletics

1 Brawl

0 Crafts

0 Drive

3 Firearms

0 Legerdemain

0 Melee

0 Performance

2 Stealth

0 Survival

1 Academics

3 Alertness

0 Animals

2 Influence

3 Investigation

0 Medicine

4 Occult

0 Science

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Aurora is unharmed)

Battle Scars

(Aurora has no Battle Scars)

Body 7


7 Mind



Near-Death Experience


(Aurora has no Traumas)


Assets And Liabilities

+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Hearing
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
-3 Haunting Echoes: Must be consistent with your Character Concept.
Echo: Blue hair
-3 Fragile: You must choose four Limits at character creation instead of three.
-1 Defective Sense: All Perception rolls relying on that sense are +2 Difficulty. Can choose either sight, hearing, or smell.
Affected Sense: Smell
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).


Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.


Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.



Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Reinforced clothing
  • Jeans
  • T-shirt
  • origami paper x 3
  • Taser gun x2
  • hat
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife
  • Pistol with2 mgz

    Purple Jansport backpack

  • Rain jacket

  • Metal water bottle
  • Toiletries kit
  • lock pockets x 3
    • Flashlight with some batteries
    • food for 3 days
  • Bottle of water x3
  • Note pad
  • Knife
  • extra hat
  • hunting rifle with 2 extra maz
  • Duck tape


Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Latest 3 of 2 entries

This one hell of hat and l killed someone or thing?

 That month after my lost job (game?) l was still working on knowledge l was given by the detective now l can summon 

Everyone shoot me why/what did l do

l was at home waiting for mother's to can back that l Hear dog barking werid enough l don't remember being dogs area that l see that wolf with bloody mouth and  bloody human rib cage oh he one these ppl ( mostly sentient ) friendly or kinky so a asked what you want he said go fetch me something" ok l looking in eye  and go to grab my bag and summon my hat that l follow him to foggy forest there l meet Patrick (again x3) and two new ppl l don't know one name solomon werid name demon Related if l remember and l did not got her name she was what should call her nonsensical or illogical she call ppl crazy after she see them age andOh natural and solo ( that what l call him if l meet him again) was kinda normal 

Patrick nothing to say about this idiotic act of his is 'sigh' that man will be end of me next time l try avoid dealing with this piece of work

so on l did git shoot lot by everyone l know that all them being unlucky or injured (solo) or being want be badass 

oh yea what mother will see me older yikes how going to explain that hmm curses that somehow l have tell her about my adventures (deadly jobs) and l m kinda little  bloody( just scratchs) after getting shoot at but l need more knowledge and power to see this pathway to end

* mother was more Casual that that thought but she was angry 

That was weird but nice!?

What shame l didn't got to make wish but it was my frist game? Contract? Job? It call but many names but the all have something in common 

death happened in them if you make mistakes or fail to understand what happened l heard lot ppl dead most them have supernatural or some kind werid races l was born normal ( to think she is normal no chance) to go start see thing in sky like something or someone calling me and that happened like 2 before that  "Detective" he give me job it was shady deal there no starting point for me on supernatural road and l my kinda good shoot after l meet some nice and odd ppl they talk about there crazy experience on theres jobs like how know something like that exits so we Search area did some dumb things  we open some room l find Earlier with eillot and rupy that glow we( they ) wish guy to be back

and fall to sleep and l have make wish and lm sure eillot will do nothing weird to me ( she realize how Innocent that move is)  after long talk with 

 Target the Ginny we lock him up in magical lump? And that ex short guy want it for himself and "Detective" Convincing otherwise and he did 

what he promise me give starting point in world of unknowns odd enough he did explain little about job coming soon enough oh well more knowledge or ways to see world 'heh heh'.


4 Victories - 1 Losses
Remaining: 4 Exp. (Earned: 170 - Spent: 166)

15 Jul 2021

  • -3: Exp: purchased asset Acute Sense (Sight)
  • +6: Exp: Occult lowered from 4 to 3
  • -15: Exp: purchased asset Gifted
  • +6: Exp: took liability Vengeful
  • +3: Exp: took liability Defective Sense (Smell)
  • -6: Exp: Occult raised from 3 to 4
  • -2: Exp: Influence raised from 0 to 1
  • -8: Exp: Firearms raised from 0 to 3
  • +15: Exp: removed asset Gifted
  • +6: Exp: Occult lowered from 4 to 3
  • -6: Exp: Firearms raised from 3 to 4

16 Jul 2021

20 Jul 2021

  • -16: Exp: Dexterity raised from 4 to 5
  • +6: Exp: Firearms lowered from 4 to 3
  • +9: Exp: took liability Fragile
  • -0: Exp: took Limit Betrayal

21 Jul 2021

  • +1 Exp. from writing a journal

24 Jul 2021

    Honor The Treaty - Victory

    Her hat had a hell of an Alertness roll

    Gift spent on new power: Astrologist Vision
  • +4 Exp. from winning Honor The Treaty
  • +16: Exp: Dexterity lowered from 5 to 4
  • -4: Exp: Stealth raised from 0 to 2
  • -2: Exp: Influence raised from 0 to 1
  • -2: Exp: Brawl raised from 0 to 1
  • -12: Exp: Source raised from 1 to 4
  • -4: Exp: Investigation raised from 2 to 3
  • -6: Exp: Firearms raised from 3 to 4
  • +10: Exp: Source lowered from 4 to 2

27 Jul 2021

28 Jul 2021

  • -3: Exp: purchased asset Acute Sense (Hearing)

01 Aug 2021

  • +10: Exp: Firearms lowered from 4 to 2
  • -9: Exp: purchased asset Wealthy
  • -4: Exp: Source raised from 2 to 3
  • -2: Exp: Influence raised from 1 to 2
  • -4: Exp: Firearms raised from 2 to 3
  • -2: Exp: Academics raised from 0 to 1
  • +9: Exp: removed asset Wealthy
  • -3: Exp: purchased asset Beautiful
  • +4: Exp: Source lowered from 3 to 2

02 Aug 2021

04 Aug 2021

Gifts and Improvements

Gift / Reward History