Byron has overspent Experience Remaining: -16 Exp. (Earned: 154 - Spent: 170)
A 1-Victory Novice Contractor played by loroman1211 in Diverwyn
They are 12 years old, and often appears as a cute bunny.
Byron lives in Diverwyn, a setting full of classic fantasy.
2 Alertness
0 Animals
2 Athletics
0 Influence
0 Legerdemain
0 Performance
0 Science
0 Technology
1 Brawl
2 Crafts
2 Culture
1 Drive
2 Firearms
2 Investigation
4 Medicine
2 Melee
2 Occult
1 Stealth
1 Survival
2 bow
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
I was given a blessed armor that is magical and can help me in my smite against evil. I shall cherish it.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Passive, always in effect.
...
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Charisma + Medicine10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate. Difficulty
You cannot target yourself, and you cannot target the same Injury more than once.
On Person
Food for several days travel
Goat+harness
Leather armor
Rope
Knife
Bow and 20 arrows
Book
Bag flint/steel extra clothes zeal 1,100
2 healing potions
Fire resistant clothes 1
climbing gear
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.