Robert Dabolina
"I knew I would be seeing you today"

A 1-Victory Novice Contractor played by TealKnight as a Free Agent

This character is dead. RIP

Robert Dabolina is a "Psychic" Charlatan who will risk his life to change the United States' educational system from the ground up.

He is 27 years old, and often appears as A taller, scrawny, black-haired individual.

His journal has 1 entry.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

4 Influence

3 Investigation

3 Legerdemain

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Dagger wound
2
Baton woulnd
3
Plastic leg
(Click to toggle Complications reference)

Battle Scars

(Robert Dabolina has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Torture
Failure

Traumas

(Robert Dabolina has no Traumas)


Source


Assets And Liabilities

Assets
+1 Pathetic: Requires a Brawn rating of 1. Opponents must roll Mind, Difficulty 7 to attack you instead of other opponents in Combat.
+2 Database: You have access to one type of confidential information
Access to: People's worries and traumatic experiences (learned via body language, his work as a psychic, and internet stalking)
+1 Cipher: All attempts to find your digital footprint are rolled at a +1 difficulty with -2 dice.
+2 Light Sleeper: You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+5 Charmed Existence: You may reroll a single botched roll once per game.
Liabilities
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
-3 Fragile: You must choose four Limits at character creation instead of three.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • Mace spray
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • Burgundy robe with sparkles

Dark Green Satchel

  • Tarot cards
  • Pencils (No erasers)
  • Scratch Paper
  • Precious stones (ie: amethyst, turquoise, obsidian, astrology stones)
  • Dice
  • Small, thin, tablecloth
  • Crystal ball
  • Candles

Purple Jansport backpack

  • Metal water bottle
  • Burgundy robe with sparkles
  • Laptop
  • Incense
  • Lighter
  • A handful of fortune cookies
  • Business cards
  • A copy of Tarot for Dummies, by Amber Jayanti
  • Beginner's guide to omikuji
  • Astrology reference sheet *Med kit
(Click to toggle Weapons reference)

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.

journal


Timeline

1 Victories - 0 Losses
Remaining: 8 Exp. (Earned: 155 - Spent: 147)

29 Jul 2021

31 Jul 2021

  • +1 Exp. from writing a journal

10 Aug 2021

Gifts and Improvements

Gift / Reward History