Robert Dabolina
"I knew I would be seeing you today"

A 1-Victory Novice Contractor played by TealKnight as a Free Agent

This character is dead. RIP

Robert Dabolina is a "Psychic" Charlatan who will risk his life to change the United States' educational system from the ground up.

He is 27 years old, and often appears as A taller, scrawny, black-haired individual.

His journal has 1 entry.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Dagger wound
2
Baton woulnd
3
Plastic leg
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Robert Dabolina has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish
Failure

Traumas

(Robert Dabolina has no Traumas)


Source


Circumstances

Database: People's worries and traumatic experiences (learned via body language, his work as a psychic, and internet stalking) You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • Mace spray
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • Burgundy robe with sparkles

Dark Green Satchel

  • Tarot cards
  • Pencils (No erasers)
  • Scratch Paper
  • Precious stones (ie: amethyst, turquoise, obsidian, astrology stones)
  • Dice
  • Small, thin, tablecloth
  • Crystal ball
  • Candles

Purple Jansport backpack

  • Metal water bottle
  • Burgundy robe with sparkles
  • Laptop
  • Incense
  • Lighter
  • A handful of fortune cookies
  • Business cards
  • A copy of Tarot for Dummies, by Amber Jayanti
  • Beginner's guide to omikuji
  • Astrology reference sheet *Med kit
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 8 (Earned: 155 - Spent: 147)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Robert Dabolina has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+1 Pathetic
+2 Database
Access to: People's worries and traumatic experiences (learned via body language, his work as a psychic, and internet stalking)
+1 Cipher
+2 Light Sleeper
+4 Jack of All Trades
+5 Charmed Existence

Liabilities

-2 Vengeful
-3 Fragile