Blue
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A 2-Victory Newbie Contractor played by coco in Pilos

Blue is a man raised by wolves who will risk his life to save the wild.

He is 19 years old, and often appears as an athletic young man with shaggy black hair.

Blue lives in Pilos, a setting much like our own.. for now.

Attributes

Brawn

4

Charisma

1

Dexterity

4

Intellect

1

Perception

2

Abilities

4 Alertness

4 Animals

4 Athletics

4 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Legerdemain

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

5 Survival

0 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Blue is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Blue has no Battle Scars)

Body 7

Penalty

3 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Animal Abuse

Traumas

(Blue has no Traumas)


Source


Assets And Liabilities

Assets
+1 Lizard Brain: Requires an Intelligence rating of 1. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Smell
+2 Tough: Dice penalties from pain are reduced by 2.
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+2 Light Sleeper: You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Liabilities
-1 Uncanny Echoes: Must be consistent with your Character Concept
Echo: Sharper teeth, especially noticeable in Canines. Easily noticed if he opens his mouth. Like a cross between human and wolf teeth.
-1 Illiterate: If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
-2 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.
-5 Outsider: You do not have citizenship in any country, and you have no official identity or license of any sort. You may or not speak a relevant language as your one "given" language (perhaps you only speak an alien tongue or a dead language). You cannot start with any Abilities that your background would not allow. You begin each game with 1d10 x10 in cash, max.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Shirt, Jacket, Pants
  • Note of Mary's Address, and a picture
  • Knife
  • Little Debbie Honeybun

New Backpack From Mary

  • Heavy Winter Jacket
  • Flashlight
  • Beef Jerky
  • Water Bottle
  • Toiletry Bag
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



Contractor Timeline

2 Victories - 0 Failures
Remaining: 0 Exp. (Earned: 158 - Spent: 158)
An itemized record of every Contract, Gift, Improvement, and Experience changes