Blue
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A 2-Victory Novice Contractor played by coco in Pilos

Blue is a man raised by wolves who will risk his life to save the wild.

He is 19 years old, and often appears as an athletic young man with shaggy black hair.

Blue lives in Pilos, a world much like our own.. for now.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

1

Perception

2

Abilities

4 Alertness

4 Animals

4 Athletics

4 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Legerdemain

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

5 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Blue is unharmed)

(Click to toggle Complications reference)

Battle Scars

(Blue has no Battle Scars)

Body 7

Penalty

3 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Capture
Animal Abuse

Traumas

(Blue has no Traumas)


Source


Assets And Liabilities

Assets
+1 Lizard Brain: Requires an Intelligence rating of 1. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Smell
+2 Tough: Dice penalties from pain are reduced by 2.
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+2 Light Sleeper: You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Liabilities
-1 Uncanny Echoes: Must be consistent with your Character Concept
Echo: Sharper teeth, especially noticeable in Canines. Easily noticed if he opens his mouth. Like a cross between human and wolf teeth.
-1 Illiterate: If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
-2 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.
-5 Outsider: You do not have citizenship in any country, and you have no official identity or license of any sort. You may or not speak a relevant language as your one "given" language (perhaps you only speak an obscure alien dialect, Latin, or some other useless language). You begin each game with 1d10 x10 in cash, max.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Shirt, Jacket, Pants
  • Note of Mary's Address, and a picture
  • Knife
  • Little Debbie Honeybun

New Backpack From Mary

  • Heavy Winter Jacket
  • Flashlight
  • Beef Jerky
  • Water Bottle
  • Toiletry Bag
(Click to toggle Weapons reference)

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.


Timeline

2 Victories - 0 Losses
Remaining: 15 Exp. (Earned: 158 - Spent: 143)

09 Aug 2021

  • +6: Exp: removed asset Clear Conscience
  • -3: Exp: purchased asset Acute Sense (Hearing)
  • -3: Exp: purchased asset Acute Sense (Smell)
  • -2: Exp: Crafts raised from 0 to 1
  • -2: Exp: Culture raised from 0 to 1
  • +3: Exp: took liability Uncanny Echoes (Sharper teeth, especially noticeable in Canines. Easily noticed if he opens his mouth.)
  • -0: Exp: changed Echo of liability Uncanny Echoes (from "Sharper teeth, especially noticeable in Canines. Easily noticed if he opens his mouth." to "Sharper teeth, especially noticeable in Canines. Easily noticed if he opens his mouth. Like a cross between human and wolf teeth.")
  • +3: Exp: removed asset Acute Sense (Hearing)
  • -3: Exp: purchased asset Lizard Brain
  • +4 Exp. from winning From Russia With Love
  • -8: Exp: Survival raised from 4 to 5
  • +2: Exp: Crafts lowered from 1 to 0
  • +2: Exp: Culture lowered from 1 to 0

10 Aug 2021

Gifts and Improvements

Character has 1 unspent rewards

Gift / Reward History