Ferin
Glub!

A Newbie Contractor played by loroman1211 as a Free Agent

This character is dead. RIP

Ferin is a Octopus man who will risk their life to return to his watery homeworld.

They are 22 years old, and often appears as Half Octopus/half man.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

3 Crafts

1 Culture

0 Drive

3 Firearms

2 Influence

2 Investigation

0 Legerdemain

1 Medicine

0 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
creatre
1
ouch
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Ferin has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Injustice

Traumas

(Ferin has no Traumas)


Source


Assets And Liabilities

Assets
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+5 Gifted: Start with one Gift.
Liabilities
-1 Ugly: Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Flaw in mind. Be sure to specify exactly what causes you to be ugly.
-3 Mute: You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife

Purple Jansport backpack

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



Contractor Timeline

0 Victories - 0 Failures
Remaining: -6 Exp. (Earned: 150 - Spent: 156)
An itemized record of every Contract, Gift, Improvement, and Experience changes