Ferin does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Ferin has overspent Experience Remaining: -6 Exp. (Earned: 150 - Spent: 156)
They are 22 years old, and often appears as Half Octopus/half man.
2 Alertness
0 Animals
3 Athletics
0 Brawl
3 Crafts
1 Culture
0 Drive
3 Firearms
2 Influence
2 Investigation
0 Legerdemain
1 Medicine
0 Melee
2 Occult
0 Performance
0 Science
2 Stealth
2 Survival
0 Technology
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
octoc aromo
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Passive, always in effect.
meh
Passive, always in effect. Successful attacks with bows and arrows will do [[additional-damage]] more damage. The target's Armor is Reduced to 1/2, rounded up.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.