Fastest jaw in the ocean

A 7-Victory Novice Contractor played by NPboom in Pilos

Mako is a Speedy Isurus sapien who will risk his life to be the fastest swimmer in the world, and.

He is 33 years old, and often appears as a 5ft 6 lanky man with striking blue eyes.

Mako lives in Pilos, a setting much like our own.. for now.

His journal has 10 entries.













3 Alertness

2 Animals

3 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

3 Investigation

2 Legerdemain

0 Medicine

0 Melee

1 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Cooking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Mako is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • porcelain body (+1 damage from any blunt damage)
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • self inflicted (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Zippy (additional 10ft of speed)
  • Body 7


    7 Mind





  • Roll mind to get out of water

  • Source

    Assets And Liabilities

    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: smell
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    -3 Fragile: You must choose four Limits at character creation instead of three.


    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.


    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.


    Discovering his own genetic make up leads up to a whole lot of interesting discoveries, like how his jaw can extend up to 30 feet in length, and has a Iron grip strong enough to grapple someone all by itself. the biggest benefit of all though, is his teeth all growing to the size of knives, for better cutting power, though such perfect teeth caused Mako to get a obsession with cleaning his own teeth

    You gain the following benefits at all times.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can be used to attack in exactly the same manner as a Knife.

    Your extra appendage can stretch to reach an additional 30 feet.

    Possession of this Power grants the following Trauma at all times: Phobia of whales, and especially Orca whales.

    Your Extra Appendage is incapable of fine object manipulation.

    Feeling like his bite wasn't strong enough before to deal with a supernatural grandma, and nearly dying, Mako pushed his teeth to the limit, sharpening them enough that they now glimmer with a rainbow sheen, mimicking the hardened nature of naturally occurring shells and working more on maneuvering with his giant teeth, allowing him to do hit and runs with his teeth while mangling any armor that will keep him from the next meal.

    You gain the following benefits as long as as long as Only applies to body part weapons and you are engaged in combat with Knives.

    Your attacks with Knives deal +3 Bonus Damage. fully effective

    You also gain the following effects:

    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
    • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    The scuba diver swam away from the crazy man, wondering why they didn't have on scuba gear at this depth, and also why he didn't bother to keep his mouth shut, smiling with a maw of curved, triangular teeth, almost like some of the sharks he once saw when he went into a shark cage to examine some Great whites........ though he wouldn't want to go see one ever again, he could just swim away from the crazy guy swimming towards him, trying to bite him

    *2 hours later*

    Mako licked his lips, having had a nice meal of the guy who had unfortunately stumbled upon a contract he was doing, where info was to be kept confidential, so he had to dispose of the unfortunate soul, He felt sorry for the poor sap, but Mako hadn't eaten in a while, so he killed 2 birds with one stone........ he just hoped no one could track that guy's "disappearance" back to him, that could complicate things.

    You gain the following benefits at all times.

    You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted..

    Your body is adapted to Gills for breathing underwater. You receive +3 dice on non-attack rolls related to Gills for breathing underwater.

    having experienced enough physical trauma for several people, Mako's body and nerves have stopped giving a shit to pain responses, and instead, focus on the situation at hand to ensure that they are kept alive

    You gain the following benefits at all times.

    Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.

    Sharks can smell a drop of blood in a swimming pool, and that highly effective smell translates over to Mako, allowing him to track anyone or anything he can smell at all, along with a amazing memory of what he has and has not smelled before

    You gain the following benefits at all times.

    Your senses are enhanced in the following way.

    • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.
    • Electroreception: You may detect electromagnetic fields, electric currents, and even neurological activity in a 25 foot radius from yourself at all times. When detecting neurological activity, you learn nothing but the creature's rough size.

    • When you are within 25 feet of range, your electroreception sense is sufficient for aiming.

    After enduring the hell of the contracts, Mako pushed the limits of how long he could maintain his burst of speed, and now has managed to build up his endurance to the point that he can now indefinitely sustain and control how fast he can be.

    You gain the following benefits at all times.

    You can run at four times your normal movement speed.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.


    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • water-resistant reinforced cargo pants
    • water-resistant reinforced T-shirt and hoodie
    • wearing reinforced rubber gloves
    • Wallet
    • Keys
    • water-resistant Smartphone
    • Large Mask
    • flashlight
    • zippo lighter

      grey water-resistant backpack

    • Rain jacket

    • bottle of Moonshine (alcohol)
    • Metal water bottle
    • Toiletries kit
    • 3 pounds of beef jerky
    • 2 gallons of water
    • warm jacket made for enduring cold,
    • lockpicking tools
    (Click to toggle Weapons reference)


    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.

    Contractor Timeline

    7 Victories - 1 Failure
    Remaining: 0 Exp. (Earned: 192 - Spent: 192)
    An itemized record of every Contract, Gift, Improvement, and Experience changes


    Mako lives in florida , in the a park apartment complex


    Latest 2 of 10 entries

    Breaking limits

    Mako is beside a rural road in Florida, wearing his normal hoodie and running shoes


    "Alright, so far I've managed to break the 50 minute mark before collapsing... I've been working out for quite a while, and it's finally showing results, with enough work I may even be able to double them before I run, lets see if I can break my limit"

    He breaks off into a road, running past 100ft per second and maybe breaking a few speed limits on the road. Mako feels the wind on his face, blasting past him as he tears up the asphalt on the road, breaking into 200ft, 210, 220ft, before capping out and testing how far he could keep it up


    ok, 44.......45! alright..... man, didn't think I'd start to feel it just now, maybe Ill make it! cmon, gotta push myself, I'll need it for making it back. go go go go GO GO GO

    Mako's fins begin to adjust, finally settling into his body properly, as his legs have now been properly adjusted to his legs, as the minutes go on, from 46, to 48, to 52

    Yes yes YES....... focus, keep it going, don't stop, don't exhaust yourself...........keep going..... you need to get back....

    The minutes drag on, second by agonizing second as Mako nearly blacks out several times over the course of 6 more minutes, nearing the last stretch 

    Just...... two....... more....... 1..... more....... huff, huff............................... YESSSSSSSSSSSSSS

    Mako collapses on the ground, holding a timer at a hour and 23 seconds, and some smaller fins, bound to his legs

    Jules, and his mansion

    Now, its time to talk about Jules, who is quite the interesting man, who not only hates the police, is a thief, and a damn good one from what I've heard, but he also is a crackshot with rifles, has a Pterodactyl he named Gwell, and when I was freaking about about being new to the job as a contractor, Jules offered me a home and potential training at his home, which I soon found out was a mansion, and a big one at that, with a pool, a bowling alley, shooting range, ballroom, several lounges, a full on libary, a tennis court, and of course a dining room and a kitchen. this place had almost everything, and after a.......I don't want to go back test, I learned that he mostly keeps the mansion up and running by selling paintings, which makes sense as some paintings are worth ridiculous prices. I then decided to go for a swim in the pool, and learned from Marie that our rewards for succeding in a contract is something called a gift, a supernatural ability that either was unlocked by the gift, or was bestowed on you by it. I now can swim, and probably run ,sooooo much faster than usual, thanks to some new fins on my arms and shoulders. I think I might call them Mach fins, since they allow me to run so fast.......Maybe I should look into my Genes to see if I can find anything else in there unusual, maybe I can unlock more things!