Triage does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Triage has overspent Experience Remaining: -2 Exp. (Earned: 150 - Spent: 152)
A Newbie Contractor played by Tranks_300 as a Free Agent
They are 29 years old, and often appears as A creature in heavily covering clothing, his true for is unknown.
2 Alertness
0 Animals
2 Athletics
0 Brawl
0 Crafts
0 Culture
0 Drive
0 Firearms
0 Influence
5 Investigation
0 Medicine
4 Melee
0 Occult
0 Performance
0 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
Using the scar in his arm. He creates a fake version of himself or someone else.
Exert your Mind, spend an Action, and make a Perception + Investigation6. The Difficulty depends on the complexity of the intended illusion and is at the GM's discretion. Success allows you to generate a visual illusion that is No larger than a person and is attached to either a target or a Location. The illusion will remain in place for 1 Minute. Difficulty
This illusion may have moving parts, but they will stick to a fixed, predetermined, simple motion unless you maintain concentration in order to "puppeteer" them. If it is attached to a target, it will follow them when they move, but otherwise cannot move to a new location on it's own. Making them engage in complex, spontaneous interaction with the real world may require additional rolls.
Upon observing an active illusion, a person can make a Mind roll, difficulty 7. If their Outcome is greater than the Outcome on your initial roll, they realize they are viewing an illusion, though it will still be visible to them for the duration. If they investigate the illusion and notice it is non-corporeal or otherwise behaves in a bizarre manner, they conclude it is an illusion without a roll.
An illusion can show any image that fits the size restriction, but it cannot create a direct replica of an existing living being, and it may only affect a person's sense of sight, not hearing, smell, taste, touch, or other senses.
Illusions cannot be used as attacks. For example, you cannot create an illusion of the sun to blind people.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.