He is 35 years old, and often appears as a short, stout man with greying blond hair and slightly leathery skin.
Charlie Manderson lives in Earth, slightly victorian era, steampunk style tech., a setting .
Charlie may be a focused and driven hotshot surgeon, but his hobby is big game hunting, and he is quite proficient at it.
You gain the following benefits as long as engaged in combat with hunting rifles.
Your attacks with hunting rifles deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
Charlie is an exceptional surgeon, and is able to operate in a pinch without any of the standard facilities. As long as he has some basic surgical tools, he can miraculously stitch together even the most severe wounds, although doing so is quite taxing on himself, and the pain of operating without anesthesia is often quite traumatic for the patient.
Exert your Mind and spend 15 Minutes treating a specific Injury on a Living target. Roll Dexterity + Medicine10 - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate. Difficulty
You cannot target yourself, and you cannot target the same Injury more than once.
Charlie has worked out a wonderful new method of anesthesia to help put patients under, especially those who might be averse to undergoing the surgery. If he can stick them with a syringe, they will be out faster than Charlie can get his tools sterilized.
Choose an Animate target within Arm's reach, Exert your Mind, and roll Dexterity + Medicine7 as a Committed Action. The target may contest with to dodge or Defend (as for an attack with a thrown weapon) as a Reaction. If you are successful, the target grows drowsy for 3 Rounds and then falls asleep for Outcome x 3 hours. Unconscious or incapacitated targets cannot contest. Difficulty
While drowsy, the target's Penalty is increased by 3 for all Actions.
The target falls into a deep sleep, but they may still be awoken by sudden loud noises, being jarred or splashed with water, taking damage, or similar rousing events. They will also awaken before dying of hunger, thirst, or suffocation.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.