Felix
"Meeeeeow!"

A Newbie Contractor played by shady as a Free Agent

Felix is a witch's familiar who will risk their life to protect his witch and fuel her magicks.

They are 5 years old, and often appears as a black cat.

Attributes

Brawn

1

Charisma

1

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

1 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

1 Legerdemain

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Felix is unharmed)

(Toggle Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Felix has no Battle Scars)

Body 6

Penalty

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Murder
Atrocities

Traumas

(Felix has no Traumas)



Assets And Liabilities

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • flask of tears
  • Rugged no-metal belt that can be used as a pair of nunchucks

In Bag

  • Oxygen canister
  • Census-taker's liver
  • Fava Beans
  • Chianti
(Click to toggle Weapons reference)

Trophies

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.




Contractor Timeline

0 Victories - 0 Losses
Remaining: 80 Exp. (Earned: 150 - Spent: 70)

An itemized record of every Contract, Gift, Improvement, and Experience change