Preston Vincent Astor VI
I can't believe I'm missing my lacrosse game for this

A 3-Victory Novice Contractor played by shady as a Free Agent

Preston Vincent Astor VI is a Rich fraternity guy meets classic wizard who will risk their life to Fulfill Epsilon Omicron’s role as protector of american interests, drive evil creatures out of america..

They are 21 years old, and often appears as Young white man, combed straight brown hair, fit, well-kempt, expensive brand clothing..

Attributes

1 Brawn

1 Dexterity

1 Perception

1 Charisma

1 Intelligence

1 Wits


Abilities

0 Athletics

0 Brawl

0 Crafts

0 Drive

0 Firearms

0 Legerdemain

0 Melee

0 Performance

0 Stealth

0 Survival

0 Academics

0 Alertness

0 Animals

0 Influence

0 Investigation

0 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
fasefa
3
afsef

Battle Scars

(Preston Vincent Astor VI has no Battle Scars)

Body 6

Penalty

3 Mind

Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Torture

Traumas

(Preston Vincent Astor VI has no Traumas)


Source


Assets And Liabilities

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

Oxfords Button down shirt Bugendy chino shorts Chinos Princeton jacket bullet proof vest (light) Glock .20 Tie, armoni suit, slacks, dress shoes Ziptie handcuffs Iphone Wallet w/ id, credit cards Athletic gear Guuci sunglasses Flashlight (mag light) 2 extra clips of ammunition Collapsible cone-shaped wizard hat that is blue with gold stars. wooden wand

Briefcase: Grimoire MRE


Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

3 Victories - 0 Losses
Remaining: 162 Exp. (Earned: 162 - Spent: 0)

10 Sep 2017

11 Nov 2017

08 Dec 2017

Advancement History

+4xp won “A Perfect Wedding”
+4xp won "Game! In the name of the law!"
-6xp raise wp to 7
2xp remaining
+6xp mvp The Drawing for Crimson
-7xp raise wp to 8
1xp remaining
+2xp Whole Grain Hansel
3xp remaining
+6xp one night only MVP
gift: signature grimoire
9xp remaining
-8xp raise perception to 3
1xp

Gifts and Improvements

Gift / Reward History

Other Notes

Matt Ran: "The Perfect Wedding"
4 - 2 -2017
Harbinger: Hobo King
Participants: Preston (Spencer), Kit (Aly), Lars (Dylan), Anton (Hoff)
Fatalities: none
Succeeded: yes
MVP: Anton
Other notes: It really was a perfect wedding for Danny and his bride.
Gift: sorcerer’s apprentice.

Dylan ran: "Game! in the name of the law!"
4 - 9 -2017
Harbinger: Mr. Wednesday
Participants: Preston (Spencer), Scab (Will), Satoshi Kobi (Jesse)
Fatalities: none
Succeeded: yes
MVP: Satoshi
Other notes: Jailhouse rock! Witches! Wizards
Gift: Inscribe in ether

1 improvement (GMing Goldenbox and the three scares)
1 improvement (something)
whole grain hansel (consult the grimoire)

Current Inventory

Collapsible wizard hat
Silk boxers
Army jacket
camo pants
Wooden spoon (broken into wand)
m9 barretta
20oz bottle of water