Benson
That'll be $4.99

A Newbie Contractor played by Tranks_300 in Project *******

This character is dead. RIP

Benson is a failed science experiment working a full time job at a Mcdonalds who will risk his life to destroy the corporate world that is america from the inside.

He is 21 years old, and often appears as A bearded man that is stressed out.

Benson lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

2

Perception

5

Abilities

5 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Punch
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Benson has no Battle Scars)

Body 6

Penalty

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Anguish
Capture

Traumas

(Benson has no Traumas)


Antimatter energy


Circumstances

Poor You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Dark Secret: Alien who wants to destroy the world economy.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Mcdonalds Workers Outfit
  • Visor Hat
  • Wallet
  • Keys
  • Smartphone
  • Reading Glasses

Grey Underarmor backpack

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • Children's Reading Glasses
  • Cheap Flashlight
  • Aviators
  • Sun Glasses
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Benson has not written in his journal yet.

Moves

Benson has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Benson.

Assets And Liabilities

Assets

+1 Beautiful
+2 Clear Conscience
+2 Tough
+2 Focused
+4 Jack of All Trades
+1 Acute Sense
Sharpened Sense: Sight
+5 Gifted

Liabilities

-2 Poor
-1 Dark Secret
Secret: Alien who wants to destroy the world economy.
-2 Anachronism