Johnny Lawrence
Everything should be out in the open.

A Newbie Contractor played by Tranks_300 in Project *******

Johnny Lawrence is a disgraced detective who will risk his life to expose the secerts of everyone.

He is 48 years old, and often appears as a black haired man,.

Johnny Lawrence lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

4

Perception

5

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

2 Influence

5 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Johnny Lawrence is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Johnny Lawrence has no Battle Scars)

Body 6

Penalty

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure
Injustice

Traumas

(Johnny Lawrence has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Dress Pants
  • Dress Shirt
  • Go Pro
  • Suspenders
  • Leather Jacket
  • Service Issue Pistol
  • Chicago PD Badge
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife
  • Cigarette box containing 3 cigarettes

Laptop Bag

  • Magnesium Flare
  • Rain jacket
  • Metal Flask, Contains Liquor (Whiskey)
  • Toiletries kit
  • Lighter
  • 1000 Watt Flashlight
  • Diamond Ring
  • Two C Type Batteries
  • Pack of Double AA Batteries
  • Voice Recorded Ordered By His Court Issued Therapist
  • Tazer

Wallet

  • Picture of Daughter
  • Credit Card
  • Debit Card
  • Master Card
  • Drivers License
  • Razor
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 1 Failure
Remaining Exp: 1 (Earned: 151 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Johnny Lawrence has not written in his journal yet.

Moves

Johnny Lawrence has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Johnny Lawrence.

Assets And Liabilities

Assets

+1 Acute Sense
Sharpened Sense: Sight
+4 Jack of All Trades

Liabilities

-2 Vengeful
-3 Fragile