Doc Benton
"You think I'm some kind of monster, don't you? Well... I gotta tell you, I have never done one thing that I did not have to do."

A Newbie Contractor played by Redchigh as a Free Agent

This character is dead. RIP

A particularly fancy gravestone in a nice graveyard in Scotland, paid for by a fellow contractor, Belle, reads:
Dr. Benton
"Trusted Friend, Honored Surgeon, Paid the ultimate price to protect the innocent."
"I've Got A Plan!"

The truth:
Esteemed travelling doctor, mostly residing in southern mountains of California, USA
.
Lived 130 years, harvesting many organs from others to sustain his curse of a life.
Died his first game, with many of these... 'parts' on his person, and a long path of connected crimes, though he did leave the 'donors' alive when possible...
A book, that included the secrets of his formulae and many alchemical processes, the secret to the curse of unlife, respectlessly looted by the vampire hunters...
Funnily enough, Belle ensured he had the hero's treatment in the end.

Last Words, in the clutches of Anna (NOT Buffy) villian wanna be.
"I got a plan!"

Doc Benton is a cross-species impulsive surgeon who will risk their life to have a cure for death..

They are 41 years old, and often appears as a thin older german man in a grey tweed suit, neatly trimmed and organized.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

4 Alertness

1 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

5 Science

2 Stealth

0 Survival

0 Technology

4 Thievery

4 Occult Sciences

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Exertion
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Doc Benton has no Battle Scars)

Body 6

Penalty

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Failure
Near-Death Experience

Traumas

(Doc Benton has no Traumas)


Source


Circumstances

Polyglot: German You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • flask of tears
  • Rugged no-metal belt that can be used as a pair of nunchucks

In Bag

  • Oxygen canister
  • Census-taker's liver
  • Fava Beans
  • Chianti
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 156 - Spent: 156)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Doc Benton has not written in their journal yet.

Moves

Doc Benton has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+5 Gifted
+1 Polyglot
Language: German
+4 Jack of All Trades

Liabilities

-2 Vengeful
-3 Fragile
-2 Forgetful
-3 Treacherous Curse
Curse: Because of a lab accident, I have to occasionally replace my own organs as one fails almost weekly, from unwilling 'donors'