Kody Creighton
“I’m not FUCKING retired!”

A 14-Victory Seasoned Contractor played by lumiq in Pilos

Kody Creighton is a passionate glassblower who will risk his life to get that old rush back.

He is 28 years old, and often appears as burly, singed, and wild; tactical clothing and sunglasses, with large metalworking gloves tied with rubber bands.

Kody Creighton lives in Pilos, a setting much like our own.. for now.

Attributes

Brawn

6

Charisma

3

Dexterity

4

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

3 Brawl

5 Crafts

0 Culture

2 Drive

3 Firearms

1 Influence

1 Investigation

0 Legerdemain

0 Medicine

5 Melee

1 Occult

1 Performance

0 Science

2 Stealth

2 Survival

3 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kody Creighton is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • General burns from work
  • Body 8

    Penalty

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Atrocities
    Anguish

    Traumas

  • Fear of exposed bones

  • Source


    Assets And Liabilities

    Assets
    +0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Sight
    +2 Tough: Dice penalties from pain are reduced by 2.
    Liabilities
    -3 Deformity: The exact nature and system of this deformity must be determined at character creation.
    Description and system: Bad back/slight hunchback from his work. Is in dire need of a chiropractor.
    -1 Defective Sense: All Perception rolls relying on that sense are +2 Difficulty. Can choose either sight, hearing, or smell.
    Affected Sense: Hearing
    -1 Deep Sleeper: You are -2 dice on all rolls if you get less than 8 hours sleep, and are likely to sleep through all but the most jarring events.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes (+2 armor)
    • Wallet
    • Flip phone with large buttons
    • notepad/dark graphite pencil for sketching things he sees
    • Wharncliffe pocket knife with a belt clip
    • Ruger LCP II

    In Bag

    • An extra pair of metalworking gloves
    • Extra sunglasses
    • Flashlight
    • AA batteries
    • 2 days’ rations
    • Change of clothes
    • Metal water bottle (status: full)
    • Portable charger (status: charged)
    • Secure container of sand/silica
    • Jacket
    • Gas mask
    • Ear plugs
    • Ruger ammo
    • 40 foot length of chain
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



    Contractor Timeline

    14 Victories - 2 Failures
    Remaining: -2 Exp. (Earned: 210 - Spent: 212)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Biography

    Kody Creighton is the son of two competitive weightlifters, and the grandson of a metalworker. He liked the fire and shaping of metalworking but discovered later on that glassblowing was his true calling, eventually becoming so determined to create his magnum opus that he caught the attention of the Harbingers.

    Through the jobs he has met Alexis Veir and Edward Grimm, both of whom he now immensely cares about- a glass sculpture of the three of them will eventually be his ultimate creation. He continues to go on contracts to gain inspiration, protect his boyfriend and unofficial child, and obtain the powers that will allow him to better do both of the aforementioned goals.