Tommy Lenston
Soldier that is bound to live way past his prime

A 4-Victory Novice Contractor played by Skelebro in Project *******

This character is dead. RIP

Tommy Lenston is a A Vet with a broken mind, Serving to do good and his God who will risk his life to Obey his god Yog-sothoth and whatever he asks | Bring good and peace to the world.

He is 70 years old, and often appears as Mid 20s lookin guy, 5'8'', Long hair being pushed behind the ears and shaved and acid scarred face.

Tommy Lenston lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

His journal has 8 entries.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

3 Brawl

0 Crafts

0 Culture

1 Drive

4 Firearms

0 Influence

2 Investigation

2 Legerdemain

0 Medicine

3 Melee

3 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Scratch
8
deadio
1
Back wound
3
Shotgun
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing his finger on his left hand (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Mute (You cannot speak or sceam.)
  • Body 8

    Penalty

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Failure

    Traumas

  • Each time he wakes up, roll a 1d10. If high good has won, and he will assist allies and be a generally good guy. But low he will be more apathetic, not really as caring much for his allies and be a complete servant to his god
  • Inability to harm someone wearing one of Kevins Friendship Bracelets

  • Source


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Sight
    +5 Gifted: Start with one Gift.
    +2 Alias: Your alias holds up under the highest scrutiny. Replacing a compromised Alias takes three downtimes.
    Name: Isaac Lancer
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: Is a servant to his god Yog-Sothoth
    -5 Weak Willed: You are at +2 difficulty to resist mental, emotional, or social powers, as well as to resist standard social rolls.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Project *******
    Yog-sothoths blessing He understands the gibbering of far creatures, and mad creatures. Has to obey his god no matter what.
    Did not kill the kids After getting not guilty, while they did not kill a whole school. He did killed a cop and Kid but they ruled him not guilty due to large amounts of evidence not making sense and technicalities. Basically Notoriety
    Successor to Fonzie "The kid Kicker" Fraticide A title deemed OOC, a fun little note

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    After dying and being brought back by his new lord, he has assumed new flesh as given to him by his new god.
    Being a servant of the god he has bestowed abilities upon his new servant, endowing him to the enjoying the pleasures of it and to never feel the pain again.
    If cut writhing tentacles would arise and be seen as they close up his wounds.


    You gain the following benefits at all times.

    Any Injury you receive from a source other than Fire heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.

    After being effectively brainwashed by an FBI agent, tortured and whatnot he has had his brain split effectively into two personalities.
    His other is an Apathetic Follower of his god, this one is that he is a Soldier for all that is good. Wanting to bring peace and good to the world with nothing to stop his path, and bring inner strength to when he was a Soldier and now. Effectively bringing out the patriot in him and a mindset to help all no matter the issue's, being magically empowered as a mark of the Nation he is from has tattooed on him. America being known as the land of the free and peaceful, the good guys basically and he is going to be that as he has the spirit of America with him now.


    You gain the following benefits as long as you have your A tattoo of the American Flag.

    Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Tough: Half your Brawn acts as Armor against all incoming sources of damage.

    • If your A tattoo of the American Flag is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    The user wears a chain around his wrist which is tightly wrapped around his wrist, it glows a bright hot hue as he fights with it with it. Replicating the strength and technique that was used upon him during the said contract for which he got the gift. He moves with a rushed and fierce strength when going hand to hand.

    One of the chains that was put upon him when Jacob and Shelly had attempted to frame Tommy for a school shooting, fueled by rage and getting beaten by fist's he plans to fight fire with fire.


    You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Chain wrapped around a hand to gain the benefits of this Effect.

    Your unarmed attacks deal +2 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.

    You also gain the following effects:

    • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
    • Bullet Catcher: You may React to and Defend against firearms and other projectiles.
    • Finesse: You may limit the Damage of any successful unarmed attack you make.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    With his mythical ability he has been granted to pass on the power to items so that he may use them to help himself, slicing his hand open and rubbing his blood across the item turns the weapon both better and more in tune with his god, the gun smelling like rotten flesh, it bubble grows on the weapon and pops despite its metallic appearance, and the occasional drop of blood from it. The guns insides are now a meaty and strong improvement that have replaced its parts and will survive for a while like a parasite to the item but will soon die out and make the weapon worse then before.


    Take a Severity-1 Injury and spend a minute to activate. Select a non-Alien Device within arm's reach. You must actively and obviously use A necklace of the image Yog-sothoth to activate this Effect. Cannot be used to improve Armor.

    For the next day, your target receives 1 extra dice to all actions taken with its intended use.

    You may choose a second valid Device target while activating this effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 1 extra dice to those actions for the next day.

    • After the effect ends, spliced items become un-spliced and return to being separate items.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Lost Legendary Artifacts

    Disciple's Trinket

    Created by Tommy Lenston, looted by UA-417.
    A Old Pendent, made from the outreaches of where gods lie, a blessing from a certain parasitic god

    The darkness hides a cruel god, willing to give a limb out to those who cherish him. A Black void grows on his back to allow a black tentacle to come out and strike terror and form itself into a elongated huge blade and reach how far it would like too, helping the blessed who are willing to bow down. The Trinket itself, being given to him in a dream after contract after having a conversation with his god and being gifted to him for being faithful and doing what he wishes, only to wake up adorning it and it being the middle of the night with an extra limb.


    You gain the following benefits as long as as long as Will only come out in a dim light or complete darkness, if a bright light is on him he must destroy it to use extra appendage and you are wearing this Artifact.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can be used to attack in exactly the same manner as a Great Sword.

    Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.

    Your extra appendage can stretch to reach an additional 30 feet.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Blue Jeans
    • Black Shirt
    • Avaitor Jacket
    • Boots
    • Wallet
    • Keys
    • Smartphone
    • A pocket knife
    • Bobby Pin
    • Very good paper clip
    • Screw Driver
    • Gardening Gloves
    • Necklace of image of Yoggsothoth
    • Chain looped around the right Wrist
    • Glock
    • Handful of 9mm bullets
    • Flashlight
    • 83k dollars in Cash and Items
    • Isaacs Friendship Bracelet
    • Disciple's Trinket

    Blackhawk Elite Outdoor Tactical Assault Pack

    • Dark Green Rain Poncho
    • Metal water bottle
    • Toiletries kit
    • Notepad and Pen
    • Shovel

    Ford Granada - 1979 Lincoln Versailles

    • Barbie doll playset
    • Nerf gun
    (Click to toggle Weapons reference)

    Trophies

    Project *******
    $10,000 Recliner A Mystical Recliner he had acquired from a bonus objective. Keep drinks cool and requires electricty and stays in his trailer at all times Gives him light sleeper in his trailer, and cannot be removed from the trailer.


    Contractor Timeline

    4 Victories - 0 Failures
    Remaining: 0 Exp. (Earned: 179 - Spent: 179)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Journal

    Latest 3 of 8 entries

    Dreamscapin and Practacin

    After the contract, I drove myself back home and decided to have a great sleep. Though first I did tend to my duties of the home and than went to rest in my lil trailer.

    I had entered a dream that wasn't a dream but more of a meeting with my god to which we had a civil discussion, and he ended up congratulating me for making it this far and for my hard work so he had bestowed a pendant to me to which granted me power for now and more to come soon if I simply kept following him and kept doing these jobs.

    I see a black tentacle break out from my back and soon I burst from the dream, the pendant around my neck and the tentacle with me in the dark, a new limb to use and soon I discovered its utility and its extremely useful but sadly I can't take it out into the light which I quite a bummer but it is understandable, I even practiced with it a bit and got to form well a huge blade with it and I had become very skilled with the blade now so this is good thing to use when I am in the darkness.

    After working on my blade skills with the tentacle I had a thing to focus on, the money from the contract, I decided to simply save it for use on the job as I pretty much have everything at home, so I now just wait for the next big thing.

    Stress

    After the job, currently, I am in a standstill in the midst of myself as due to the god damn head fracture, mind fracture better said as simply living with that old man is giving my headaches as I know what I must do but am unable to do so since I got the whole god situation happening with me. 
    So forced to take of the guy while the OTHER FUCKING SIDE, God damn asshole is just gleefully helping out the end of the world.

    So despite it all, I understand that I have to get stronger so I brush up on the books, I read a bit more about cryptozoology, Myths, and folktales, and man some of the stuff is interesting to read and generally helps quite a lot with what I already know so its gonna be useful.
    Worked on my marksmanship as I went down to the gun range so I can work on it and used a good bit of guns and had fun while doing so, a bitter respite over my life right now as I got another mind in my damn head at all times. So shooting guns bring me peace with my whole situation which is dope.

    Lastly god gave me a bit more of his power, to well empower objects and it's going to be useful but it's a whole thing with my blood and I am afraid it's gonna maybe leave me anemic as of doing so but I believe it's fine.

    So yea maxin out relaxin at home by the end of the month.

    Reborn

    Well currently doing nothing now, but after I finished my job holy moly I am well, one side in is in control right now.

    Dallas got me well reprogrammed to say I now have a side with a sense and a side to a fucking evil god. 
    I was put in 3 days of pure isolation with that voice and then I was tortured but it was all for a cause one would say, all for the good of the people all around the world.
    From waterboarding, car battery to well my uh nips, a bunch of things to make sure I do the right thing at all times.
    After getting my senses set straight, I am living in front of the old man's house as a way for the both of us.
    He care's for him and I am gonna kill the fucker, the old man specifically.

    We have well lost our exoskeleton but hey we attained something better and hey we get a new bill on age at least,  without new abilities attained it appears we are a bit less dextrous but definitely stronger, and wounds heal nicely so thats nice. 

    We train at a gun range to try out our skills I do pretty swell at it, also we have attained knowledge of the occults now with our recent indulgence into them as is required basically to serve the damn god. Lastly, we focus on a bit on our weapon usage mainly did it with a stick while I played with the dog and other types of things.