Alexis Veir
I have to get back

A 10-Victory Seasoned Contractor played by coco in The Illumination

This character is dead. RIP

Alexis Veir is a dead kid who will risk his life to help people.

He is 17 years old, and often appears as 5'6, shaggy blonde hair, blue eyes, bloody bandage on neck.

Alexis Veir lives in The Illumination, a World where videos of the supernatural go viral every day.

Attributes

3 Brawn

4 Dexterity

5 Perception

3 Charisma

2 Intelligence

5 Wits


Abilities

3 Athletics

4 Brawl

1 Crafts

4 Dodging

0 Drive

1 Firearms

1 Legerdemain

1 Melee

1 Performance

2 Stealth

1 Survival

1 Academics

5 Alertness

1 Animals

1 Influence

1 Investigation

1 Medicine

0 Occult

1 Science

2 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
The Lash

Battle Scars

  • Erinyes Wrath: You have a permanent Severity 2 Injury where the Fury struck you. If healed by Powers, it reopens at the next dawn.
  • Body 7

    Penalty

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Lifesaver
    Capture
    Atrocities
    Torture
    Near-Death Experience

    Traumas

  • Claustrophobia
  • Thinks he's immune to collisions
  • Panic attacks when being yelled at
  • Hate of Monsters

  • Charge


    Assets And Liabilities

    Assets
    +0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Vision
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
    +1 Ambidextrous: You suffer no dice penalties for using the "wrong" hand.
    Liabilities
    -2 Traumatized: Start with a Trauma that cannot be cured with therapy or Powers.
    Trauma: Claustrophobia
    -1 Deep Sleeper: You are -2 dice on all rolls if you get less than 8 hours sleep, and are likely to sleep through all but the most jarring events.
    -2 Poor: You begin each game with 1d10 x10 in cash, and will be generally unable to replace equipment, afford transportation, etc.
    -3 Gullible: You are at +2 difficulty to tell or detect any lies. Even when rolling is not involved, you must role-play this Liability.
    -3 Fragile: You must choose four Limits at character creation instead of three.
    -2 Forgetful: You must roll Mind Difficulty 6 in order to remember any details, locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc… If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    -3 Underage: Your character's starting age can't be higher than 12. People treat you distinctly differently because of your age, and your starting Brawn is limited to 3.
    -5 Weak Willed: You are at +2 difficulty to resist mental, emotional, or social powers, as well as to resist standard social rolls.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Pocket Knife
    • White Hoodie

      In Bag

    • USB cable

    • Nintendo Switch
    • Snacks (Pringles, gummy bears, kool aid powder)
    • Metal water bottle
    • Small plush
    • His allowance
    • Bluetooth Headphones
    • Lunch including PB&J, Apple Slices, Celery Sticks with peanut butter
    • Box of Cupcakes for his contractor friends

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    10 Victories - 3 Losses
    Remaining: 2 Exp. (Earned: 200 - Spent: 198)

    19 Jan 2021

    • -4: Exp: Intelligence raised from 1 to 2
    • -12: Exp: Dexterity raised from 1 to 3
    • -14: Exp: Evasion raised from 0 to 4
    • -2: Exp: Survival raised from 1 to 2
    • -2: Exp: Science raised from 1 to 2
    • -4: Exp: Technology raised from 2 to 3
    • -4: Exp: Athletics raised from 2 to 3
    • +15: Exp: removed asset Gifted
    • +4: Exp: Athletics lowered from 3 to 2
    • -9: Exp: purchased asset Trained Reflexes
    • -3: Exp: removed liability Soft-Hearted
    • -0: Exp: took Limit Capture
    • -0: Exp: removed Limit Lifesaver
    • -0: Exp: removed Limit Betrayal

    20 Jan 2021

    • -2: Exp: Influence raised from 0 to 1
    • -2: Exp: Firearms raised from 0 to 1
    • -2: Exp: Crafts raised from 0 to 1
    • -2: Exp: Brawl raised from 0 to 1

    21 Jan 2021

    • -0: Exp: took Limit Death To Save
    • -0: Exp: took Limit Preventable Death
    • +6: Exp: took liability Traumatized (Claustrophobia)
    • -0: Exp: removed Limit Claustrophobia
    • -0: Exp: removed Limit Death To Save
    • -0: Exp: took Limit Lifesaver
    • -0: Exp: removed Limit Preventable Death
    • -0: Exp: removed Limit Murder

    22 Jan 2021

    • -14: Exp: Dodging raised from 0 to 4
    • +14: Exp: Evasion lowered from 4 to 0
    • -0: Exp: developed Trauma Claustrophobia

    24 Jan 2021

    27 Jan 2021

    • -4: Exp: Brawn raised from 1 to 2
    • -2: Exp: Melee raised from 1 to 2
    • -2: Exp: Brawl raised from 1 to 2
    • -4: Exp: Athletics raised from 2 to 3
    • +4: Exp: Stealth lowered from 3 to 2
    • +2: Exp: Melee lowered from 2 to 1
    • +2: Exp: Legerdemain lowered from 2 to 1
    • +2: Exp: Crafts lowered from 1 to 0
    • -10: Exp: Brawl raised from 2 to 4
    • +2: Exp: Survival lowered from 2 to 1
    • -2: Exp: Charge raised from 1 to 2

    29 Jan 2021

    31 Jan 2021

    • -0: Exp: developed Trauma Fear of fire/extreme heat
    • -0: Exp: developed Trauma Thinks he's immune to collisions
    • -0: Exp: developed Trauma Panic attacks when being yelled at

    01 Feb 2021

    02 Feb 2021

    • -8: Exp: Brawn raised from 2 to 3
    • +2: Exp: Science lowered from 2 to 1
    • +2: Exp: Animals lowered from 2 to 1
    • -0: Exp: developed Trauma fear of the dark
    • -0: Exp: developed Trauma fear of being alone

    03 Feb 2021

    • -12: Exp: Dexterity raised from 3 to 4
    • +2: Exp: Stealth lowered from 2 to 1
    • +4: Exp: Technology lowered from 3 to 2
    • +6: Exp: Athletics lowered from 4 to 3

    20 Feb 2021

    03 Mar 2021

    • -0: Exp: developed Trauma Fear of humanoid canines (?)
    • -0: Exp: developed Trauma Fear of humanoid canines (?)
    • +4 Exp. from winning Scenario for The Circus
    • -0: Exp: cured Trauma Fear of humanoid canines (?)
    • -0: Exp: cured Trauma Fear of humanoid canines (?)
    • -0: Exp: developed Trauma Fear of humanoid canines (Werewolves, etc. edgar)
    • -3: Exp: therapy for Trauma Fear of fire/extreme heat
    • -3: Exp: therapy for Trauma Fear of humanoid canines (Werewolves, etc. edgar)

    04 Mar 2021

    06 Mar 2021

    • +4 Exp. from GMing Scenario for Unfortunate Weather

    08 Mar 2021

      The Fundraiser - Victory

      Sometimes it's a good thing to be likable and innocent!

      Gift spent on improving power: Full Focus
    • +4 Exp. from winning The Fundraiser
    • -2: Exp: Stealth raised from 1 to 2
    • -2: Exp: Performance raised from 0 to 1
    • -2: Exp: Occult raised from 0 to 1
    • -2: Exp: Investigation raised from 0 to 1

    10 Mar 2021

    11 Mar 2021

    • -2: Exp: Medicine raised from 0 to 1
    • -2: Exp: Crafts raised from 0 to 1

    15 Mar 2021

    21 Mar 2021

    • -0: Exp: cured Trauma Destroy All Monsters
    • -0: Exp: developed Trauma Monsters are bad and must be eliminated
    • +2: Exp: Occult lowered from 1 to 0
    • -3: Exp: therapy for Trauma Monsters are bad and must be eliminated
    • -0: Exp: developed Trauma Don't attack people you can't see
    • The Dig at El Calvario - Victory

      Should have listened to his claustrophobia.

      Gift spent on improving power: Godspeed
    • +4 Exp. from winning The Dig at El Calvario
    • -3: Exp: therapy for Trauma fear of the dark
    • -0: Exp: purchased asset Seen Things
    • -14: Exp: Dodging raised from 0 to 4
    • +14: Exp: Dodging lowered from 4 to 0

    22 Mar 2021

    • -0: Exp: developed Trauma Hate of Monsters

    23 Mar 2021

    • +2 Exp. from losing Head Count
    • -3: Exp: therapy for Trauma Don't attack people you can't see

    04 Apr 2021

      Scenario for The Menagerie - Loss

      Finally remembered where he recognized that girl - that's right, he rescued her a few games back!

    • +2 Exp. from losing Scenario for The Menagerie

    12 Apr 2021

    • -0: Exp: removed Limit Lifesaver

    29 Jun 2021

    • -0: Exp: took Limit Lifesaver

    12 Oct 2021

    Gifts and Improvements

    Character has 1 unspent rewards

    Gift / Reward History

    Voided Deaths

    You should probably know about these. . .

    • April 11, 2021, 1:24 p.m. - the one he thought he could trust.