Bernard Tox
The Regretful Chemist

A 11-Victory Seasoned Contractor played by Tsair in The Illumination

Bernard Tox is a Dangerous Chemist who will risk his life to redeem himself for his colleague's death.

He is 28 years old, and often appears as a man of average height in a labcoat with dark brown hair and faintly glowing eyes.

Bernard Tox lives in The Illumination, a World where videos of the supernatural go viral every day.

His journal has 1 entry.

Attributes

2 Brawn

3 Dexterity

6 Perception

3 Charisma

4 Intelligence

3 Wits


Abilities

4 Athletics

2 Brawl

1 Crafts

2 Drive

0 Firearms

0 Legerdemain

0 Melee

0 Performance

3 Stealth

2 Survival

2 Academics

5 Alertness

1 Animals

2 Influence

3 Investigation

2 Medicine

1 Occult

3 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Kraken Tattoo - Water Breathing

Battle Scars

  • Cult of Imago (2/12)
  • Body 6

    Penalty

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Failure
    Near-Death Experience

    Traumas

  • Infallibility

  • Source


    Assets And Liabilities

    Assets
    +0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Sight
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: When his powers first showed up, he accidentally murdered a colleague.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys
    • Cell phone
    • PH test kit
    • Padded Lab coat
    • 32 GB USB drive
    • Glass Eye

    In Bag

    • 12 Vials
    • Ice pack
    • Heating pad
    • Bleach
    • Hazardous material protection coverings
    • Lab safety equipment
    • First Aid Kit
    • Isopropyl Alcohol, .5 Liter
    • 12 feet Gauze
    • Sunglasses
    • Shake-charged flashlight
    • 3 days of rations
    • Three Water Bottles
    • 6 sets of handcuffs & keys
    • 3 glass eyes

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal

    Latest 1 of 1 entries

    Back on the scene

       Finally returning to the fray. I'm trying to reconnect with some other contractors. I need to build contacts. I need to make sure I'm able to react appropriately. I'll spend this time working my body into proper shape, my eyes are impressive but they cannot see me through all situations. I'll make sure that I keep up with the others, I can't become dead weight on a mission. I came dangerously close this time to being unnecessary, and I cannot let that come to pass. I need to be able to overcome all obstacles, or else I'm as good as dead already. I've gotten a new apartment. It was time to relocate, I think it's something I'll need to do regularly to make sure that no one can lock me down. We'll see how things progress.


    Timeline

    11 Victories - 0 Losses
    Remaining: 3 Exp. (Earned: 211 - Spent: 208)

    07 Feb 2021

    • +4 Exp. from GMing A Welcoming Party
    • -2: Exp: Medicine raised from 1 to 2
    • -2: Exp: Academics raised from 1 to 2

    14 Feb 2021

    15 Feb 2021

    • +2: Exp: Medicine lowered from 2 to 1
    • -2: Exp: Athletics raised from 0 to 1
    • -0: Exp: purchased asset Imbued

    16 Feb 2021

    18 Feb 2021

    19 Feb 2021

    20 Feb 2021

    22 Feb 2021

    01 Mar 2021

    • +4 Exp. from GMing Sub-Optimal
    • -2: Exp: Influence raised from 1 to 2
    • -2: Exp: Athletics raised from 1 to 2

    15 Mar 2021

    20 Mar 2021

    29 Mar 2021

    • -0: Exp: developed Trauma Cult of Imago (0 month)
    • -0: Exp: cured Trauma Cult of Imago (0 month)
    • -0: Exp: developed Trauma Cult of Imago (0/12)
    • -0: Exp: cured Trauma Cult of Imago (0/12)
    • +4 Exp. from winning Scenario for The Village 2
    • -3: Exp: therapy for Trauma Concerned about attacks from above

    04 Apr 2021

    11 Apr 2021

    • +4 Exp. from GMing GM Workshop
    • +8: Exp: Focus lowered from 5 to 4
    • -4: Exp: Brawl raised from 0 to 2
    • -9: Exp: removed liability Gullible

    12 Apr 2021

    • +4 Exp. from GMing A Welcoming Party
    • -2: Exp: Crafts raised from 0 to 1

    04 Jul 2021

    Gifts and Improvements

    Gift / Reward History