Lady Elizabeth Finnegan
Remember the pain. Then you'll have a taste of what I feel

A 7-Victory Novice Contractor played by Lerinyth in Aerolyrd

Lady Elizabeth Finnegan is a Steampunk Knight who will risk her life to end her banishment from the civilization of Aerolyrd and destroy her nemesis Lancelot.

She is 25 years old, and often appears as a 5'9" woman in leather and gold light plate armour, with a knight's helmet adorned with deer antlers. She otherwise appears as an attractive redhead with stunning blue eyes, light freckles, and dark red lips dressed in a short black tunic.

Lady Elizabeth Finnegan lives in Aerolyrd, a World where humanity dwells in the skies.

Attributes

5 Brawn

3 Dexterity

2 Perception

3 Charisma

2 Intelligence

3 Wits


Abilities

3 Athletics

3 Brawl

2 Crafts

2 Drive

2 Firearms

2 Legerdemain

5 Melee

0 Performance

3 Stealth

0 Survival

0 Academics

3 Alertness

0 Animals

3 Influence

3 Investigation

2 Medicine

2 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lady Elizabeth Finnegan is unharmed)


Battle Scars

(Lady Elizabeth Finnegan has no Battle Scars)

Body 8

Penalty

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Injustice

Traumas

(Lady Elizabeth Finnegan has no Traumas)


Source


Assets And Liabilities

Assets
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
+2 Tough: Dice penalties from pain are reduced by 2.
+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
+2 Clear Conscience: You have +2 dice on all Trauma rolls.
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+5 Gifted: Start with one Gift.
Liabilities
-2 Individual Enemy: Your enemy is a specific individual who is at worst just as skilled and deadly as you, and they will make some sort of attempt to assault you every 4-5 Contracts or so, possibly more often at GM’s discretion.
Name of Enemy: Lancelot
-1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
Secret: Can't refuse a free drink, as long as it's alcoholic
-3 Gullible: You are at +2 difficulty to tell or detect any lies. Even when rolling is not involved, you must role-play this Liability.
-4 Glass Jaw: Any time you suffer an Injury to your head, you have a 50% chance of being knocked out for 1d10 minutes. Take heart; if your allies abandon you to be eaten by monsters, you won't feel a thing.
-1 Uncanny Echoes: Must be consistent with your Character Concept
Echo: A large mechanical bird is tattooed spread throughout her body
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
-1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
Subject: The death of her best friend, Edward Grimm
-3 Dangerous Enemy: Your enemy is at least as skilled in combat as you, and poses a significant threat. An enemy at this level is tenacious, and should make an attempt on the player's life every 3-5 games, with less strong enemies attacking more frequently, and vice versa.
Enemy: The FBI

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Gold-coloured Leather Armour (Reinforced)
  • Silver broadsword
  • Golden glove encrusted with rubies
  • Wooden Staff with a ruby mounted on top
  • Brown Cloak
  • Brown Satchel

In Bag

  • A Flask of Whiskey
  • A Small Knife
  • Flat key
  • Fantasy Book
  • Bottle of water
  • 5 meter chain

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

7 Victories - 0 Losses
Remaining: 0 Exp. (Earned: 178 - Spent: 178)

01 Feb 2021

  • +2: Exp: Melee lowered from 1 to 0
  • -4: Exp: Influence raised from 0 to 2
  • +4: Exp: Brawl lowered from 2 to 0
  • -2: Exp: Academics raised from 1 to 2
  • +4: Exp: Stealth lowered from 3 to 2
  • +2: Exp: Investigation lowered from 2 to 1
  • -3: Exp: purchased asset Acute Sense (Sight)
  • +3: Exp: removed asset Acute Sense (Sight)
  • -6: Exp: removed liability One Eye

17 Mar 2021

  • +12: Exp: Wits lowered from 4 to 3
  • +8: Exp: Perception lowered from 3 to 2
  • +28: Exp: Dexterity lowered from 5 to 3
  • -40: Exp: Brawn raised from 1 to 5
  • -4: Exp: Stealth raised from 2 to 3
  • -22: Exp: Melee raised from 0 to 5
  • -2: Exp: Investigation raised from 1 to 2
  • +22: Exp: Firearms lowered from 5 to 0
  • +4: Exp: Drive lowered from 2 to 0
  • -8: Exp: Brawl raised from 0 to 3
  • -8: Exp: Athletics raised from 0 to 3
  • +4: Exp: Academics lowered from 2 to 0
  • -12: Exp: purchased asset Hard
  • +6: Exp: removed asset Database (Criminal Records)
  • -6: Exp: purchased asset Tough
  • +3: Exp: removed asset Acute Sense (Sight)
  • +15: Exp: took liability Outsider
  • -6: Exp: removed liability Notoriety (High profile assassination of Tupac)
  • +6: Exp: took liability Vengeful
  • +3: Exp: took liability Uncanny Echoes (A large mechanical bird is tattooed spread throughout her body)
  • -3: Exp: removed liability Defective Sense (Smell)
  • -0: Exp: removed Limit Torture
  • +6: Exp: removed asset Light Sleeper

18 Mar 2021

  • -15: Exp: removed liability Outsider
  • +12: Exp: took liability Glass Jaw
  • -9: Exp: removed liability Mute
  • +9: Exp: took liability Gullible
  • +9: Exp: took liability Fragile
  • -6: Exp: removed liability Poor
  • -3: Exp: purchased asset Contortionist
  • +3: Exp: took liability Dark Secret (Can't refuse a free drink, as long as it's alcoholic)
  • +6: Exp: took liability Individual Enemy (Lancelot)
  • -6: Exp: purchased asset Concentration
  • -8: Exp: Charisma raised from 2 to 3
  • -4: Exp: Influence raised from 2 to 3
  • +12: Exp: removed asset Hard
  • +9: Exp: removed asset Trained Reflexes
  • -9: Exp: removed liability Fragile

19 Mar 2021

03 Apr 2021

09 Apr 2021

12 Apr 2021

13 Apr 2021

20 Apr 2021

14 May 2021

  • -4: Exp: Legerdemain raised from 0 to 2

Gifts and Improvements

Gift / Reward History