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Lucy Kate (how to play guide)
Fascists are food, not friends

A Newbie Contractor played by shady as a Free Agent

Lucy Kate (how to play guide) is a Skater Punk who will risk her life to become a Werewolf and destroy the government.

She is 22 years old, lives in cincinati ohio, and often appears as smoking punk with liberty spikes and tattoos.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

3 Athletics

4 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

1 Medicine

1 Melee

0 Occult

1 Performance

0 Science

0 Stealth

1 Survival

0 Technology

5 Thievery

4 Smuggling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Excessive Blood Donation
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lucy Kate (how to play guide) has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Lucy Kate (how to play guide) has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Skating
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 7 (Earned: 150 - Spent: 143)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Lucy Kate (how to play guide) has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lucy Kate (how to play guide) has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Respected Expert
Field: Skating