Lucy Kate
Fascists are food, not friends

A Newbie Contractor played by shady in Illuminated Earth

Lucy Kate is a Skater Punk Werewolf who will risk her life to destroy the government.

She is 22 years old, and often appears as smoking punk with liberty spikes and tattoos.

Lucy Kate lives in Illuminated Earth, a world where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

3 Athletics

4 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

5 Legerdemain

1 Medicine

1 Melee

0 Occult

1 Performance

0 Science

0 Stealth

1 Survival

0 Technology

4 Smuggling

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Excessive Blood Donation
(Toggle Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Lucy Kate has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Torture

Traumas

(Lucy Kate has no Traumas)


Source


Assets And Liabilities

Assets
+1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
Field: Skating
Liabilities
-3 Treacherous Curse: The curse must be defined at character creation and must be specific in nature. It cannot be easily dispelled.
Curse: Werewolf.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person: Satin Jacket Loose White T Acid wash jeans w/ large pockets Bandana with wolf’s mouth print Athletic Vans White /black checkerboard backpack Sling (concealed down pant leg) Studded belt Collar-like choker (breakaway) Lotto ticket that wins free lotto ticket and will always result in winning tickets Jacket Pockets: iphone 10 pro and wired headphones Wallet Lighter Slingshot (compact, high-quality wrist rocket) 3 iron shot 1 sling bullet Keys

Pants Pockets 3 smoke bombs 3 cherry bombs 3 iron shot Butterfly knife Extra strength pepper spray Plaid handkerchief

In/on Backpack: Red spraypaint (3.5 oz) Softball bat (2 lbs) Softball (7 oz) Skateboard (8 lbs) 4 Zip tie cuffs (2 oz) Roll of duck tape (1 lbs) 100ft quarter inch nylon rope (2 lbs) Gopro & harness (5oz) Phone power bank (1 lbs) Helmet (.5 lbs) 20 iron shot (1 lbs) 20 lead sling-bullets (1.8oz each, 2 lbs) glass bottle filled with gasoline & sealed (1 lbs) 24oz water bottle (2 lbs) Multi-tool (1 lbs) Sack lunch (1lbs)

(Click to toggle Weapons reference)

Trophies

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.




Contractor Timeline

0 Victories - 0 Losses
Remaining: 16 Exp. (Earned: 150 - Spent: 134)

An itemized record of every Contract, Gift, Improvement, and Experience change