Leo does not have a home World despite completing 6 Games. They should not play in any Games until they have a home.
Leo has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 6
They can only play in Games in their home World until that's where the majority of their Games have taken place.
Leo's Power value does not match their spent Gifts! Power Value: 3 Spent Rewards: 4
A 4-Victory Novice Contractor played by starkill as a Free Agent
He is 20 years old, and often appears as Average looking he mostly Wear A trench coat hair with little Permanent golden hair.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
No Gifts assigned!
Powered by starfire
Passive, always in effect. Attacks with [[weapon-type]] will do +2 more damage. The target's Armor is Fully Effective.
With the help of the harbinger leo started to reawaken his celestial powers now although weak its a improvement over the regular mortal shell now he manifest it as phantom armor
Exert your Mind and spend an Action transforming into [[alternate-form]]. You must spend up to 30 minutes in your alternate form. You may end your transformation at will.
You have access to all of your Powers when you are [[alternate-form]]. Restricting other powers to your alternate form is a valid use of the Conditional drawback. Your Battle Scars are still present in your Alternate Form.
He can Channel power of the stars and shoot from his hand (in his star form) is only a Solar Explosion for now
Spend an Action, Exert your Mind, choose a target within 300 feet, and make a roll (dexterity + Athletics), Difficulty 6. The target may use a Reaction to dodge, parry, or resist, depending on the flavor of the Power. (If a non-dodge/parry resistance roll is used, determine its Attribute and Ability at Power creation).
Damage dealt equals the difference between your attack roll's outcome and the resistance roll's (if one was made), plus 3.The target's Armor is Fully Effective.
He use power of star of darkness to effect him make him semi-invisible
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from [[affected-sense]] for 1 Minute. You cannot re-cast this Power until 1 Hour has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via [[affected-sense]] fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
He learn the way of the marksman with help of harbinger help
Passive, always in effect. Successful attacks with bows and arrows will do +0 more damage. The target's Armor is Fully Effective.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
4 Victories - 1 Losses
Remaining: 0 Exp. (Earned: 168 - Spent: 168)
committed mass murder
Blowing things up can be fun!
Didn't stab a single thing. Wore a cape in a hotel room.
Competent for once?
Serial killer met his end