Sara Gause Viper has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 14
They can only play in Games in their home World until that's where the majority of their Games have taken place.
She is 12 years old, and often appears as a 4ft caucasian teenager with a gas mask and black cargo pants and black shirt.
Sara Gause Viper lives in Pilos, a World much like our own.. for now.
Her journal has 11 entries.
3 Dart gun
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
A black and green cybernetic arm, powered by the dimensional powers of Chitari. with a needle in the center of the palm
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
as the gases
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
improvement of Caustic arms grindhouse weapon
Passive, always in effect. Successful attacks with bows and arrows will do +0 more damage. The target's Armor is Reduced to 1/4, rounded up.
The giant eye's glow consumed them both as they both fell asleep. they both appeared in a sphere shaped white void, 60 ft across. Then Chitari appears, and goes over to the traumatized ally, stabs her hand into their chest, then rips out their trauma, forming into a personification of what caused the trauma, which Chitari then proceeds to kill, which kills the trauma that the ally had.
Exert your Mind and treat your patient for One Minute. During treatment, your patient may choose to reveal one or more of their Traumas to you. You learn the details of these Traumas, including the circumstances of how they were acquired. When treatment is complete, Roll Charisma + Academics7. If you are successful, you may remove one of the patient's revealed Traumas. Difficulty
This Power has no Experience cost for you or the patient.
Treatment does not have to be non-stop, and can consist of several sessions.
The needle protruded from her shoulder as she healed her injured comrade with a injection of genetically engineered stem cells designed for healing
Exert your Mind and spend 2 Rounds treating a specific Injury on your patient. Roll Brawn + Academics6 - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and stabilized, and it will heal the rest of the way at its natural rate. Difficulty
This Power is only effective on humanoid creatures, and you cannot target yourself.
You cannot target the same Injury more than once.
as they closed in, Sara put her hand on her friend, as gas started to spew from her mask, eventually enveloping both Sar, and her friends. the specialists bust down the door and rushed in. they felt a very humid atmosphere in the room their target was just in. the door locked behind them, with a single canister rolling from the door, leaking a gas that smelled of mustard
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from sight for 1 Hour. You cannot re-cast this Power until 1 Day has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
You have 3 Armor, which reduces incoming damage from physical attacks. Armor from multiple sources does not stack. Passive, always in effect.
sleep gas grenade
Choose a target within 30 feet, Exert your Mind, and roll Intelligence + Science7 as a Committed Action. The target may contest with Mind, Difficulty 6 as a Free Action. If you are successful, the target grows drowsy for 3 Rounds and then falls asleep for Outcome x 3 minutes. Unconscious or incapacitated targets cannot contest. Difficulty
While drowsy, the target's Penalty is increased by 3 for all Actions.
The target falls into a deep sleep, but they may still be awoken by sudden loud noises, being jarred or splashed with water, taking damage, or similar rousing events. They will also awaken before dying of hunger, thirst, or suffocation.
Roll Intelligence + Academics6 to repair a mundane object. After (10/Outcome) Rounds work, it is repaired back to a functional state. If you fail the roll, use 1 as your Outcome when determining Cast Time, after which you realize you cannot repair the object. Must have on hand in order to complete your repairs. Difficulty
Cannot be used on an object larger than an SUV, and more than half of the target object must be present to repair it. This Power is not obviously supernatural.
Sara, with the help of Chitari, wills a green pulsing ball of energy into existence throws it at the target, and a bright green light bursts from it, concussing everyone around it in a 30ft radius
Choose a target within Arm's Reach, spend an Action, Exert your Mind, and roll Intelligence + Science6. The target may always contest by rolling Body, Difficulty 6 as a Free Action. If the Outcome is greater than or equal to the target's Wits, they are stunned for Outcome Rounds (maximum two). If the Outcome is positive but less than the target's Wits, their Penalty is increased by 3 for Outcome Rounds (maximum two). Difficulty
3 vials of morphine
first aid kit
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
so today, a fucking knight somehow did chemistry better than me, AND WE BOTH FAILED. how does that happen, like, percival is a nice guy and all, BUT HIS STUPID AS SOMEHOW BEAT ME WITH 6 INTENSIVE YEARS OF STUDY. im gonna need a break after this. so i had to go to a school with Percival and be a student for the whole day, making sure that i didn't go out of the school. so we went to chemistry, where we worked with the periodic table, and im gonna try and recite all the element names, so here goes. nihonium, moscovium, tennessine, oganesson, hydrogen, helium, lithium, beryllium, Boron, carbon, nitrogen, oxygen, fluroine, neon, sodium, magnesium, aluminum, silicon, phosphorus, Sulfur, Chlorine, argon, potassium, Calcium, Scandium, Titanium, Vanadium, Chromium, Manganese, Iron, Cobalt, Nickel, Copper, Zinc, Gallium, Germanium, arsenic, selenium, bromine, Krypton(run superman), Rubium, strontium, yttrium, Zirconium, Niobium, Molybdenum, Technetium, Ruthium, Rhodium, palladium, silver, cadmium, indium, tin, antimony, Tellurium, Iodine, Xenon, caesium, barium, lanthanum, Cerium, Praseodymium, neodymium, promethium, samarium, europium, Gadolinium, Terbium, Dysprosium, holmium, erbium, thuliim, ytterbium, Lutetium, hafnium, tantalum, tungsten, rhennium, osmium, iridium, platinum, gold, mercury thallium, lead, bismuth, polonium, astatine, Radon, francium, radium, actium, thorium, protactinium, uranium, curium, americium, berkelium, californium, einsteinium, fermium, mendelevium, nobelium, lawrencium, ruthfordium, dubnium, seaborgium, and thats all i can remember
well, i got pretty far there, i got most of the elements, take that percival, try doing that with your dark age brain you limbed worm. i beat you in dodgeball, ill beat you in chemistry, you arern't better than me, YOU GOT THAT....
after getting my trauma healed, i realize that losing to someone from the dark ages probably shattered my ego, that was embarrising, hopefully i can apologze to the knight one day, if i ever get the chance. damn, this game while relativily easy, just messed with my mind so much after chemistry class. at least i got to poison a t rex.
This is gonna be hard to write, considering......... he passed...... away. ill try and write this as coherently as possible, as this is gonna bring up some bad memories of my past self. so i was approched by the SCP foundation to investigate a village out in the netherlands. we have Gov tsu wang again, Benard Tox, a great chemist, wish i could of talked with him more about chemical results. Simon came to help again, which was nice, and there was a sniper who saved my life from some bone pillar spike things from those........ monstrosities. And then..... there's Alexis. he probably never will know this, but he changed me, for the better. back when i ran...... for once, i felt guilt, i hesitated to use gas to destroy my problems, which was a defininite start, Alexis showed me that even in dire circumstances, what was right, while maybe not the best idea for your own life, maybe might save someone else's life........ trying to write this down is like trying to write down this contract is like trying to write down my own past. its not easy, but i have to do this. there were multiple monstrosities that attacked us when Alexis tried to save a baby from one of them...... we barely survived, and after doing some tests, i realized that nothing i had could kill the damn monsters. it was very much scary to me because for once, i felt like i might die, and there was nothing i could do to stop it...... so i ran.... ran far away, somehow back to my home, and i cried and i bashed myself for at least trying not to help Alexis afterwards. I may not be a good person, but ill at least try to become one. hell, it may be impossible, but Alexis gave me hope, and i won't let him die in vain.................
Logbook entry 4269 Yesterday was the first day of Firehazard being open, it went well, except for Simon getting a dart in his shoulder, and Tsu being so drunk that Simon had to use his gun to force off the drunk governor(let’s hope he’s not like that on the job) Kody asked about therapy, finally, after........ Alexis dying, he’s definitely not the same, being more drawn back from Ed and I, sometimes outright ignoring me(though sometimes it was deserved, like when I asked for some vinegar to drink), so I’m glad he’s at least getting some help for Alexis dying, maybe I could even figure out how he died. There was also a nice woman named Mary who for some reason had some beef with Jeremy over getting a hit placed on her(might be worth looking into in case it was for good reason) but after a argument, Mary is actually gonna try to get built a med bat here, and I’ll supply the medical tools and resources. Then there was Cylia, who while acted a little strange at first, after getting to know her, it seems that her planet was torn apart by war, and she was hunted for whatever she was made out of, so I assume her body is not on the periodic table, but she’s a nice person, and while she’s definitely a little unsettling to look at in the eyes, she’s a nice person, I even taught her darts. im working on a few things for the future, to ensure that I'll always have enough power to tackle what ever comes from the Contracts. first things first, i need to ensure my arm doesn't break again, but that was easier said than done. the arm is already reiniforced enough to where adding aything stronger would weigh me down. i looked towards my scaled field to see if that would help with what i was doing. nada, didn't work, not even improved armor, it seems i need some more practice with it. on the other hand, i discover a way to make my arm....... incorpreal. after some experiments, my arm now can phase through walls, and the likely hood of it being broken is now down to not likely ever gonna happen. i also managed to make a sort of concussion bomb, and its definitly effective. and im doing something i should of done long ago, my gas has lagged behind everything else, that needs to end soon.
12 Victories - 2 Losses
Remaining: 0 Exp. (Earned: 211 - Spent: 211)
Extendo arm go brrrrrr
He one shot big boss what shame
Go to sleep god pt2
Go to sleeeeep, go to sleeeep, go to sleep little politician, when you wake up you will find, you're possessing a little doll!
Played hide and seek with cops, and abandoned Ayla to them. The sigil is clearly the answer to EVERY problem..
Crying little girl done with this