Terry Buckworth
A Good Doctor

A Newbie Contractor played by shady as a Free Agent

Terry Buckworth is a A doctor who is a genuinely good guy. who will risk their life to Give everyone in the world their best shot at life.

They are 54 years old, and often appears as A slightly pudgey man with a round nose and thick glasses. He has a warm, welcoming demeanor and is incredibly wholesome.

Attributes

Brawn

3

Charisma

1

Dexterity

1

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Legerdemain

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

3 empathy

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Terry Buckworth is unharmed)

(Toggle Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Terry Buckworth has no Battle Scars)

Body 7

Penalty

3 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Torture

Traumas

(Terry Buckworth has no Traumas)


Source


Assets And Liabilities

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.


Equipment

Max Encumbrance: 0 pounds.

hh h r

(Click to toggle Weapons reference)

Trophies

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.




Contractor Timeline

0 Victories - 0 Losses
Remaining: 127 Exp. (Earned: 150 - Spent: 23)

An itemized record of every Contract, Gift, Improvement, and Experience change