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Derrick
Tinkerer, genius, social outcast

A 2-Victory Newbie Contractor played by Tranks_300 as a Free Agent

This character is dead. RIP

Derrick is a old man, he has 4 PhD, one in robotic sciences, nuclear engineering, mechanical engineering and chemistry. Used to make weapons for world governments who will risk his life to test out his most insane weapons and gadgets..

He is 64 years old, and often appears as a elderly man.

Attributes

Brawn

2

Charisma

1

Dexterity

2

Intellect

5

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

2 Brawl

5 Crafts

1 Culture

0 Drive

5 Firearms

0 Influence

2 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

5 Science

0 Stealth

0 Survival

5 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Derrick is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Derrick has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Near-Death Experience
Submission

Traumas

  • Traumatized tried robotic surgery on his son to save his life but his son died, gets voices of his son

  • Source


    Circumstances

    Stockpile: explosives
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

    Loose Ends

    Dark Secret: Sold a lot of dangerous weapons to many different third world countries, militias and terrorist organizations

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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    Contractor Timeline

    2 Victories - 1 Failure
    Remaining Exp: 1 (Earned: 160 - Spent: 159)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Derrick has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Derrick has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -6 Illicit Supplier
    Stockpile Type: explosives
    -12 Wealthy

    Liabilities

    +3 Traumatized
    Trauma: tried robotic surgery on his son to save his life but his son died, gets voices of his son
    +3 Defective Sense
    Affected Sense: feeling
    +3 Speech Impediment
    +3 Ugly
    +6 Short
    +6 Vengeful
    +3 Dark Secret
    Secret: Sold a lot of dangerous weapons to many different third world countries, militias and terrorist organizations
    +9 Outsider
    +3 Prey Exclusion
    Excluded Prey: Robots