Percival of Roringdale has overspent Experience Remaining: -1 Exp. (Earned: 178 - Spent: 179)
He is 25 years old, and often appears as A regal blonde man in medieval armor.
Percival of Roringdale lives in Earth, slightly victorian era, steampunk style tech., a world .
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Gladinfernum is unnaturally sharp, its blade tearing through flesh with little effort. Skillful wielding will carve foes apart, leaving them torn asunder.
Passive, always in effect. Attacks with melee weapons will do 2 more damage. The target's Armor is Fully Effective
The armor that Percival wears has taken on the life of his building legend, gaining the same imbuement his sword bears. The mail flows over his form naturally, seeming to be tailored specifically for his form.
Passive. Always in effect. During a Downtime, you may recover your Praesidio (Chain mail) if it was lost or taken, or regenerate it if it was destroyed or damaged beyond repair. You may do this a maximum of Never times. Your chosen item must be an Object.
An extravagant longsword decorated with jewels, recovered from being embedded in a rock underneath a lack in the depths of Hell. The weapon has worked its way into the core being of the user, and is a font of power.
Passive. Always in effect. During a Downtime, you may recover this item if it was lost or taken, or regenerate it if it was destroyed or damaged beyond repair. You may do this a maximum of Never, and must use a gift to increase the Times Recovered parameter if you have hit the cap. This weapon is indestructible as long as the user is alive.
Praesidio has utilized its power to protect its bearer, keeping the same from many different types of harm.
You have 3 Armor, which reduces incoming damage from physical attacks. Armor from multiple sources does not stack. Passive, always in effect.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.
4 Victories - 0 Losses