Percival of Roringdale
Dark Age Knight

A 4-Victory Novice Contractor played by Tsair in Blanche

Percival of Roringdale is a Medieval Knight who will risk his life to gain his own kingdom.

He is 25 years old, and often appears as A regal blonde man in medieval armor.

Percival of Roringdale lives in Earth, slightly victorian era, steampunk style tech., a world .

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

3 Brawl

2 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

0 Legerdemain

2 Medicine

5 Melee

2 Occult

1 Performance

0 Science

1 Stealth

2 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Percival of Roringdale is unharmed)

(Click to toggle Complications reference)

Battle Scars

(Percival of Roringdale has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Betrayal
Murder

Traumas

(Percival of Roringdale has no Traumas)


Source


Assets And Liabilities

Assets
+3 Trained Reflexes: +2 dice to all Initiative rolls.
+2 Stockpile: In any given downtime, you may obtain three items from your stockpile.
Stockpile Type: medieval gear
+2 Code of Honor: You gain +2 dice to all Mind rolls when acting in accordance with your code or when attempting to avoid situations that might force you to violate your code. You must still roleplay your Code outside of these circumstances.
+2 Tough: Dice penalties from pain are reduced by 2.
Liabilities
-2 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • chainmail (2 armor)
  • Gladinfernum (Longsword)
  • clothing
  • Compass
  • waterskin (1 day water)

In Bag

  • 2 nitrogen spray bottles
  • 7 gold coins
  • Map of San Francisco
  • personal seal
  • bread (1 day food)
  • unlit torch
  • flint & steel
  • Books on Lima Treasure locations, one in spanish
(Click to toggle Weapons reference)

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.


Timeline

4 Victories - 0 Losses

Percival of Roringdale has overspent Experience

Remaining: -1 Exp. (Earned: 178 - Spent: 179)

13 Feb 2021

  • -4: Exp: Medicine raised from 2 to 3
  • -4: Exp: Influence raised from 0 to 2
  • -4: Exp: Animals raised from 0 to 2
  • -3: Exp: purchased asset Status (Medieval History)

01 Mar 2021

  • +6 Exp. from GMing Sub-Optimal
  • -4: Exp: Performance raised from 0 to 2

07 Mar 2021

  • +4: Exp: Survival lowered from 3 to 2
  • +2: Exp: Performance lowered from 2 to 1
  • +6: Exp: Brawl lowered from 4 to 3
  • +3: Exp: removed asset Status (Medieval History)
  • -15: Exp: removed liability Outsider
  • -0: Exp: took Limit Torture
  • -0: Exp: removed Limit Sin
  • +4: Exp: Medicine lowered from 3 to 2
  • -3: Exp: removed liability Speech Impediment
  • +4 Exp. from winning Scenario for Maze Runners

19 Mar 2021

21 Mar 2021

27 Mar 2021

19 Dec 2021

  • -4: Exp: Influence raised from 2 to 3
  • -2: Exp: Culture raised from 1 to 2

22 Dec 2021

  • +6 Exp. from GMing Sub-Standard

Gifts and Improvements

Gift / Reward History