Dave Dawkins
Sits on his ass and fucks the working class!

A 1-Victory Novice Contractor played by Tranks_300 as a Free Agent

Dave Dawkins is a Business tycoon who has a lot of enemies and money, he bought up a lot of market shares for business and now only someone magic could who will risk his life to Get even more RICH!.

He is 43 years old, and often appears as A middle aged rich man in a tuxedo..

Attributes

Brawn

3

Charisma

5

Dexterity

4

Intellect

4

Perception

3

Abilities

1 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

3 Drive

3 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dave Dawkins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Dave Dawkins has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Submission

Traumas

(Dave Dawkins has no Traumas)


Source


Circumstances

Point of Contact: A large crime rig known as "The Burning souls" You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Famous: Really rich! You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Rich You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Notoriety: Average people do not exactly about him but those that do do not really like him ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

Dark Secret: Burned down a lot of cities in North Sudan

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Dark Secret: Completely fucked the working class by buying up farming companies.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • flask of tears
  • Rugged no-metal belt that can be used as a pair of nunchucks
  • Glock-19 with silencer and extended magazine under his tuxedo coat
  • Small revolver in his pants
  • bullet proof armour

    In Bag

  • Oxygen canister

  • Census-taker's liver
  • Fava Beans
  • Chianti
  • Machete
  • credit card with no limit (has his own bank)
  • Untraceable phone to call his crime rig
  • first aid kit
  • RC helicopter with remote
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: -13 (Earned: 154 - Spent: 167)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dave Dawkins has not written in his journal yet.

Moves

Dave Dawkins has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+2 Point of Contact
Contact: A large crime rig known as "The Burning souls"
+2 Famous
Claim to Fame: Really rich!
+4 Jack of All Trades
+5 Rich

Liabilities

-1 Dark Secret
Secret: Burned down a lot of cities in North Sudan
-1 Notoriety
Reason: Average people do not exactly about him but those that do do not really like him
-5 Dark Fate
-1 Deep Sleeper
-1 Minor Enemy
Enemy: Multiple Workers Unions in his factories.
-1 Dark Secret
Secret: Completely fucked the working class by buying up farming companies.
-3 Dangerous Enemy
Enemy: Many anti-american people are against this rich man. Especially socialists.
-5 Mortal Enemy
Enemy: The Arab world really hates this tycoon, he helped fund Derrick Einstein in creating weapons for South Sudan, and North Sudan is a Arab nations a lot of them hate him now.