Napoleon Bonaparte
My enemies are many, my equals are none!

A Novice Contractor played by Tranks_300 as a Free Agent

Napoleon Bonaparte is a French General who will risk his life to conquer england!.

He is 34 years old, and often appears as a French 1800's military general..

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

2

Abilities

1 Alertness

2 Animals

3 Athletics

1 Brawl

0 Crafts

2 Culture

0 Drive

4 Firearms

3 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Snake attack
2
Snake attack
1
poison
1
poison
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Napoleon Bonaparte has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Submission

Traumas

(Napoleon Bonaparte has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Nightmares: Him being defeated Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • Flint lock
  • Musket with bayonet,
  • revolver
  • 2 napoleonic area bomb
  • flask of tears
  • Saber
  • Rugged no-metal belt that can be used as a pair of nunchucks

In Bag

  • Oxygen canister
  • Census-taker's liver
  • Fava Beans
  • Chianti
  • 10 back up keys
  • lighter
  • medical kit
  • rainbow bandages
  • flashlight
  • bolt action rifle
  • infection Musket/flint lock rounds
  • Knife
  • 4 days rations
  • water
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 1 Failure
Remaining Exp: 17 (Earned: 158 - Spent: 141)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Napoleon Bonaparte has not written in his journal yet.

Moves

Napoleon Bonaparte has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+1 Acute Sense
Sharpened Sense: Hearing
+1 Beautiful
+3 Trained Reflexes
+5 Gifted
+4 Hard

Liabilities

-1 Prey Exclusion
Excluded Prey: Cats
-1 Nightmares
Subject: Him being defeated
-1 Minor Enemy
Enemy: The Orthodox Church
-3 Dangerous Enemy
Enemy: The Old Anglo-Royalty, this group wants to bring the days before Brittan became a constitutional monarchy.
-5 Mortal Enemy
Enemy: The Old Republic, a old group wishing to bring back the guillotine and France right after revolution, Napoleon is very against this group.