Alexei "The Demolitionist" Petrovich
Is crush time, yes?

A 2-Victory Novice Contractor played by Lerinyth as a Free Agent

Alexei "The Demolitionist" Petrovich is a ex-Professional Wrestler who will risk his life to Gain more strength in order to crush his enemies, literally and metaphorically speaking.

He is 34 years old, and often appears as a hulking 7'2" Russian man with a long beard and no hair, and wearing a black shirt with a white stripe across the breast, and black pants. He is covered in tattoos of various explosives.

Attributes

Brawn

6

Charisma

4

Dexterity

4

Intellect

1

Perception

3

Abilities

2 Alertness

1 Animals

4 Athletics

5 Brawl

1 Crafts

0 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

0 Legerdemain

2 Medicine

2 Melee

0 Occult

4 Performance

0 Science

0 Stealth

1 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alexei "The Demolitionist" Petrovich is unharmed)

(Click to toggle Complications reference)

Battle Scars

  • Tattoo of a Tigrex from Connor Inkz (Fireball, Dex+Firearms, difficulty 6, 1 damage per round)
  • Body 8

    Penalty

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Failure
    Betrayal

    Traumas

    (Alexei "The Demolitionist" Petrovich has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: English, Korean, Chinese
    +1 Lizard Brain: Requires an Intelligence rating of 1. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    +4 Daredevil: You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    +0 True Grit: Please remove it from your Contractors or you will be stuck with it forever.
    Liabilities
    -1 Ugly: Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Flaw in mind. Be sure to specify exactly what causes you to be ugly.
    -2 Notoriety: There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Reason: Accidental Murder of 3 men in a berserk frenzy wrestling match, publicized on most major television networks.
    -3 Imprisoned: You are unable to take any significant actions during down-time between games. Harbingers may work out some means of releasing you for the purposes of completing a Contract but they will always send you right back afterwards. Because of this, your starting inventory is limited and you won't be able to keep most items you obtain during games. You also lack access to training materials and will be unable to advance some Abilities.
    Manner of Imprisonment: Imprisonment in the russian Kresty Prison
    -3 Gullible: You are at +2 difficulty to tell or detect any lies. Even when rolling is not involved, you must role-play this Liability.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
    -2 Poor: You begin each game with 1d10 x10 in cash, and will be generally unable to replace equipment, afford transportation, etc.
    -1 Deep Sleeper: You are -2 dice on all rolls if you get less than 8 hours sleep, and are likely to sleep through all but the most jarring events.
    -1 Speech Impediment: The difficulties of all die rolls involving verbal communication are increased by +2. You are encouraged to roleplay this flaw whenever possible.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • 3 Meter Chain

    In Bag

    (Click to toggle Weapons reference)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.

    Biography

    Alexei Petrovich was born in St. Petersburg, Russia, to Petr Gregorovich and an unknown mother, who died during the birth, due to complications with Alexei's larger physique. Born during the era of the USSR and only a child during it's collapse, he grew up poor on the streets of St. Petersburg, picking pockets for money to buy vodka, cigarettes, and food. His father, a traumatized former Spetsnaz operative, was an abusive drunk and was unsupportive and absent for a majority of Alexei's life, instead sending the young Alexei to a boarding school, where he replaced his pickpocket tendencies with the sport of wrestling. A hulk even during primary school, Alexei quickly ascended into world wrestling leagues, winning championships and tournaments as if they were practices. As such, it was no surprise when the World Wrestling Association signed Alexei the year he graduated from high school. Alexei spent the next 11 years as a world famous champion, at a point it was indisputably agreed that Alexei was the heavyweight champion of the world, known for his berserker-like style, his most famous stunts involving staying on his feet and fighting with sprained joints, lacerations on his body, even a broken arm. It was at the very height of his career where he, in a rumble match, accidentally murdered 3 wrestlers, tearing one's jaw from his head, snapping another's back, and twisting the neck of another much further than the physical limit. After this incident, he was imprisoned in a prison, in a cell designed for men of his immense strength, where he's sat for 4 years, waiting for that golden opportunity.


    Timeline

    2 Victories - 0 Losses

    Alexei "The Demolitionist" Petrovich has overspent Experience

    Remaining: -20 Exp. (Earned: 158 - Spent: 178)

    19 Feb 2021

    • -3: Exp: purchased asset Polyglot (Russian)

    16 Apr 2021

    • +2: Exp: Survival lowered from 2 to 1
    • +2: Exp: Stealth lowered from 1 to 0
    • +2: Exp: Legerdemain lowered from 1 to 0
    • -4: Exp: Firearms raised from 0 to 2
    • +2: Exp: Drive lowered from 2 to 1
    • -2: Exp: Crafts raised from 0 to 1
    • +4: Exp: Athletics lowered from 3 to 2
    • -12: Exp: purchased asset Daredevil
    • +6: Exp: removed asset Clear Conscience
    • +6: Exp: took liability Forgetful
    • -6: Exp: removed liability One Eye
    • -3: Exp: removed liability Illiterate
    • -0: Exp: changed Excluded Prey of liability Prey Exclusion (from "Small animals and Children" to "Small animals")
    • +3: Exp: took liability Ugly
    • -0: Exp: took Limit Near-Death Experience
    • -0: Exp: removed Limit Injustice

    02 Jun 2021

    10 Jun 2021

    • +2: Exp: Performance lowered from 2 to 1
    • +4: Exp: Melee lowered from 3 to 2
    • +4: Exp: Influence lowered from 3 to 2
    • -10: Exp: Athletics raised from 2 to 4
    • All muscle - Victory

      RUSSIAN COMRADE STRONG

      Gift spent on adjusting power: Bear Hands
    • +4 Exp. from winning All muscle
    • +15: Exp: Intellect lowered from 3 to 1
    • -2: Exp: Performance raised from 1 to 2
    • -3: Exp: purchased asset Lizard Brain

    19 Nov 2021

    • -10: Exp: Perception raised from 2 to 3
    • -25: Exp: Charisma raised from 2 to 4
    • -10: Exp: Performance raised from 2 to 4
    • +2: Exp: Investigation lowered from 2 to 1
    • +2: Exp: Animals lowered from 2 to 1

    18 Jan 2022

    • +6: Exp: removed asset Fame (Pro Wrestler)
    • +3: Exp: removed asset Citizenship (Russia)
    • -0: Exp: changed Language of asset Polyglot (from "Russian" to "English, Korean, Chinese")
    • -6: Exp: removed liability Forgetful
    • -3: Exp: removed liability Prey Exclusion (Small animals)

    Gifts and Improvements

    Gift / Reward History