Scorpio
marksman with extra twist

A 4-Victory Novice Contractor played by starkill as a Free Agent

This character is dead. RIP

Scorpio is a Celestial marksman who will risk his life to He want to be harbinger or immortal being.

He is 18 years old, and often appears as a little handsome Young man with Red ruby eyes and platinum blonde hair.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Ouch
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Scorpio has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Scorpio has no Traumas)


Source


Circumstances

Stockpile: Rifles You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Combat winter coat
  • Reinforced (clothing)
  • Wallet
  • phone
  • Combat knife
  • pistol
  • high voltage taser

    In Bag

  • heavy winter Clothes

  • gas mask
  • sniper with 2 magazine
  • Compound bow
  • arrows x10
  • Snow equipment
  • stun arrows x4
  • Rifle with 3 magazines
  • food and water for 3 days
  • high-voltage stungun x2
  • grenades x2
  • first aid kit
  • ropes and duck tape
  • Explorer flashlight with two batteries
  • 1 magazine of incendiary rounds for sinper and rifle
  • Handheld blowtorch
  • small heater with extra fuel
  • heat vision equipment
  • nitrogen grenade x2
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: 5 (Earned: 166 - Spent: 161)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Scorpio has not written in his journal yet.

Moves

Scorpio has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+2 Stockpile
Stockpile Type: Rifles
+0 Imbued
+1 Acute Sense
Sharpened Sense: Sight
+4 Jack of All Trades

Liabilities

-2 Vengeful
-1 Prey Exclusion
Excluded Prey: Scorpions
-1 Defective Sense
Affected Sense: Taste