Scorpio
marksman with extra twist

A 4-Victory Novice Contractor played by starkill as a Free Agent

This character is dead. RIP

Scorpio is a Celestial marksman who will risk his life to He want to be harbinger or immortal being.

He is 18 years old, and often appears as a little handsome Young man with Red ruby eyes and platinum blonde hair.

Attributes

3 Brawn

5 Dexterity

3 Perception

2 Charisma

3 Intelligence

4 Wits


Abilities

3 Athletics

0 Brawl

0 Crafts

0 Drive

5 Firearms

0 Legerdemain

0 Melee

0 Performance

3 Stealth

0 Survival

0 Academics

3 Alertness

0 Animals

0 Influence

2 Investigation

0 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Ouch

Battle Scars

(Scorpio has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Capture
Near-Death Experience

Traumas

(Scorpio has no Traumas)


Source


Assets And Liabilities

Assets
+2 Stockpile: In any given downtime, you may obtain three items from your stockpile.
Stockpile Type: Rifles
+0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
Liabilities
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
-1 Prey Exclusion: If you ever harm or kill a member of the specified class, make a Trauma roll.
Excluded Prey: Scorpions
-1 Defective Sense: All Perception rolls relying on that sense are +2 Difficulty. Can choose either sight, hearing, or smell.
Affected Sense: Taste

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Combat winter coat
  • Reinforced (clothing)
  • Wallet
  • phone
  • Combat knife
  • pistol
  • high voltage taser

    In Bag

  • heavy winter Clothes

  • gas mask
  • sniper with 2 magazine
  • Compound bow
  • arrows x10
  • Snow equipment
  • stun arrows x4
  • Rifle with 3 magazines
  • food and water for 3 days
  • high-voltage stungun x2
  • grenades x2
  • first aid kit
  • ropes and duck tape
  • Explorer flashlight with two batteries
  • 1 magazine of incendiary rounds for sinper and rifle
  • Handheld blowtorch
  • small heater with extra fuel
  • heat vision equipment
  • nitrogen grenade x2

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

4 Victories - 0 Losses
Remaining: 1 Exp. (Earned: 166 - Spent: 165)

21 Feb 2021

  • -6: Exp: Firearms raised from 3 to 4
  • -3: Exp: purchased asset Acute Sense (Sight)

23 Feb 2021

  • +12: Exp: Perception lowered from 4 to 3
  • -16: Exp: Dexterity raised from 4 to 5
  • +3: Exp: took liability Defective Sense (Taste)

25 Feb 2021

26 Feb 2021

  • -8: Exp: Investigation raised from 0 to 3
  • +6: Exp: Athletics lowered from 4 to 3
  • +3: Exp: took liability Prey Exclusion (Scorpions)

27 Feb 2021

04 Mar 2021

  • -36: Exp: Intelligence raised from 2 to 5
  • -0: Exp: purchased asset Imbued
  • -2: Exp: Source raised from 1 to 2
  • +36: Exp: Intelligence lowered from 5 to 2
  • +2: Exp: Source lowered from 2 to 1
  • The lab in the Snow - Victory

    Was Detained for murder

    Gift spent on revising power: Hands
  • +4 Exp. from winning The lab in the Snow

05 Mar 2021

  • -4: Exp: Melee raised from 0 to 2
  • +6: Exp: took liability Vengeful
  • -6: Exp: Source raised from 1 to 3

15 Mar 2021

17 Mar 2021

  • -8: Exp: Intelligence raised from 2 to 3
  • +4: Exp: Investigation lowered from 3 to 2
  • +4: Exp: Source lowered from 3 to 2

27 Mar 2021

Gifts and Improvements

Gift / Reward History