Scorpio does not have a home World despite completing 5 Games. They should not play in any Games until they have a home.
Scorpio has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 5
They can only play in Games in their home World until that's where the majority of their Games have taken place.
A 4-Victory Novice Contractor played by starkill as a Free Agent
He is 18 years old, and often appears as a little handsome Young man with Red ruby eyes and platinum blonde hair.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Shooting magic bullet with black hole like Powers
Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Dexterity + Firearms6. The target may defend by rolling Dexterity + Athletics, Difficulty 6. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 2.The target's Armor is Reduced to 1/2, rounded up.
After his hands removed he got hands with help of Celestia power
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
He got cyber body with help form harbinger how nice
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Through experience he learn to use his guns with proficiency
Passive, always in effect. Attacks with firearms will do +2 more damage. The target's Armor is Fully Effective.
Move in unbelievable ways walk on walls ceilings water even quicksand
Spend an Action and Exert your Mind to activate. You may move as if you were in normal conditions while you are [[type-of-movement]]; lasts one hour. You move at half of your normal speed for the duration.
high voltage taser
heavy winter Clothes
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
4 Victories - 0 Losses
Remaining: 1 Exp. (Earned: 166 - Spent: 165)
A good shot
Took a few bullets and almost died