Emily
Guns, Glory and your mom.

A Newbie Contractor played by Tranks_300 as a Free Agent

This character is dead. RIP

Shot, stabbed, and blown up

Emily is a Badass punk hired gun. who will risk her life to avenge her father..

She is 11 years old, and often appears as young woman..

Attributes

Brawn

4

Charisma

2

Dexterity

5

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Emily is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Emily has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure

Traumas

(Emily has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

Loose Ends

Dark Secret: Father is Derrick Einstein

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • 2 arrows
  • Bows
  • Airpods Pro
  • throwing knives
  • Clothes
  • Wallet
  • Keys
  • flask of tears
  • Rugged no-metal belt that can be used as a pair * of nunchucks
  • Gas Mask
  • Kevlar Armour
  • Lighter
  • M9
  • Glock
  • 2 Magnums
  • Flask of Water
  • Beef Jerky

    In Bag

  • Oxygen canister

  • Census-taker's liver *
  • Fava Beans
  • Chianti
  • extra clothes
  • Whiskey
  • Bag of Guns
  • ciggarettes
  • Ballistic Armour
  • first aid kit
  • weed
  • Weed Gummy Bears
  • Pain killers
  • Sleeping Pills
  • cocaine
  • Rat poison
  • Awaking pills
  • Arnie's femur
  • Arnies Liver, Heart and Lungs
  • Arnies skull
  • Secert note From Derrick
  • Note if she dies.
  • Vape
  • Dawkins Inc. Contact chip

In gun bag

  • AK-74
  • AK-47
  • AN-94
  • Tranqulizer
  • M-16
  • Barret .50 Cal
  • Dual Katana's
  • Smoke Gernade
  • Flash Gernade
  • Dual Kodachi's
  • Gernade Launcher
  • Knife
  • TENT
  • Binoculars
  • RPG
  • Silenced Guns
  • Airpods pro
  • 10 flashbangs
  • 10 knockout gas gernades
  • Baseball bat
  • Tool kit
  • 30 feet of rope
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 6 (Earned: 150 - Spent: 144)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Emily has not written in her journal yet.

Moves

Emily has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+1 Ambidextrous
+1 Beautiful
+2 Focused
+4 Jack of All Trades

Liabilities

-1 Prey Exclusion
Excluded Prey: Old men
-1 Dark Secret
Secret: Father is Derrick Einstein
-1 Illiterate
-1 Deep Sleeper
-2 Short
-3 Underage