Micheal
WITH THE GREAT METEOR FIST!

A Novice Contractor played by Tranks_300 as a Free Agent

This character is dead. RIP

Micheal is a Boxer who will risk his life to become the greatest boxer.

He is 28 years old, and often appears as a man in a leather brown jacket and blue jeans..

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Micheal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Tattoo to protect him.
  • Body 7

    Penalty

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Anguish
    Failure

    Traumas

    (Micheal has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Nightmares: The death of his best friend and having to kill his reanimated corpse Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys
    • Marine Dog tags
    • Protein shake
    • Hand wraps
    • Thermal Underwear
    • Hatchet
    • Parka
    • Large Pants
    • Boots
    • Poofy Hat
    • Gold chain from his mom.
    • Wedding ring
    • Tim's boots
    • 2 Gun in holster
    • Military Back pack.
    • Pole-arm axe on back

    In Bag

    • Boxing gloves
    • Back up thermal underwear
    • Back up clothes
    • Two large bottles of whiskey
    • two bottles Aged Scotch
    • 6 pack of beer
    • Knives
    • flask of tears
    • Nunchucks
    • Protein shake
    • Hand wrap tape
    • 50 feet of rope
    • Ten feet of chain
    • Rubber gloves
    • First-aid kit
    • Rain boots
    • Brass Knuckles
    • Oxygen canister
    • Census-taker's liver
    • Picture of his marine squad
    • Large Water Bottle
    • 30 bucks
    • Brass Knuckles in pocket
    • Fava Beans
    • Large canister of water
    • 1000w Flashlight
    • Back up untraceable phone
    • Chianti
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    0 Victories - 1 Failure
    Remaining Exp: 7 (Earned: 152 - Spent: 145)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Micheal has not written in his journal yet.

    Moves

    Micheal has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    +4 Jack of All Trades
    +5 Gifted

    Liabilities

    -1 Nightmares
    Subject: The death of his best friend and having to kill his reanimated corpse