Jules
damn it all to hell

A 20-Victory Seasoned Contractor played by loroman1211 in Pilos

Jules is a Thief who will risk his life to Steal the most prescious item in the world.

He is 60 years old, and often appears as a greying man who has done hard time.

Jules lives in Pilos, a World much like our own.. for now.

His journal, A Theif's Tale, has 44 entries.

Attributes

Brawn

4

Charisma

4

Dexterity

5

Intellect

3

Perception

4

Abilities

2 Alertness

2 Animals

4 Athletics

1 Brawl

2 Crafts

1 Culture

1 Drive

5 Firearms

2 Influence

2 Investigation

4 Legerdemain

1 Medicine

2 Melee

3 Occult

2 Performance

0 Science

3 Stealth

2 Survival

1 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jules is unharmed)


Battle Scars

  • Safecracker: +2 to Lockpicking by Connor Inks
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Torture
    Betrayal

    Traumas

  • Fear of Death

  • Darkness


    Assets And Liabilities

    Assets
    +2 Stockpile: In any given downtime, you may obtain three items from your stockpile.
    Stockpile Type: gear for theivery
    +5 Charmed Existence: You may reroll a single botched roll once per game.
    +2 Contacts: You have readily available access to your contact.
    Contact: Underworld group
    +4 Rich: You have access to $1,000,000 (or equivalent currency) per Game. Note that moving vast sums of money quickly or discreetly is not always possible.
    +0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Hearing
    +4 Daredevil: You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    +5 Iron Will: Any attempt to control your thoughts or actions suffers a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Possession and Suggestion Effects.
    +2 Contacts: You have readily available access to your contact.
    Contact: Prison system
    +5 Arsenal: In any given downtime, you may obtain three items from your arsenal.
    Arsenal Type: Military
    +0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).

    Conditions

    Circumstances

    Essential Saltes Ritual
    Spell: Insight of Thoth/Augury successful roll will produce an answer to a single question- It will not be crystal clear, though if interpreted accurately it will be helpful. Anything from an image of a foreign place or someones face, or perhaps a enigmatic phrase or sentence. Sacrifice a living creature on solid stone, while making a droning, vaguely incantation (reminiscent of buddhism the 'Oooohhhhmmm Uuuhhhhhn Oooohhhhmmm" sort of chant that resonates uncomfortably in peoples ears). After chanting over the creature for five minutes, their heart must be pierced in a single blow. Upon death, make a roll, difficulty 12-(1/2 the target's mind)
    Summon Nephthys Requires a built image of the goddess Nephthys, of unforged material (stone, pounded metal, etc), of significant expense to the caster.
    Voice of Ra You will add the successes you got for this spell to any influence or performance rolls you make, and +1 to all other CHA rolls. If you have the target or targets full attention for at least 10 minutes, you affect them as suggestion- You cannot direct them to act any specific way, but they will believe what you say as 100% the truth. (They get a mind roll diff 7 to resist, though it is concealed. People who pass are unlikely to notice anything out of the ordinary.) Cast Time: 2 hours Materials Needed: None significant (herbal incense must be burned and chanted over) Roll: Int + Occult, roll trauma, and expend two source. For 24 hours, people will perceive you as having the attractiveness of a God, and tend to hang on your every word.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys compass 10,000 cash shovel Hand gun lighter flip phone lock pick Reinforced Clothing(armor) black pants, white shirt, black shoes treats for animals, flashlight, four flares stungun, small gun, smoke bomb(3), hearing aides, red necklace protects against ghouls

    Transportation Plane and helicopter with pilot, Two cars Cash on hand from unspent last game 2,650,000+ 1,000,000 from Mary

    Egyptian Fertility scrolls Garbage Truck Business.

    In Bag

    pen and paper rain gear Generator(electric) Beer six pack 6 Flares scooter Gasoline Flamethrower (2) with extra fuel Fire extinguisher (2) Fire Blanket Net for large animals(Bear) inflatable boat (4-6 people) lots of rope (200 feet)

    instash - I pull it from darkness/shadows

    Ring of power Gernades Seal of Nephys Ashes of Ming Gwell

    gloves Sat Phone police uniform Sniper rifle Military uniform Health inspector uniform Oxygen Hearing device masks electric pump Heavy winter jacket snow shoes wingsuit knife *rope medical kit, scuba kit hook, suctions cups, repel equipment, and items to cut glass, binoculars, week of rations and water, rock of a golom, chop stick from a ninja

    pillow sleeping bag, small fridge and small AC unit

    Arsenal: Heat detection googles, incendiary round (6), 3 grenades, riffle w/ light, 16oz of c-4

    stuff to apprehend a person.

    Jules has bought farm. He owns a mansion and has a great deal of security. There is plenty of room. Connor is welcome. Edgar is welcome. A small girl live there.


    Artifacts

    Pilos
    Slippers of Doom They are old slippers and can be uncomterable to use No rolll to activate but take a full turn to use and double movement but -1 because of pain

    Biography

    In 2008 the world changed and we had a new president. Many saw hope and opportunity. I saw dollar signs. I found a way to break into the white house and take their dog. Unfortunately I was caught and put away for a few years. It was light security and I was able to still make a living.

    This is what eventually got me. I found a large cache of diamonds and found a fantastic fence that was a complete and utter rat. He turned me in and I had a hard time. 10 years in a federal prison. Nothing but murderers and rapists in the joint . Never have I understood why the government thinks it’s a great idea to put all the most psychotic people in one place. I wasn't doing time for theft, it was called tax evasion. Well more or less punched the man that said I owed a million dollars in taxes. Who pays that much in taxes?! After I got out I started to build up gear from the few diamonds that I kept hidden away to start again without working with horrible people.

    A Theif's Tale

    Latest 3 of 44 entries

    a blessing

    After we were able to finally figure aout a way to get a deal setup with the mobsters I wanted to find a way to find the equipment and those of the godess. These became more of an issue than I thought. In all told theses are sacred items and not easy to catch. I wanted to figure out the best way to go about this. I know that these people are not the best to deal with so what I needed to do was create a distraction. This was know easy task. I brought Moon along with me as back up she had plenty of good ideas and was able to get there attention while we tried out best to make a distraction.

     

    My plan was simple make a relica of the shoes and replace them with fakes. We ordered up a party and did a free money event and place ballon everywhere. I found a large problem with the shoes as there were attached to a wire and there were on some meachanism. This added to the other issues as there gaurds every where. I had no idea how to work the device so I took some time and prayed to her so that she would give me strength. The goddess had told me about a remote that I look to find and use to trun it off. I became the night and moved quirlty into the security room. I waited until it was my chance and then took the remote.

     

    Once that was done I was able to easily switch out the item. This made things much easier. However after some investigation I found the tracker and put that back with the otehr shoes. We left and then I had to deal with the those aliens....

    Time Keeps on Slipping

    Chama needed some help finding his bag I spent some time looking around trying and looking to find out what honestly happened to his stuff. After a while we could not find anything. This was the true problem and I wanted to spend ore time with him but he seemed annoyed with riding in the chopper and the brunch caviar the butler served so we went on out way.

     

    My next little adventure was more of a problem. I have always hated the prision system and its lack of reform. They have no idea what they are doing to these people. Really that only make better ciriminals. I should know. I learned more about getting away with crime than any skills set. Sure they tried and did a wood shop but mostly we just made shanks.

    The current family wanted to have a word with me. I saw that we had a connection with them and wanted to see if I could make a better connection and solve a few problems. I have a few of my guys in prison and they are doing there time and there familes are comterable but there have been a few squirmishes that I have not been comfterable with. I want them to have protection and to be able to move product and make some money in there while helping out the family. I have offered to help them with transportation as needed to give them more discrection.

     

    They did make an offer that was interesting if I can get there competioin off the docks then I could use that for a bas of operaations. That would help with my operation as I would have to pay less people to look the other way.

     

    And now onto Cario...

    Radiation

    I ran into my first problem with radiation. The meds first taste horrible. I finally was able to get back home. In that time we had our games. That was a fun time we had many people show up and enjoyed the fastivites we were able to get something going. I wish we could have gotten more people to come and enjoy the party but I belive that most people could have not gotten there due to the lack of portals and living in a different world or what have you.

     

    So first up was the fastest contractor these folks were fast! We had many people enter the contest and try it was intesting to see who was the actual fastest. Connor gave it his best and was very quick. Later at night it was a few people with Benny. Now that one can run he was on the other side of the property before I could say or do anything. It was as fast as you could get.

     

    It was great having Keith play some music he was quite charming. Next was the eating contest which Edgar tried to show me up. But I guess it was what was needed. I did won and had to chew on some bones. That was hard on my teeth. We had some other things go on but not much else.

     

    It was of note that we needed to figure that the part was quite a sucess. I was quite proud of what we did and hope to do it again.


    Timeline

    20 Victories - 5 Losses
    Remaining: 5 Exp. (Earned: 342 - Spent: 337)

    04 Mar 2021

    07 Mar 2021

    14 Mar 2021

    16 Mar 2021

    19 Mar 2021

    • +4 Exp. from GMing Scenario for Into the Deep
    • -2: Exp: Survival raised from 1 to 2
    • -2: Exp: Crafts raised from 0 to 1

    27 Mar 2021

    • +4 Exp. from GMing Scenario for 99 ways to die
    • -2: Exp: Crafts raised from 1 to 2
    • -2: Exp: Athletics raised from 1 to 2

    04 Apr 2021

    • +4 Exp. from GMing Scenario for Kill General Vargas

    08 Apr 2021

    09 Apr 2021

    10 Apr 2021

    17 Apr 2021

    • +4 Exp. from GMing Scenario for Adventuuuuure!
    • -2: Exp: Drive raised from 0 to 1
    • -4: Exp: Athletics raised from 2 to 3

    25 Apr 2021

    • +1 Exp. from writing a journal

    26 Apr 2021

    • -8: Exp: Brawn raised from 2 to 3
    • -12: Exp: Brawn raised from 3 to 4
    • +20: Exp: Brawn lowered from 4 to 2

    27 Apr 2021

    28 Apr 2021

    29 Apr 2021

    • +4 Exp. from GMing Scenario for Deathrace 3000
    • +3: Exp: removed asset Ambidextrous
    • -6: Exp: purchased asset Tough
    • -8: Exp: Brawn raised from 2 to 3

    30 Apr 2021

    • +1 Exp. from writing a journal
    • -9: Exp: purchased asset Wealthy
    • +3: Exp: took liability Nightmares
    • +6: Exp: took liability Vengeful
    • +9: Exp: removed asset Wealthy
    • -3: Exp: removed liability Nightmares
    • -6: Exp: removed liability Vengeful

    02 May 2021

    • +4 Exp. from GMing Scenario for Deathrace 3000

    10 May 2021

    • -9: Exp: purchased asset Wealthy
    • +1 Exp. from writing a journal
    • Traitor! - Victory

      Finally pulled the trigger

      Gift spent on new power: Badge and paper
    • +4 Exp. from winning Traitor!
    • -0: Exp: removed Limit Murder
    • -0: Exp: took Limit Betrayal

    11 May 2021

    • +1 Exp. from writing a journal

    12 May 2021

    • +1 Exp. from writing a journal
    • -6: Exp: purchased asset Contacts (Underworld group)

    14 May 2021

    15 May 2021

    • +1 Exp. from writing a journal
    • -4: Exp: Animals raised from 2 to 3
    • +9: Exp: removed asset Wealthy
    • -12: Exp: purchased asset Rich
    • +6: Exp: took liability Vengeful

    16 May 2021

    • +1 Exp. from writing a journal

    18 May 2021

    • +1 Exp. from writing a journal

    22 May 2021

    • +4 Exp. from GMing Auction of doom

    28 May 2021

    • -6: Exp: removed liability Vengeful

    08 Jun 2021

    15 Jun 2021

    17 Jun 2021

    • +1 Exp. from writing a journal

    21 Jun 2021

    • +1 Exp. from writing a journal

    27 Jun 2021

    • +1 Exp. from writing a journal

    28 Jun 2021

    02 Jul 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -0: Exp: purchased asset Imbued

    04 Jul 2021

    • +1 Exp. from writing a journal

    06 Jul 2021

    • +1 Exp. from writing a journal

    07 Jul 2021

    • +3 Exp. Reported a significant bug relating to refunding Journal Improvements
    • -16: Exp: Dexterity raised from 4 to 5
    • -12: Exp: Intellect raised from 3 to 4
    • +12: Exp: Intellect lowered from 4 to 3

    09 Jul 2021

    • +1 Exp. from writing a journal

    10 Jul 2021

    • +1 Exp. from writing a journal

    11 Jul 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    15 Jul 2021

    • +1 Exp. from writing a journal

    26 Jul 2021

    27 Jul 2021

    • -6: Exp: Darkness raised from 3 to 4

    29 Jul 2021

    • +1 Exp. from writing a journal

    31 Jul 2021

    01 Aug 2021

    • +1 Exp. from writing a journal
    • -8: Exp: Firearms raised from 4 to 5

    07 Aug 2021

    08 Aug 2021

    • -3: Exp: purchased asset Acute Sense (Hearing)
    • +1 Exp. from writing a journal
    • -2: Exp: Performance raised from 1 to 2

    10 Aug 2021

    12 Aug 2021

    • -3: Exp: purchased asset Polyglot (Egyptian)
    • +1 Exp. from writing a journal

    18 Aug 2021

    • +4 Exp. from GMing The Painkiller

    22 Aug 2021

    28 Aug 2021

    29 Aug 2021

    • +4 Exp. from GMing Monster Hunt: Unicorn

    30 Aug 2021

    • +4 Exp. from GMing Bombing Run

    31 Aug 2021

    04 Sep 2021

    • +1 Exp. from writing a journal

    06 Sep 2021

    • +1 Exp. from writing a journal

    07 Sep 2021

    • +1 Exp. from writing a journal
    • -15: Exp: purchased asset Iron Will

    16 Sep 2021

    • +4 Exp. from GMing Werewolf Hunt
    • -12: Exp: Brawn raised from 3 to 4
    • +12: Exp: Brawn lowered from 4 to 3

    20 Sep 2021

    • +4 Exp. from GMing Get Tink

    27 Sep 2021

    • +4 Exp. from GMing Time warp
    • -12: Exp: Brawn raised from 3 to 4

    02 Oct 2021

    • +12: Exp: Brawn lowered from 4 to 3
    • -28: Exp: Brawn raised from 3 to 5
    • +16: Exp: Brawn lowered from 5 to 4

    05 Oct 2021

    06 Oct 2021

    • +1 Exp. from writing a journal

    07 Oct 2021

    • +1 Exp. from writing a journal
    • -6: Exp: Athletics raised from 3 to 4

    15 Oct 2021

    • +4 Exp. from GMing Mushroom Hunt

    17 Oct 2021

    • +1 Exp. from writing a journal
    • -2: Exp: Culture raised from 0 to 1

    20 Oct 2021

    21 Oct 2021

    • -4: Exp: Occult raised from 2 to 3

    28 Oct 2021

    • -16: Exp: Brawn raised from 4 to 5
    • +16: Exp: Dexterity lowered from 5 to 4
    • -0: Exp: changed Language of asset Polyglot (from "Egyptian" to "Egyptian, Latin, Arabic")
    • -0: Exp: changed Language of asset Polyglot (from "Egyptian, Latin, Arabic" to "Egyptian, Greek, Arabic")

    30 Oct 2021

    • +4 Exp. from GMing Sanctuary
    • +16: Exp: Brawn lowered from 5 to 4
    • -16: Exp: Dexterity raised from 4 to 5

    05 Nov 2021

    09 Nov 2021

    • -0: Exp: purchased asset Seen Things

    13 Nov 2021

    • -0: Exp: developed Trauma PTSD
    • -0: Exp: developed Trauma PTSD
    • -0: Exp: cured Trauma PTSD
    • -0: Exp: cured Trauma PTSD

    15 Nov 2021

    • +4: Exp: Animals lowered from 3 to 2

    16 Nov 2021

    • +4 Exp. from GMing Scenario for Deathrace 3000

    20 Nov 2021

    • -6: Exp: Legerdemain raised from 3 to 4
    • +1 Exp. from writing a journal

    23 Nov 2021

    • +4 Exp. from GMing Forever Young

    Gifts and Improvements

    Gift / Reward History