Cylia Ambrose does not have a home World. They cannot interact with Contractors on their Downtimes. They must choose a World before their fourth Game.
A 2-Victory Novice Contractor played by Redchigh as a Free Agent
Here lies Cylia Ambrose
Placed in a situation where she had to accuse another to survive, she refused and accepted death.
What was there to fight for, if her friends were so quick to throw her away?
They are 24 years old, and often appears as a smiling woman in a starched silver suit..
Their journal has 1 entry.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Cylia knows mechanical is superior, and has a strong desire to lift those around her to her level.
She rubs her hands and together to collect small amount of the nanites she's made of, then places it in the target, where it absorbs into the skin, and travels through the bloodstream to
the specified location to add
a clump of nanites into the hosts cells, to form the cybernetic enhancement from within the target.
Exert your Mind, choose a living target within Arm's Reach, and spend 15 Minutes warping their form. You must make a roll Int + computers that may be contested by your target (Body roll) provided they are not restrained, unconscious, or incapacitated.
If you are successful, you may change their body in a way that ranges from a mere aesthetic difference to something inconvenient. Alterations cannot cause a dice penalty of more than -2 to any given Action.
Your alteration counts as a new Battle Scar and is affected by Powers that interact with Battle Scars.
Cylia places her hands on the target, and they feel a slight warming sensation spread from- not her hands, but their Mechanized battle scar- throughout their body as the nanites reproduce. Cylia uses her hands to guide the nanites to the proper wound, where they fill in the wound perfectly, then turn to flesh- matching the target.
Exert your Mind and spend 15 Minutes treating a specific Injury on your patient. Roll Intelligence + Technology6 - 2. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and stabilized, and it will heal the rest of the way at its natural rate. Difficulty
This Power is only effective on humanoid creatures, and you cannot target yourself.
You cannot target the same Injury more than once.
Sleeping bag Laptop Larger electrical kkt Medical kit Shotgun Rope Lockpicks Portable Lab kit
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
2 Victories - 0 Losses
Remaining: 1 Exp. (Earned: 159 - Spent: 158)
Happy Mother's Day, RIP