Cylia Ambrose
Let me take a look at that.

A 2-Victory Novice Contractor played by Redchigh as a Free Agent

This character is dead. RIP

Here lies Cylia Ambrose

Placed in a situation where she had to accuse another to survive, she refused and accepted death.
What was there to fight for, if her friends were so quick to throw her away?

Cylia Ambrose is a Synthetic Humanoid who will risk their life to End wars and needless bloodshed, by becoming one with all things..

They are 24 years old, and often appears as a smiling woman in a starched silver suit..

Their journal has 1 entry.

Attributes

2 Brawn

3 Dexterity

3 Perception

2 Charisma

4 Intelligence

2 Wits


Abilities

3 Athletics

0 Brawl

3 Crafts

0 Drive

3 Firearms

3 Legerdemain

0 Melee

0 Performance

0 Stealth

0 Survival

3 Academics

3 Alertness

0 Animals

2 Influence

3 Investigation

3 Medicine

0 Occult

3 Science

5 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cylia Ambrose is unharmed)


Battle Scars

  • Low Light vision from Cybernetic Infrared-Detecting Eye Upgrade from Cylia Ambrose: -2 to perception in direct sunlight"
  • Body 6

    Penalty

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Lifesaver
    Torture

    Traumas

    (Cylia Ambrose has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Vision
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    Liabilities
    -3 Fragile: You must choose four Limits at character creation instead of three.
    -1 Soft-Hearted: You must avoid any situation that involves causing someone physical or emotional pain, unless you succeed a Mind roll at Difficulty 8.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet *9mm Beretta w/ 2 clips *One flavorless oral sedative pill (basically a roofie)
    • Keys
    • Electrical Kit Gas mask Oxob's blood Tori's blood High wattage taser Duct tape

    In Bag

    Sleeping bag Laptop Larger electrical kkt Medical kit Shotgun Rope Lockpicks Portable Lab kit


    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal


    Timeline

    2 Victories - 0 Losses
    Remaining: 1 Exp. (Earned: 159 - Spent: 158)

    02 Mar 2021

    • -12: Exp: Wits raised from 1 to 3
    • -12: Exp: Perception raised from 1 to 3
    • -24: Exp: Intelligence raised from 1 to 4
    • -12: Exp: Dexterity raised from 1 to 3
    • -4: Exp: Charisma raised from 1 to 2
    • -4: Exp: Brawn raised from 1 to 2
    • -8: Exp: Science raised from 0 to 3
    • -8: Exp: Legerdemain raised from 0 to 3
    • -8: Exp: Investigation raised from 0 to 3
    • -8: Exp: Firearms raised from 0 to 3
    • -14: Exp: Technology raised from 0 to 4
    • -14: Exp: Athletics raised from 0 to 4
    • -8: Exp: Alertness raised from 0 to 3
    • -12: Exp: purchased asset Jack of All Trades
    • -6: Exp: purchased asset Cipher
    • +3: Exp: took liability Uncanny Echoes (His skin is reflective, similiar to those performers in the french quarter)
    • +3: Exp: took liability Soft-Hearted
    • -0: Exp: took Limit Lifesaver
    • -0: Exp: took Limit Failure
    • -0: Exp: removed Limit Murder
    • -0: Exp: removed Limit Atrocities

    03 Mar 2021

    • +8: Exp: Wits lowered from 3 to 2
    • -4: Exp: Influence raised from 0 to 2
    • -4: Exp: Drive raised from 0 to 2
    • -8: Exp: Crafts raised from 0 to 3
    • +6: Exp: Athletics lowered from 4 to 3
    • -8: Exp: Academics raised from 0 to 3
    • +12: Exp: removed asset Jack of All Trades
    • -6: Exp: purchased asset Concentration
    • -3: Exp: removed liability Uncanny Echoes (His skin is reflective, similiar to those performers in the french quarter)
    • -3: Exp: purchased asset Ambidextrous
    • +9: Exp: took liability Fragile
    • -0: Exp: took Limit Betrayal

    20 Mar 2021

    • -8: Exp: Medicine raised from 0 to 3
    • +4: Exp: Drive lowered from 2 to 0
    • +6: Exp: removed asset Cipher

    25 Mar 2021

    • -3: Exp: purchased asset Acute Sense (Vision)
    • +3: Exp: removed asset Ambidextrous

    02 Apr 2021

    25 Apr 2021

    26 Apr 2021

    • -8: Exp: Technology raised from 4 to 5

    27 Apr 2021

    • +1 Exp. from writing a journal
    • -3: Exp: therapy for Trauma Paranoia of the Secret Service

    10 May 2021

    Gifts and Improvements

    Gift / Reward History