Gov. Tsu-Wang
All Hail Squidward

A 7-Victory Novice Contractor played by Tranks_300 as a Free Agent

Gov. Tsu-Wang is a Octopus god worshipper who will risk his life to worship his Octopus god.

He is 42 years old, and often appears as a man in a suit.

His journal, Governers Special Journl, has 1 entry.













2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Legerdemain

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Gov. Tsu-Wang is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Gov. Tsu-Wang has no Battle Scars)

Body 8


6 Mind





  • Rolls mind to attack aquatic creatures

  • Source

    Assets And Liabilities

    +1 Cipher: All attempts to find your digital footprint are rolled at a +1 difficulty with -2 dice.
    +3 Wealthy: You have access to $100,000 (or equivalent currency) per Game.
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Mandrin
    +0 True Grit: Please remove it from your Contractors or you will be stuck with it forever.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
    +5 Gifted: Start with one Gift.
    -3 Treacherous Curse: The curse must be defined at character creation and must be specific in nature. It cannot be easily dispelled.
    Curse: One day, while on a trip to Japan he entered a Temple with his family, he didn't worship or give offering offending the gods. HE was punished and had to give his soul to stay a live. He then has no morals other then what the gods say. The moral rules are: Those that believe in no god, are lower then you. You have to punish them. If Someone speaks against the Japanese Deities you have to punish them. Any who does injustice you must slaughter.
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: As of recently, his empire fell and he is a wanted criminal. He still has his money through contacts.
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).


    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.


    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Max Encumbrance: 0 pounds.

    On Person

    • Umbrella
    • Clothes
    • Wallet
    • Keys
    • 5 small containers of blood (Blood Vile)
    • Tazers x2
    • flask of tears
    • Colt m1911 with two mags
    • Scale tipper
    • Shard of the tentacle god (ring on his finger)

    In Bag

    • 1,000,000 USD bucks
    • Silver Brass Knuckles
    • Fava Beans
    • Machette
    • 10 government level tickets to Bejing
    • Katana with octopus skin on the handle
    • Large canister of water
    • Pen
    • 1000w Flashlight
    • Ipod with Chinese rap
    • 2 Back up untraceable phone
    • Fuckton of cheez-its

    Front seat of Toyota Pickup truck

    • Oxygen canister
    • Milk
    • 5 cans of body spray
    • Back up thermal underwear
    • Back up clothes
    • Two large bottles of whiskey
    • two bottles Aged Scotch
    • 6 pack of beer

      Back seat of Toyota Pickup truck

    • Knives

    • notebook
    • flask of tears
    • Nunchucks
    • Remote explosives 10
    • Protein shake
    • Dead man's vest/trigger.
    • Hand wrap tape

      Trunk of Toyota Pickup truck

    • 50 feet of rope

    • 25 Containers of blood (Blood Viles)
    • Ten feet of chain
    • Rubber gloves
    • First-aid kit
    • Rain boots
    • Brass Knuckles
    • Oxygen canister
    • Census-taker's liver
    • Large Water Bottle
    • Grenades x 4
    • Grenades duct taped to smoke bombs
    • Ammo Crate (3 Pistol mags, 1 Rifle Mag.)
    • Assault-Rifle Magazinesx5
    • Sniper Rifle Magazinesx3
    • Para chute
    (Click to toggle Weapons reference)


    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.

    Contractor Timeline

    7 Victories - 1 Failure
    Remaining: 0 Exp. (Earned: 205 - Spent: 205)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Journal: Governers Special Journl

    Latest 2 of 1 entries

    Bop or Flop?

    After last time I formed a bond with my giver of power, we conqured the lands of Korea, we controll Manchuria and Korea


    After leaving Scotland and landing home. I spoke to my wife and prayed, my tentacles felt weird and I felt a shock in my body I am going to investigate that. Random blood spores appear on my body and I am now the Leader of China. I lead a conquest in serbia and I finally have controll of it. Next is India