Nikita "Widow" Stryker
"Don't pretend to understand me. That's when you get left behind."

A 3-Victory Novice Contractor played by SeedofEntropy as a Free Agent

This character is dead. RIP

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Nikita "Widow" Stryker is a Queen of Death who will risk her life to Gain absolute supremacy and dominion over Death.

She is 24 years old, and often appears as Dressed in all black with a long black leather trench coat littered with sewn in sheaths containing a variety of blades. Long black hair, usually down unless preparing for a fight.

Attributes

4 Brawn

5 Dexterity

3 Perception

3 Charisma

3 Intelligence

3 Wits


Abilities

5 Athletics

3 Biology

0 Brawl

0 Crafts

0 Drive

0 Firearms

5 Knife Fighting

0 Legerdemain

0 Melee

0 Performance

3 Stealth

0 Survival

0 Academics

4 Alertness

0 Animals

0 Influence

3 Investigation

0 Medicine

4 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nikita "Widow" Stryker is unharmed)


Battle Scars

(Nikita "Widow" Stryker has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Torture
Betrayal

Traumas

(Nikita "Widow" Stryker has no Traumas)


Pathos


Assets And Liabilities

Assets
+0 Seen Things: You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
+5 Jaded: Any attempts to sway your emotions are at a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Fascinate and Emotion Control Effects.
Liabilities
-2 Forgetful: You must roll Mind Difficulty 6 in order to remember any details, locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc… If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
-1 Prey Exclusion: If you ever harm or kill a member of the specified class, make a Trauma roll.
Excluded Prey: Children

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • Metal plated goth boots
  • Long black leather jacket with custom sewn knife sheaths throughout.
  • Cell phone
  • portable charger with 12ft cord. (status: Charged)
  • gold wedding ring (Fetter)

In Jacket

  • 2 butcher knives
  • 4 scalpels
  • two wrist sheaths with 5 throwing rods each
  • a make shift wooden knife.
  • 4 bottles of water
  • 3 days rations

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

3 Victories - 0 Losses

Nikita "Widow" Stryker has overspent Experience

Remaining: -72 Exp. (Earned: 166 - Spent: 238)

02 Mar 2021

04 Mar 2021

  • -16: Exp: Dexterity raised from 4 to 5
  • -2: Exp: Performance raised from 0 to 1
  • -14: Exp: Melee raised from 3 to 5

06 Mar 2021

  • -4: Exp: Occult raised from 0 to 2
  • -0: Exp: purchased asset Imbued

08 Mar 2021

  • -4: Exp: Occult raised from 2 to 3
  • -2: Exp: Drive raised from 0 to 1
  • -4: Exp: Athletics raised from 2 to 3
  • -2: Exp: Alertness raised from 1 to 2

12 Mar 2021

29 Mar 2021

30 Mar 2021

  • -8: Exp: Charisma raised from 2 to 3
  • +6: Exp: Occult lowered from 4 to 3
  • +4 Exp. from winning Sanctuary
  • -3: Exp: removed liability Shy

03 Apr 2021

14 Aug 2021

  • -8: Exp: Intelligence raised from 2 to 3
  • -12: Exp: Charisma raised from 3 to 4
  • -14: Exp: Biology raised from 0 to 4
  • -10: Exp: Stealth raised from 2 to 4
  • +2: Exp: Performance lowered from 1 to 0
  • -6: Exp: Occult raised from 3 to 4
  • +2: Exp: Legerdemain lowered from 1 to 0
  • -10: Exp: Investigation raised from 2 to 4
  • +2: Exp: Drive lowered from 1 to 0
  • -14: Exp: Athletics raised from 3 to 5
  • -10: Exp: Alertness raised from 2 to 4
  • -12: Exp: purchased asset Jack of All Trades
  • +6: Exp: removed asset Concentration
  • -0: Exp: purchased asset Seen Things
  • -6: Exp: removed liability Poor
  • -0: Exp: took Limit Failure
  • -0: Exp: removed Limit Capture
  • +3: Exp: removed asset Contortionist
  • +3: Exp: removed asset Beautiful
  • +12: Exp: Charisma lowered from 4 to 3
  • +15: Exp: removed asset Charmed Existence
  • +6: Exp: took liability Forgetful

18 Aug 2021

  • -6: Exp: Pathos raised from 1 to 3

19 Aug 2021

  • +6: Exp: Biology lowered from 4 to 3
  • +6: Exp: Stealth lowered from 4 to 3
  • +6: Exp: Investigation lowered from 4 to 3
  • -14: Exp: Brawl raised from 0 to 4
  • -12: Exp: Brawn raised from 3 to 4
  • +14: Exp: Brawl lowered from 4 to 0
  • -6: Exp: Pathos raised from 3 to 4
  • -22: Exp: Knife Fighting raised from 0 to 5
  • +22: Exp: Knife fighting lowered from 5 to 0

Gifts and Improvements

Gift / Reward History