He is 35-45 years old, and often appears as a tall man with intense blue eyes, a 5 o'clock shadow, and a blood stained cross around his neck.
Reverend Zebadiah Paine lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
The Reverend's two hand cannons rest easily in his palms. His cold blue eyes glint with excitement at the anticipation of rapturous bloodshed.
Passive, always in effect. Attacks with firearms will do +1 more damage. The target's Armor is Fully Effective.
Bullets tear into the Reverend Paine and his body flares with an unearthly light. The damage seems lessened than you would have imagined from such a brutal onslaught. Depending on the actions taken recently by the Reverend, the color of the light may shift from a bright golden/white glow to an infernal red/black coruscate.
You have 3 Armor, which reduces incoming damage from physical attacks. Armor from multiple sources does not stack. Passive, always in effect.
The revolvers, named Jacob and Esau, after the twin sons of Issac.
They appear as large six chamber, single action revolvers. Both are gray steel with hard maple grips, polished from oils in the Reverend's hands from years of use. Jacob has the inscription: "Be strong in the Lord, and in the power of his might" along the left side of the barrel, down to the receiver. It's brother, Esau, has the inscription: "Blessed be the Lord my strength which teacheth my hands to war" along the right side.
Passive. Always in effect. During a Downtime, you may recover your Revolvers - Jacob & Esau if it was lost or taken, or regenerate it if it was destroyed or damaged beyond repair. You may do this a maximum of Never times.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
2 Victories - 0 Losses
Remaining: 0 Exp. (Earned: 158 - Spent: 158)