Eugene “Doc” Roe
A Cajun Traiteur from the early 1940s

A 5-Victory Novice Contractor played by BOMBSHELL2150 in The Dark Tower

Eugene “Doc” Roe is a World War II Army medic who will risk his life to advance his healing skills, both mundane and supernatural.

He is 24 years old, and often appears as a slender, clean shaven young man in outdated clothing.

Eugene “Doc” Roe lives in The Dark Tower, a World that is the dying heart of the universe; a nexus of doorways to every conceivable reality.

His journal, Eugene Gilbert Roe, has 16 entries.

Attributes

2 Brawn

2 Dexterity

4 Perception

4 Charisma

4 Intelligence

4 Wits


Abilities

2 Athletics

0 Brawl

1 Crafts

1 Drive

2 Firearms

0 Legerdemain

0 Melee

0 Performance

0 Stealth

2 Survival

2 Academics

3 Alertness

0 Animals

4 Influence

1 Investigation

5 Medicine

2 Occult

2 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
fire

Battle Scars

  • +1 difficulty for any sort of reaching, climbing, or dangling- anything that puts strain on right arm
  • Purple Star Fortune
  • missing middle finger - right hand
  • Body 6

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Lifesaver

    Traumas

  • fear of flying
  • paranoia of betrayal
  • fear of being cloned
  • scared of similar looking people

  • l'affinité


    Assets And Liabilities

    Assets
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: German
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: French
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    Liabilities
    -1 Soft-Hearted: You must avoid any situation that involves causing someone physical or emotional pain, unless you succeed a Mind roll at Difficulty 8.
    -3 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    The Dark Tower
    Traumas No Mind Reduction from Traumas

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Gris-Gris Bag
    • Wallet /w ID, SS#, $239US
    • Passport

    In army surplus duffel bag

    • First Responder first aid kit (60 Bandages Assorted, 25 BZK Towelettes, 8 Iodine Swab Sticks,1 Bacitracin, 6 Antimicrobial Hand Wipes, 3 Cold Packs,1 Eyewash, 3 Eye Pads, 1 Tape 10 yds., 1 Scissors, 1 Stethoscope & BP Cuff, 1 Penlight, 2 CPR Microshields, 1 Bulb Syringe, 3 Bio-Waste Bags, 1 Rescue Blanket, 10 Gloves)
    • Medication (emergency/life saving medications commonly found in ambulances and first aid stations)
    • MREs (4 assorted 24 hour meals. dinner menu)
    • Camelbak waterskin (3 liter)
    • Leatherman Multi-Tool
    • Green Wool Blanket
    • Survival Tool (combination spade/hatchet/pick/saw)
    • small green tarp

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    Eugene Gilbert Roe

    Latest 3 of 16 entries

    See no Evil part 2

    I write this journal entry as I sit on a bus headed for New York, New York. I made up my mind and the dreams and nightmares I've been experiencing have been growing stronger. There must be something to this vacant lot and rose. There must also be something to this horrible mansion full of doors. I know they're near each other, but I also know deep down they're not from the same source. The vacant lot and especially the rose fills me with wonder and calm. Like sitting on the lap of God while he reads to you from the bible. The mansion reminds me of Flagg. Horrible, but useful in it's own demented, terrible way. After I arrive, I'll need to start looking for these places.

     

    I've been told that Manhattan is extremely expensive to live in and that I need to find work quickly. And that I might have to take up residence nearby first. Somewhere cheaper. Possibly even New Jersey, but I hope to avoid that. My friend told me before I left that if there was anywhere in the world you could get lost in, and stay lost in, it's Manhattan. There are people there who live on the streets who have no government numbers and go their entire lives hiding in plain sight. I found this remark from my friend strange.

     

    But for now, it's the beginning of a journey. One with no known ending and one that takes place in a brand new world, far from the familiar bayous and avenues that I've known.

    See no Evil part 1

    I was on my lunch break eating a sandwich that my friend brought me, the one I'd spoken of earlier in regards to Manhattan, along with a brochure she found. Perhaps I remind her of a lost dog or a charity case, because she always seems eager to help when I need it. Reading the brochure with was titled simply 'Manhattan!', I learned of all the many wonders that modern New York had to offer. I had been there once on leave, prior to shipping off to England and what I remembered seems an entirely different city from this. But while I was pondering this, a figure across the street demanded my attention. While wearing a strange black cloak, he nevertheless had the face of the creature I had come to know as Flagg. That creature unmans me, I'm sorry to say. But I can't imagine any who he wouldn't have that affect on. Or perhaps, I simply would never want to meet such a person.

     

    He entered a palm reader's shop across the street from the garage where the ambulance buses are kept and without thinking I dropped the brochure and half eaten sandwich and followed. I'll spare the details of the encounter with that creature as I fear my mind has blocked most of the pertinents. I primarily just remember the disgusting touch of his hands on my palms. But the part I'll include is a letter asking me to escort a man named Bradley via airplane. I agreed and was dumped unceremoniously through a hole in the floor where I fell some ways landing in a concrete parking lot somewhere outside San Francisco.

     

    There, I met two individuals, a poor dullard by the name of Walter who had been dragged through time much as I had six months before. And a modern girl called Amy, whose full name sounded foreign and reminded me of a flower. We met Bradley in a darkened hotel room and discovered he was not a man, but a large dog. We rushed from there to the airport where I learned that modern air travel is a good deal more complicated than it once was. Something about some distant September had made everyone fearful of planes and arabs. It started to appear that Bradley was not a normal dog in the airport but something of a creature that consumed blood and flesh. Luckily Walter was a strong farm boy and seemed to have taken a liking to the dog.

     

    In flight, things became more problematic with Bradley requiring feedings of blood. The girl Amy was bleeding herself into a small cup and feeding it to the dog which seemed to be working at first. Then Walter made the mistake of feeding it his own blood which made the beast go feral. It took the well-intentioned dullards foot off as quickly as a mortar shell and the religious missionaries seated in front of them helped spread hysteria. Luckily I was able to get my belt around Walter's calf as a tourniquet and closed his wound up best as I was able. After that, we had an oriental lady with a sword made of smoke try to kill Bradley, not to say I can blame her. It was when she decided that Amy was also a target worthy of her that I needed to become more fully involved. Then two police men who seemed desperate to control the system via gunfire showed up and needed to be incapacited before their trigger-happiness put more innocents in danger. Bradley ended up killing the oriental woman, for which I blame myself for interfering, but no one else died during that flight.

     

    Upon landing, I was questioned and released by the police who surrounded the plane, but I suppose because I didn't attack anyone, they didn't consider me responsible for the incident. Amy and Walter were not so lucky and they were taken into custody. Bradley was reunited with his owner, new or former, and the police didn't seem at all concerned with him.

    Consensus part 2

    I've been thinking about New York lately. Having dreams about it. Manhattan, specifically. I keep dreaming about a vacant lot and a rose. And then I'll have nightmares about a house full of doors that's haunted. I can't go there yet I know. It's not time, but soon. I know that in my bones and know it as well as my face in a mirror. I can't quite explain it. I mentioned these dreams to one of my coworkers, an older black woman who had lived there when she was younger. She brought me a travel pamphlet for Manhattan and said if I keep having dreams about it, I should go visit. I seem like a local to her, with my accent, so she assumes I would probably never move away from here. And before and during the war, she would have been right. I never had any ambitions beyond getting back home to Bayou Chene and being with my family. Marrying some girl I met at church. Working my own piece of land with her and our children. But then the war happened. Then Flagg happened. And now I'm here in a Louisiana I don't recognize, in a time I don't recognize. My home destroyed completely by flooding about a decade after Easy shipped out to England to run drills for the invasion. What they call now D-Day. My family long dead. Children, grandchildren, great-grandchildren of the people I knew left in their place. People I'm related to by blood, but who I've never met before, who have never met me. And have probably assumed me dead in Belgium many years ago. Assuming they even knew about me at all. Some would say such revelations would make them feel free. Unattached. Free to do what they wanted in life rather than what their limited imaginations from years prior had conjured up. But instead I feel empty and alone. Ungrounded. With nothing left but dreams of Manhattan and a vacant lot, and nightmares of a mansion with too many doors.


    Timeline

    5 Victories - 3 Losses
    Remaining: 0 Exp. (Earned: 190 - Spent: 190)

    06 Mar 2021

    • -0: Exp: removed asset Seen Things
    • -3: Exp: purchased asset Polyglot (German)

    08 Mar 2021

    • -0: Exp: developed Trauma placeholder
    • -0: Exp: developed Trauma placeholder 2
    • +4 Exp. from winning Passing the Hours
    • -0: Exp: cured Trauma placeholder
    • -0: Exp: developed Trauma Explosives - Will dive behind cover and try to take someone with him
    • -0: Exp: cured Trauma Explosives - Will dive behind cover and try to take someone with him
    • -0: Exp: developed Trauma Explosives - Will dive behind cover and try to take someone with him if possible

    10 Mar 2021

    • -0: Exp: developed Trauma DESTROY ALL MONSTERS
    • -0: Exp: cured Trauma placeholder 2
    • +2 Exp. from losing The Weirdling Planes of Poldahk
    • -4: Exp: Brawn raised from 1 to 2
    • -2: Exp: Athletics raised from 1 to 2

    19 Mar 2021

    20 Mar 2021

    • -3: Exp: therapy for Trauma DESTROY ALL MONSTERS

    06 Apr 2021

    21 Apr 2021

    10 May 2021

    • +2 Exp. from losing The Black Rites of Luveh-Keraph
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    12 May 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -3: Exp: therapy for Trauma Explosives - Will dive behind cover and try to take someone with him if possible
    • -2: Exp: Science raised from 1 to 2
    • -8: Exp: Influence raised from 4 to 5

    25 Jul 2021

    14 Aug 2021

    15 Aug 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    16 Aug 2021

    • +1 Exp. from writing a journal

    23 Aug 2021

    • -0: Exp: developed Trauma fear of being cloned
    • -0: Exp: developed Trauma scared of similar looking people
    • +4 Exp. from winning Scenario for The Hospital
    • -12: Exp: Intelligence raised from 3 to 4
    • -12: Exp: Perception raised from 3 to 4
    • +16: Exp: Charisma lowered from 5 to 4
    • -2: Exp: Survival raised from 1 to 2
    • +8: Exp: Influence lowered from 5 to 4
    • -4: Exp: Firearms raised from 0 to 2
    • -4: Exp: Alertness raised from 2 to 3
    • -2: Exp: Academics raised from 1 to 2

    Gifts and Improvements

    Gift / Reward History

    Voided Deaths

    You should probably know about these. . .

    • March 9, 2021, 7:29 p.m. - killed by a flying fish