Angel Cooper
*bonk*

A 7-Victory Novice Contractor played by lumiq in World of Darkness

Angel Cooper is a nebulochaotic drug gang enforcer who will risk his life to feed his determination to become his own version of a hero.

He is 23 years old, and often appears as a skinny, scruffy caucasian man with a solid color hoodie and a rune-laden bat.

Angel Cooper lives in World of Darkness, a World of vampires, werewolves and other monsters living among us; hiding in plain sight.

His journal has 1 entry.

Attributes

3 Brawn

3 Dexterity

3 Perception

2 Charisma

4 Intelligence

3 Wits


Abilities

2 Athletics

1 Brawl

2 Crafts

2 Drive

2 Firearms

2 Legerdemain

5 Melee

0 Performance

3 Stealth

3 Survival

1 Academics

3 Alertness

2 Animals

3 Influence

0 Investigation

1 Medicine

1 Occult

0 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Ow

Battle Scars

  • Lost left ring finger to human-faced rats. -1 to all actions employing that hand.
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Torture
    Capture

    Traumas

  • Those dogs look delicious...
  • Permanent Trauma: Terror of Rodents
  • Fear of being buried alive

  • Source


    Assets And Liabilities

    Assets
    +1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +5 Jaded: Any attempts to sway your emotions are at a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Fascinate and Emotion Control Effects.
    Liabilities
    -2 Traumatized: Start with a Trauma that cannot be cured with therapy or Powers.
    Trauma: MDD- Angel has a stash of Prozac he takes a bit too much of every morning he can. This causes him to seem a little too laid back or “gray”. May occasionally cause dizzy spells. Losing access induces panic, irritability, and hopelessness.
    -1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
    Subject: Rat swarms, broken glass, maggots, being chased
    -2 Poor: You begin each game with 1d10 x10 in cash, and will be generally unable to replace equipment, afford transportation, etc.
    -3 Gullible: You are at +2 difficulty to tell or detect any lies. Even when rolling is not involved, you must role-play this Liability.

    Conditions

    Circumstances

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Kevlar
    • Wallet (Crumpled Get out of Jail Free card)
    • Leatherman tool
    • Phone from Bill Brenner- on a family plan!
    • Red pens

    In Bag

    • Change of clothes
    • Flashlight
    • Lighter
    • Pillowcase
    • Used bullet casings
    • Gray plastic water bottle (full)
    • Empty USBs
    • Plastic bags
    • Earbuds
    • Hoarded bottles of various antidepressants
    • A sturdy wooden bat, reinforced steel, laden with red pen-scratched runes from various library books (his proudest possession)
    • A little badge with a magnolia that says “Contractor”
    • Red pens
    • Ski mask

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal


    Timeline

    7 Victories - 2 Losses
    Remaining: 5 Exp. (Earned: 187 - Spent: 182)

    09 Mar 2021

    • +6: Exp: Occult lowered from 3 to 1
    • -2: Exp: Technology raised from 0 to 1
    • -4: Exp: Academics raised from 0 to 2

    14 Mar 2021

    30 Mar 2021

    • -0: Exp: developed Trauma Those dogs look delicious...

    31 Mar 2021

    03 Apr 2021

    08 Apr 2021

    09 Apr 2021

    • +2: Exp: Medicine lowered from 2 to 1
    • -4: Exp: Influence raised from 0 to 2

    10 Apr 2021

    12 Apr 2021

    13 Apr 2021

    • -4: Exp: Stealth raised from 2 to 3
    • -2: Exp: Drive raised from 1 to 2

    20 Apr 2021

    03 May 2021

    • -2: Exp: Crafts raised from 1 to 2
    • -2: Exp: Source raised from 1 to 2

    20 May 2021

    • -0: Exp: changed Trauma of liability Traumatized (from "MDD- Angel has a stash of Prozac he takes a bit too much of every morning he can. This causes him to seem a little too laid back or “gray”. May occasionally cause dizzy spells. Losing access induces panic and hopelessness." to "MDD- Angel has a stash of Prozac he takes a bit too much of every morning he can. This causes him to seem a little too laid back or “gray”. May occasionally cause dizzy spells. Losing access induces panic, irritability, and hopelessness.")
    • +1 Exp. from writing a journal

    01 Aug 2021

    • -4: Exp: Survival raised from 2 to 3
    • +2: Exp: Academics lowered from 2 to 1

    11 Aug 2021

    15 Aug 2021

    • -0: Exp: developed Trauma Fear of Pain

    16 Aug 2021

    • -0: Exp: developed Trauma Permanent Trauma: Terror of Rodents
    • -0: Exp: developed Trauma Fear of being buried alive

    12 Sep 2021

    • -3: Exp: therapy for Trauma Fear of Pain

    13 Sep 2021

    05 Oct 2021

    • -4: Exp: Influence raised from 2 to 3
    • -0: Exp: took Limit Near-Death Experience
    • -0: Exp: removed Limit Injustice

    10 Oct 2021

    • +4 Exp. from GMing An Out of Body Experience
    • -4: Exp: Source raised from 2 to 3

    11 Oct 2021

    Gifts and Improvements

    Character has 1 unspent rewards

    Gift / Reward History