Emanuel Baxter
"People are much easier to break than they think they are."

A 5-Victory Novice Contractor played by BoringIndividual in The Tattered Curtain

Emanuel Baxter is a Sadistic Psychologist who will risk his life to Break the minds of people who think they are above such things just to prove that he can.

He is 29 years old, and often appears as A below average height man with ashy blonde hair, glasses, a grey suit, and a slilvery tie.

Emanuel Baxter lives in The Tattered Curtain, a World where the barriers between universes are beginning to crumble.

Attributes

1 Brawn

3 Dexterity

3 Perception

4 Charisma

4 Intelligence

2 Wits


Abilities

2 Athletics

0 Brawl

0 Crafts

2 Drive

2 Firearms

0 Legerdemain

1 Melee

0 Performance

3 Stealth

0 Survival

4 Academics

2 Alertness

0 Animals

4 Influence

4 Insight

2 Investigation

1 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Lifted by Russian
1
Lifted by Russian

Battle Scars

  • Missing left middle finger
  • Body 6

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Failure
    Near-Death Experience

    Traumas

    (Emanuel Baxter has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +2 Database: You have access to one type of confidential information
    Access to: Mental health records
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Sight
    +1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
    +2 Clear Conscience: You have +2 dice on all Trauma rolls.
    +5 Jaded: Any attempts to sway your emotions are at a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Fascinate and Emotion Control Effects.
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: I purposefully give bad advice to clients, trying to make their lives worse.
    -4 Glass Jaw: Any time you suffer an Injury to your head, you have a 50% chance of being knocked out for 1d10 minutes. Take heart; if your allies abandon you to be eaten by monsters, you won't feel a thing.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    The Tattered Curtain
    (Dr.)Emanuel Baxter Bad luck caused by Fire chicken peck Can give botches a 1-3 times per game, that can be endangering, but cannot kill on it's own

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • A fountain pen
    • An engraved knife
    • A advanced model cell phone

    In Bag

    • Pistol

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    5 Victories - 1 Losses
    Remaining: 8 Exp. (Earned: 176 - Spent: 168)

    08 Mar 2021

    • -6: Exp: purchased asset Database (Mental health records)
    • -0: Exp: changed Secret of liability Dark Secret (from "I stalk people" to "I stalk people and professionally give bad advice to clients")

    19 Mar 2021

      Mushroom Hunt - Victory

      At least he could drive a *little*...

      Gift spent on new power: Uncanny Understanding
    • +4 Exp. from winning Mushroom Hunt
    • +8: Exp: Reading people lowered from 5 to 4
    • -4: Exp: Firearms raised from 0 to 2
    • -2: Exp: Drive raised from 0 to 1
    • -4: Exp: Brawl raised from 0 to 2
    • -2: Exp: Alertness raised from 1 to 2

    22 Mar 2021

    • -4: Exp: Melee raised from 0 to 2
    • +4: Exp: Brawl lowered from 2 to 0

    29 Mar 2021

    • -0: Exp: changed Secret of liability Dark Secret (from "I stalk people and professionally give bad advice to clients" to "I purposefully give bad advice to clients, trying to make their lives worse.")

    06 Apr 2021

    • -14: Exp: Insight raised from 0 to 4
    • +14: Exp: Reading people lowered from 4 to 0
    • +2 Exp. from losing The High Cost of Living

    11 Apr 2021

    15 Apr 2021

    • +2: Exp: Melee lowered from 2 to 1
    • -2: Exp: Drive raised from 1 to 2

    27 Apr 2021

    • -2: Exp: Medicine raised from 0 to 1

    02 Jun 2021

    17 Jul 2021

    • -8: Exp: Dexterity raised from 2 to 3

    30 Jul 2021

    06 Aug 2021

    • -2: Exp: Athletics raised from 0 to 1
    • +4 Exp. from GMing Swamp Romp
    • -2: Exp: Athletics raised from 1 to 2

    09 Aug 2021

    Gifts and Improvements

    Character has 1 unspent rewards

    Gift / Reward History