Emanuel Baxter
"People are much easier to break than they think they are."

A 6-Victory Novice Contractor played by BoringIndividual in The Tattered Curtain

Emanuel Baxter is a Sadistic Psychologist who will risk his life to Break the minds of people who think they are above such things just to prove that he can.

He is 29 years old, and often appears as A below average height man with ashy blonde hair, glasses, a grey suit, and a slilvery tie.

Emanuel Baxter lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble.

Attributes

Brawn

1

Charisma

6

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

2 Culture

1 Drive

1 Firearms

4 Influence

2 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

1 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

4 Insight

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Emanuel Baxter is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing left middle finger
  • Body 6

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Near-Death Experience

    Traumas

    (Emanuel Baxter has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From The Tattered Curtain
    (Dr.)Emanuel Baxter Bad luck caused by Fire chicken peck Can give botches a 1-3 times per game, that can be endangering, but cannot kill on it's own
    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

    Dark Secret: I purposefully give bad advice to clients, trying to make their lives worse.

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • A fountain pen
    • An engraved knife
    • A advanced model cell phone

    In Bag

    • Pistol
    • Water bottle
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    6 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 187 - Spent: 187)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Emanuel Baxter has not written in his journal yet.

    Moves

    Emanuel Baxter has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Tattered Curtain can post Moves for Emanuel Baxter.

    Biography

    From Georgia

    Assets And Liabilities

    Assets

    +1 Pathetic
    +1 Acute Sense
    Sharpened Sense: Sight
    +1 Beautiful
    +2 Clear Conscience
    +5 Jaded

    Liabilities

    -1 Dark Secret
    Secret: I purposefully give bad advice to clients, trying to make their lives worse.
    -4 Glass Jaw