Alexandra Lee does not have a home World despite completing 12 Games. They should not play in any Games until they have a home.
Alexandra Lee has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 12
They can only play in Games in their home World until that's where the majority of their Games have taken place.
A 9-Victory Novice Contractor played by coco as a Free Agent
She is 20 years old, and often appears as A cheerful young woman with near white hair.
Her journal has 1 entry.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Alexandra has a chip implanted in her head that allows access to the internet and other publicly available online tools.
Passive, always in effect. You have access to the functionality of Smartphone, Computer, camera (includes the internet, and other publicly Available software). Note that this covers the functionality of the tools and does not grant you the tools as objects themselves. You cannot use this Power to satisfy the requirements of the Focus Drawback.
Alexandra is very good at reading her opponents in chess, able to gather their next likely moves and the weaknesses it leaves.
Exert your Mind, target an individual within Arm's Reach and spend 2 Rounds examining them. At the end of the cast time roll Intelligence + Investigation6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen. Difficulty
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
Alexandras chip interacts with technology
Spend an Action and target a device within 20 feet. You may now communicate with the technology whether or not it exposes an interface. Concentration must be maintained or the connection will be lost.
This power does not grant new functionality to the device, nor does it grant you any ability to bypass security measures unless the device is already unlocked or logged in. For example, you may use it to control cars that have already been turned on, phones that are unlocked, or access emails on a computer that is already logged in.
Int + Com
Alexandra hacks with her chip.
Exert your Mind and spend 2 Rounds hacking the target. Roll Intelligence + Investigation6, the Difficulty of which is determined by the GM based on the security of the system you are hacking. A bar's point-of-sales system would be Difficulty 5, a major social media site Difficulty 7, and a nuclear reactor is Difficulty 9. Difficulty
If you succeed, you may issue a single command to the system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Power is not usable on sentient or supernatural machines.
The chip detects other technology it can interact with in the area.
Spend an Action and Exert your Mind to detect all Interface-able Objects within 50 feet. Tells whether there is anything in range and gives rough sense of direction, but not location or total number of items. Sense of direction lasts for 1 minute.
Alexandra harnesses the power of the Rook and defends her allies. An incorporeal shield shaped like the front of the rook appears.
Exert your Mind, choose a target within 20 feet, and roll Intelligence + Investigation6 as a Committed Action. If you succeed, the next Outcome + 1 Damage to that target is absorbed by the barrier. The Damage reduction from the Barrier applies before Armor, and is treated like Armor by any effects such as Armor Penetration. Difficulty
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. The Barrier will fall if you are interrupted or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this power again for a minimum of 6 - Wits rounds.
Alexandra learned how to knife fight from the White Ronin!
Passive, always in effect. Attacks with Knives! will do +1 more damage. The target's Armor is Fully Effective.
Bright Pink Tanto
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
9 Victories - 1 Losses
Remaining: 0 Exp. (Earned: 193 - Spent: 193)
Is now besties with Billie Eilish
Destroyed another house with a vehicle.
Girls Gone Wild!
That fingers gonna look and feel funny for a while .. but at least your brain survived
Was very wrong but suffered no consequences for it