Martin Oswald
Reduce, reuse, rethink the decisions that led you here...

A 5-Victory Novice Contractor played by lumiq as a Free Agent

Martin Oswald is a jolly florist who will risk his life to see the Earth flourish and eliminate or stop human threats to it.

He is 44 years old, and often appears as a mildly inconvenienced 5’8” man with a receding hairline, dressed for garden work.

Attributes

3 Brawn

3 Dexterity

2 Perception

3 Charisma

4 Intelligence

3 Wits


Abilities

2 Athletics

4 Brawl

1 Crafts

3 Drive

1 Firearms

2 Legerdemain

2 Melee

0 Performance

1 Stealth

2 Survival

2 Academics

2 Alertness

2 Animals

4 Herbology

1 Influence

2 Investigation

3 Medicine

0 Occult

2 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Barrel ?
2
BRAMBL

Battle Scars

  • Wormwood.
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Near-Death Experience
    Pollution

    Traumas

    (Martin Oswald has no Traumas)


    Radioactivity


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Smell
    +2 Code of Honor: You gain +2 dice to all Mind rolls when acting in accordance with your code or when attempting to avoid situations that might force you to violate your code. You must still roleplay your Code outside of these circumstances.
    Code: Environmentalism

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    The Tattered Curtain
    Mark of Judas A mist curls off of Martin’s body constantly, from a coin he carried that attracts the undead. A low amount of mist emanates from you and grants +2 armor to attacks from the undead.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys

    In Bag ❌

    • 3 very sharp trowels
    • First aid kit
    • Gardener’s gloves
    • Packs of seeds and plant food
    • Metal water bottle (Full)
    • Small biodegradable plastic bags
    • An extendable claw-grabber
    • Flashlight
    • Two days rations

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    5 Victories - 4 Losses
    Remaining: 3 Exp. (Earned: 178 - Spent: 175)

    25 Mar 2021

    31 Mar 2021

    • -2: Exp: Influence raised from 1 to 2
    • -2: Exp: Alertness raised from 1 to 2

    01 Apr 2021

    21 May 2021

    23 May 2021

    • +4: Exp: Melee lowered from 3 to 2
    • +4: Exp: Legerdemain lowered from 3 to 2
    • +2: Exp: Influence lowered from 2 to 1
    • -14: Exp: Brawl raised from 0 to 4

    26 May 2021

    14 Jun 2021

    01 Jul 2021

    25 Jul 2021

    28 Jul 2021

    • -2: Exp: Investigation raised from 1 to 2
    • -2: Exp: Radioactivity raised from 1 to 2

    29 Jul 2021

    31 Jul 2021

    • -2: Exp: Survival raised from 1 to 2
    • -2: Exp: Stealth raised from 0 to 1
    • -2: Exp: Athletics raised from 1 to 2
    • +2 Exp. from losing Da Temple 3(or 4 i forgot)

    Gifts and Improvements

    Gift / Reward History