Nightstalker does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Nightstalker has overspent Experience Remaining: -1 Exp. (Earned: 154 - Spent: 155)
A 1-Victory Novice Contractor played by starkill as a Free Agent
They are 17 years old, and often appears as Young man with Grey hair and blue eye and strong build body.
3 Alertness
0 Animals
4 Athletics
0 Brawl
0 Crafts
0 Culture
0 Drive
0 Firearms
0 Influence
3 Investigation
0 Medicine
0 Melee
0 Occult
0 Performance
0 Science
2 Stealth
0 Survival
0 Technology
0 Thievery
3 Mater of small weapons
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
He shoot edge of antimatter energy cut down anything
Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Dexterity + Athletics6. The target may defend by rolling Brawn + Culture, Difficulty 6. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Reduced to 1/2, rounded up.
Master over small weapons like knife and dagger and small axes or small hidden weapons like throwing knives and axes
Passive, always in effect. Attacks with [[weapon-type]] will do [[additional-damage]] more damage. The target's Armor is Fully Effective.
Dagger
Note book and pen
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.