Nightstalker
Darkness of the Night is my love and aim

A 1-Victory Novice Contractor played by starkill as a Free Agent

This character is dead. RIP

Nightstalker is a Silent night who will risk their life to To be one with the night.

They are 17 years old, and often appears as Young man with Grey hair and blue eye and strong build body.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

3 Mater of small weapons

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nightstalker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Nightstalker has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Nightstalker has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • reinforced clothing
  • Wallet
  • Keys
  • Vile of blood x10
  • iPhone 9 with phone battery
  • Note book and pen
  • Dagger

    In Bag

  • Note book and pen

  • Blanket
    • Oxygen canister
  • pistol with 2 magz
  • rifle with 2 magz
  • flashlight with two batteries
  • food and water for three days
  • high-density alcohol x2
  • harpoon gun with 2 bolts
  • high-voltage teasers gun x3
  • Gas mask
  • Pistol
  • rope and ducttape
  • Vile of blood x20
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: -1 (Earned: 154 - Spent: 155)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Nightstalker has not written in their journal yet.

Moves

Nightstalker has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

+5 Gifted
+1 Acute Sense
Sharpened Sense: Hearing
+1 Acute Sense
Sharpened Sense: Sight
+4 Jack of All Trades

Liabilities

-2 Vengeful
-4 Weak Willed
-1 Defective Sense
Affected Sense: Taste
-1 Uncanny Echoes
Echo: His hand have Strange shadowy matter in full moon day and night
-1 Speech Impediment
-1 Prey Exclusion
Excluded Prey: Kid’s under 8