He is 5 years old, and often appears as a small blonde boy wearing cargo shorts and a white t-shirt, with a red baseball cap and vans.
Little Timmy lives in The Illumination, a setting where videos of the supernatural go viral every day.
His journal has 1 entry.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
A well-loved old Nerf gun can be anything in the mind of a child. In this case, it's just a normal gun.
Passive, always in effect. Attacks with firearms will do [[additional-damage]] more damage. The target's Armor is Fully Effective.
Timmy reaches into his pocket and pulls out a toy. Where did he get it? Who knows, it's his now
Exert your Mind, choose a basic, mundane Object that Fits Inside A Messenger Bag (10 liters), and spend 1 Minute fabricating your object. Roll Charisma + Crafts6, with the Difficulty depending on the specificity of the created item. For example, "shirt" would be difficulty 5, "Police uniform" would be difficulty 9. The roll's outcome determines overall quality and how well the item fits the request. Created object lasts one hour. Difficulty
The GM always has final say over the created object if a specific request is made. Cannot create firearms or explosives.
Timmy flicks a Lego at the target. It lands just perfectly that it gets under their foot, and by the magic of having to step on a Lego, it bypasses every barrier they have. Howling in pain, the target will be forced to curl up on the ground and hold their foot for the duration of the power's extend, all while Timmy laughs in the background.
Choose an Animate target within 300 feet, spend an Action, Exert your Mind, and roll Dexterity + Crafts6, contested by the target rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction. If you succeed, they take a dice penalty equal to your Outcome for 2 rounds. If their total dice penalty from all sources exceeds their Mind, they are instead stunned for 2 rounds and cannot act. Difficulty
Timmy is simply just better at not getting hit as hard, he somehow manages to miraculously miss the brunt of the injury!
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Passive, always in effect.
A small american child wanted to play a game.
He decided to bend reality around him so he could properly play pretend.