Wade Slilson does not have a home World. They cannot interact with Contractors on their Downtimes. They must choose a World before their fourth Game.
Wade Slilson's Power value does not match their spent Gifts! Power Value: 2 Spent Rewards: 3
He is -redacted- years old, and often appears as A man in a mask, suit and bullet proof armor..
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
This Scythe is futuristic. It can turn to a cleaving blade, and a Scythe. The back has a javelin spear tip that can expand into a spear head. It also has a fire release, and can become a Torch.
Passive, always in effect. Attacks with [[weapon-type]] will do +2 more damage. The target's Armor is Reduced to 1/2, rounded up.
Wade becomes a Reaper, fully. His transformation is complete.
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
His Scythe. It can fold back into the Scythe and turn to a bo staff. The bottom is sharp like a Javelin.
Passive. Always in effect. During a Downtime, you may recover your His ultimate Scythe. if it was lost or taken, or regenerate it if it was destroyed or damaged beyond repair. You may do this a maximum of Never times.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
2 Victories - 1 Losses
Remaining: 1 Exp. (Earned: 160 - Spent: 159)
Rode on a cool motorcycle