Wade Slilson
GET OUT OF MY WAY!

A 2-Victory Novice Contractor played by Tranks_300 as a Free Agent

Wade Slilson is a Irish mobster/hired gun who is slowly becoming a skeleton who will risk his life to get rich and rule the world..

He is -redacted- years old, and often appears as A man in a mask, suit and bullet proof armor..

Attributes

4 Brawn

3 Dexterity

2 Perception

2 Charisma

3 Intelligence

2 Wits


Abilities

0 Athletics

2 Brawl

0 Crafts

0 Drive

0 Firearms

0 Legerdemain

5 Melee

0 Performance

0 Stealth

1 Survival

2 Academics

2 Alertness

0 Animals

2 Influence

3 Investigation

0 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Wade Slilson is unharmed)


Battle Scars

  • Kangaroo tatoo legs on his legs
  • Body 7

    Penalty

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Capture
    Near-Death Experience

    Traumas

    (Wade Slilson has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +1 Ambidextrous: You suffer no dice penalties for using the "wrong" hand.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Sight
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Hearing
    +4 Sleepless: You do not require sleep, and any supernatural attempts to put you to sleep are rolled at +2 difficulty.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
    +5 Gifted: Start with one Gift.
    Liabilities
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Motorcycle
    • Ipod with music
    • m1911 pistol
    • Scythe with a retractable blade

    In Bag

    • tommy gun
    • Springfield rifle
    • Dual Kodachi's
    • Knife
    • Cuban cigars
    • Crowbar
    • TENT
    • Binoculars
    • Oxygen canister
    • Census-taker's liver
    • Aged scotch
    • Fava Beans
    • Hand cuffs
    • Lighter
    • Flashlight
    • 10 feet of chain
    • Chianti

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    2 Victories - 1 Losses
    Remaining: 1 Exp. (Earned: 160 - Spent: 159)

    26 Mar 2021

    • +8: Exp: Wits lowered from 3 to 2
    • -4: Exp: Perception raised from 1 to 2
    • -12: Exp: Intelligence raised from 1 to 3
    • -4: Exp: Charisma raised from 1 to 2
    • -4: Exp: Influence raised from 0 to 2
    • +6: Exp: Brawl lowered from 4 to 3
    • +9: Exp: removed asset Wealthy
    • +3: Exp: removed asset Ambidextrous
    • +6: Exp: took liability Poor

    27 Mar 2021

    28 Mar 2021

    • -2: Exp: Survival raised from 0 to 1
    • -8: Exp: Investigation raised from 0 to 3
    • +18: Exp: removed asset Ageless
    • -12: Exp: purchased asset Sleepless
    • +6: Exp: removed asset Database (Criminal Records.)
    • +3: Exp: removed asset Status (Mercenary work/hit men.)
    • -6: Exp: removed liability Notoriety (. Hired out by The USA and the Soviets.)
    • -3: Exp: removed liability Dark Secret (Worked in mercenary work. Was responsible for the death of hundreds of marines in Vietnam.)
    • +4: Exp: Brawl lowered from 3 to 2
    • -4: Exp: Academics raised from 0 to 2
    • +4 Exp. from winning Scenario for Retrieval
    • +12: Exp: removed asset Hard
    • -3: Exp: purchased asset Acute Sense (Hearing)
    • -3: Exp: purchased asset Acute Sense (Sight)
    • -3: Exp: purchased asset Ambidextrous
    • -6: Exp: removed liability Poor

    29 Mar 2021

    Gifts and Improvements

    Gift / Reward History