Nikki has played more Games out of their home World than in it.
Games in home World: 1
Games in other Worlds: 3
They can only play in Games in their home World until that's where the majority of their Games have taken place.
They are ?? years old, and often appears as a custom made Ibanez Iceman.
Nikki lives in World of Darkness, a World of vampires, werewolves and other monsters living among us; hiding in plain sight.
Their journal, Voice Recorder, has 4 entries.
Upon his death in a mage prison, Nikki's consciousness was transferred to his Ibanez Iceman.
Exert your Mind and spend a round transforming into Nikki's Ibanez Iceman. You remain that way for 30 minutes.
If you are damaged while transformed, the damage is realized when the effect ends. If you are damaged before you transform, your inanimate form will appear partially damaged.
Nikki begins singing a song to his target, his volume increasing sharply after 3 seconds to the decibel of a jet engine in their ears. The target of this sonic devastation begins trembling, blood running from their ears, wits and nerves completely shattered.
Spend an Action, Exert your Mind, and choose an Animate target within 45 feet. Make a contested roll of your Charisma + Performance6 against the target's Mind Difficulty 6 as a Free Action. If you succeed, Wits is reduced by one point for a day. You cannot reduce Attributes to zero. Difficulty
Drained attributes are recorded as Battle Scars on the character sheet, and are affected by anything which interacts with Battle Scars.
Over the course of the week, the bullet riddled Ibanez Iceman begins to look like new again.
Someone must be working on it when you're not looking...
Any stabilized Injury heals quickly, reducing its severity by one level each time 1 Day elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
"Oh shit, a guitar!" A man runs up and grasps the pearl-white Ibanez Iceman lovingly. Covetously.
"Oh shit, a vessel!" he hears in his mind along with a chuckle.
Exert your Mind, and roll Charisma + Influence7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you. Difficulty
Minions have the following stats. You have 6 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Attack (difficulty 6): 0
Their attack does (successes to hit + 1) damage.
Nikki's Ibanez Iceman generates sound like it was plugged into a full stack of amps!
Passive, always in effect. You have access to the functionality of Sound Projection (a specific category of Device chosen at Power creation). Note that this covers the functionality of the tools and does not grant you the tools as objects themselves. You cannot use this Power to satisfy the requirements of the Focus Drawback.
This power can only replace mundane tools. As a rule of thumb, this power should not replace more tools than one could carry in a toolchest. It may not replace weapons by default (though certain tools can be used as makeshift weapons with normal effectiveness).
Nikki concentrates to pull himself away from his fetter. It takes a moment like a man trying to pull his boots out of deep mud. A cold vapor about the size of an elongated basketball manifests where he stretches his mind out to, listening and watching all that transpires.
Exert your Mind, choose a target Location within 500 feet, and roll Perception + Influence6 as a Committed Action. You may see (but not hear or use other senses) as if you were standing at that Location for up to Outcome in minutes. You must maintain Concentration to keep up the effect, and you cannot perceive anything locally while the Effect is active. Difficulty
A young man sits down on top of a Marshall 112 combo at Jake's Pawn Shop in a destitute part of Los Angeles. He fishes about on the stained carpet for the quarter inch input of the cable coiled in front of the dirty 1980s-era amp. He plugs it into the jack of the pristine pearl-white Ibanez Iceman. It reminds the kid of something a rockstar from the old days would play. Back when they were still made in Japan and not some lesser shithole. He strums the opening refrain from Stairway to Heaven as any good pawnshop guitarist should. His hand comes down to strum the next chord when he feels a presence swoop down on his mind. Like a Kingfisher slamming into the surface of his mind, he feels another with him. And then he feels nothing.
Nikki strums the second chord of Stairway to Heaven, his long brown hair hanging over his bare chest. He sings quietly, "and the piper's calling you to join him". He unplugs and stands up, Ibanez Iceman hanging around his slim body as if it never belonged anywhere else and walks out. His return to the skinlands announced by the jangle of bells tied around a pawn shop door.
Spend an Action, Exert your Mind, and roll Charisma + Influence6 against a target no farther than Arm's Reach, which they can resist by rolling Mind, Difficulty 6 as a Free Action as a Free Action. Targets that are Incapacitated from Mind damage cannot resist. If you succeed, you possess the target for Outcome in days. Difficulty
You may end the effect with a committed Action as long as you are within Arm's Reach of your body.
During the possession, any rolls that use Brawn or Dexterity use the target's instead of your own. Likewise you assume their physical Assets and Liabilities instead of your own. You do not gain access to the target's Active Powers, memories or skills. You retain access to your Active Powers but not any Passive ones.
If the body you are possessing dies, you die immediately. If the the body you left behind dies, you die when your possession ends.
While possessing if you take an action that violates the target's Limits or attempt self-harm, the target must make a Trauma roll. If they succeed, you are evicted from their body. Even if the roll fails, they may Exert their Mind to evict you.
Nikki hovers his palm over the Iceman's pickups and an excruciating shriek pierces your ears
Choose an Animate target within 45 feet, spend an Action, Exert your Mind, and roll Charisma + Influence6. The target may always contest by rolling Body, Difficulty 6 as a Free Action. If the Outcome is greater than or equal to the target's Wits, they are stunned for Outcome Rounds (maximum two). If the Outcome is positive but less than the target's Wits, their Penalty is increased by 3 for Outcome Rounds (maximum two). Difficulty
Nikki shreds into a series of chuggy power chords that climb into fast thrash metal. The sonic waves emanating from his guitar become visible, launching towards the target like a nuclear shockwave
Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Dexterity + Performance6. The target may defend by rolling Body, Difficulty 6 as a Free Action. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 7.The target's Armor is Reduced to 1/4, rounded up.
Nikki's plays a sad song that evokes feelings of loss and longing as his mind slides back from the Fleshlands into his native Shadowlands. He follows the connection the dead left to it's physical remains in the world and engages the consciousness in conversation.
Spend an Action, Exert your Mind, and target a being within 20 feet. You may communicate with the being for 10 minutes. The conversation may not be overheard or intruded upon.
You may only communicate with beings that your Enhancements allow. Without at least one "Commune" Enhancement, this Power is unusable.
No longer flesh; but mahogany, steel, nickel and copper.
You have 2 Armor, which reduces incoming damage from physical attacks. Armor from multiple sources does not stack. Passive, always in effect.
Nikki concentrates and plays a slow, dirgy tune that causes everyone around the target to slow to a crawl
Spend an Action, Exert your Mind, and roll Charisma + Performance6 to Restrict a target within 20 feet. The target may contest this by rolling Mind, Difficulty 6 as a Free Action. Success fixes the target in place at their location, although they still can move their arms, use Powers, etc. Difficulty
The target may attempt to break free by making an attack against their bonds at +1 difficulty. Breaking the binding requires an amount of damage equal to double the initial Outcome. Damage from multiple attacks is cumulative and stacks linearly. Other individuals may also damage the binding by attacking it at +1 difficulty.
Nikki plays a song that settles into the back of your mind like a splinter.
Spend an Action, Exert your Mind, and choose an emotion and an Animate target within 45 feet. Make a contested roll against the target, rolling Charisma + Performance6 vs their Mind, Difficulty 6 as a Free Action. If you win, the target must do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Hour, and during that time, they are very unlikely to change their mind about their action. Difficulty
Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.
Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)
Nikki plays a song that seems to be exactly what you need to hear. It fills you with courage, or sense of self, or nostalgia. It makes you whole again.
Exert your Mind and treat a Living target for One Downtime. During treatment, your patient may choose to reveal one or more of their Traumas to you. You learn the details of these Traumas, including the circumstances of how they were acquired. When treatment is complete, Roll Charisma + Performance7. If you are successful, you may remove one of the patient's revealed Traumas. Difficulty
This Power has no Experience cost for you or the patient.
Treatment does not have to be non-stop, and can consist of several sessions.
Nikki plays a melody that starts as pleasantly soothing. Your mind relaxes. Your muscles untense. The rhythm stays in your mind and you feel your cares, and your consciousness, begin to slip away...
Choose an Animate target within 30 feet, Exert your Mind, and roll Dexterity + Performance7 as a Committed Action. The target may contest with Mind, Difficulty 6 as a Free Action. If you are successful, the target grows drowsy for 3 Rounds and then falls asleep for Outcome x 3 minutes. Unconscious or incapacitated targets cannot contest. Difficulty
While drowsy, the target's Penalty is increased by 3 for all Actions.
The target falls into a deep sleep, but they may still be awoken by sudden loud noises, being jarred or splashed with water, taking damage, or similar rousing events. They will also awaken before dying of hunger, thirst, or suffocation.
*$1000 USD tucked into an inner pocket on the guitar strap
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
(sounds of traffic)
so I'm in New York. or Manhattan I guess. I just call it all New York but apparently people around here get pissy if you refer to the whole fuckin city as New York. (mocking voice) "no, it's the Bronx, no it's Queens" I'm from LA and and most people in like, Santa Monica, are happy as pigs in shit if you call their town LA. not sure what these people's problem is.
(honk followed by yelling)
so I'm doing publicity shit for the new album. and why the fuck I gotta do it here, I dunno. Bert's pretty good about not making me move around too much these days. he's saavy to my situation and knows it can be pretty taxing to be, well, ME for extended periods. I did learn a cool new thing though. I'll have to try it out later when I have more time. it oughta be pretty useful considering these gigs can get pretty emotionally taxing at times. nothing like chilling out and having a jam session, play some familiar tunes and get your head on straight. next best thing to smack.
(unrecognizable yelling in the background)
(yelling away from the mic) Hey! glad you're back too! buy the new album!
but yeah. keeping it pretty DL these days. trying not to mix with a lot of the people I used to fuck with. the story about drying out in turkmenistan or wherever the fuck Bernie told the press I was is doing a good job at keeping the hounds at bay. besides, most of those people are either dead or out of the game now. fifteen years is longer than most junkies have once they start poppin veins. but still, keeping my distance with everyone. only a matter of time before people who knew my face better than I do realize I haven't aged a fuckin day since then. might need to keep a makeup artist or something on retainer. draw in some worry lines or something. that's a good fuckin idea. good job, me. note to bernie's assistant, whothefuckever, find me a makeup artist who can keep their mouth shut.
(cell phone ringing)
speaking of Bert, guess I need to take this. until next time.
so this is my real voice...well ok....this is as close to my real voice as anyone's gonna hear ever again probably. where to begin. ok. after a convoluted fiasco of leaving harem girl behind and getting shipped to my old manager in LA, I'm now skinriding a homeless guy who was asleep outside my manager's office. I say convoluted fiasco because getting this motherfucker to believe I was me was a chore. Had to work some of my whammy on 'em. my mojo. my magic. but ok. Bert my manager now believes I'm alive. I still don't have access to any of my money, as my estate is in the hands of blah blah blah, financial bullshit. but Bert thinks I'm me. I told him I went to Tibet and became a native and shit. I told him I needed to disappear for a while and get off the H. he didn't think it would take 15 fuckin years to do, but I assured him it did. and then there's the "why do you look like you did 15 years ago" question. OH YEAH! I forgot to mention. this is hilarious! when I possessed this bum, I became me! my old self. I look exactly like I used to. it's absolutely killer. I know it won't last forever, because I feel the bum back there occasionally shufflin around and every day it feels like he gets little bit closer to the surface. but hey man, it's good for now. I can't do any of the cool shit though. so while this works for trying to get my life back in order, it ain't gonna work as a battle form. need to be free floatin in my natural state to unlock my Super Saiyan powers. which does blow, I'll admit.
the other place feels, I dunno, further away when I'm like this. the world has color again. it's not like those twisted gray hellscapes everywhere when I'm inside. no Kingdoms of Iron and these bullshit old ghosts acting like kings and emperors and shit. just your usual forms of authoritarianism. and that's the wild thing. it feels like I was only gone from the world for a day. but when I'm in that place, I feel every goddamn day of those 15 years. so in a weird way, maybe I did know time was passing. it's a weird feeling.
but yeah, anyway. I got Bert back on Team Nikki and he's looking into things. we're keeping shit real DL right now. no media, no nothing. all behind the scenes stuff. be nice to not have to get shipped everywhere in a cardboard box. but yeah. I'm here for now at the management agency. I'm sleeping in an apartment they keep upstairs for celebrities who are trying to avoid the press. so. it works. until the day there's a homeless guy sleeping in that bed instead of me. ah well. burn that bridge when we get to it.
3 Victories - 1 Losses
Remaining: 5 Exp. (Earned: 274 - Spent: 269)
Played some sick riffs but was too drunk and left the stage before curtains