Alpha
One with the Sword

A 5-Victory Novice Contractor played by starkill as a Free Agent

Alpha is a Demon Master Swordsman who will risk his life to To avenge his family and ancestors and regain there former glory.

He is 17 years old, and often appears as Youngman with black hair and red eyes he usually wiring modern clothes.

His journal has 4 entries.

Attributes

6 Brawn

4 Dexterity

4 Perception

3 Charisma

3 Intelligence

3 Wits


Abilities

3 Athletics

1 Brawl

0 Crafts

0 Drive

0 Firearms

0 Legerdemain

4 Melee

0 Performance

2 Stealth

0 Survival

0 Academics

3 Alertness

0 Animals

0 Influence

2 Investigation

0 Medicine

1 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alpha is unharmed)


Battle Scars

(Alpha has no Battle Scars)

Body 8

Penalty

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Torture

Traumas

(Alpha has no Traumas)


Source


Assets And Liabilities

Assets
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
+5 Gifted: Start with one Gift.
Liabilities
-1 Uncanny Echoes: Must be consistent with your Character Concept
Echo: Very small red horns the stay after hour of useing blood arts
-3 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Reinforced clothing
  • Wallet
  • Keys
  • Hidden Blood vial x5
  • flask of tears
  • Rugged no-metal belt that can be used as a pair of nunchucks
  • Sword
  • 3 Talisman

    In Bag

  • Oxygen canister

  • Blood vial x5
  • Census-taker's liver
  • Fava Beans
  • Chianti
  • sharp wooden sword
  • Food and water for 3 days
  • flashlight with extra batteries
  • extra sword
  • short sword
  • throwing knives x 5
  • food and water for 3days
  • gas mask
  • Night vision goggles
  • lighter
  • pearl made of alpha blood and it is 1cm in size x3

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

journal


Timeline

5 Victories - 2 Losses

Alpha has overspent Experience

Remaining: -1 Exp. (Earned: 177 - Spent: 178)

28 Mar 2021

  • +4: Exp: Stealth lowered from 3 to 2
  • +8: Exp: Melee lowered from 5 to 4
  • +4: Exp: Investigation lowered from 3 to 2
  • -15: Exp: removed liability Outsider

31 Mar 2021

  • -12: Exp: Perception raised from 3 to 4
  • -14: Exp: Sword mastery raised from 0 to 4
  • +14: Exp: Melee lowered from 4 to 0
  • +4: Exp: Investigation lowered from 2 to 0
  • +6: Exp: removed asset Stockpile (Swords)

01 Apr 2021

  • +8: Exp: Charisma lowered from 3 to 2
  • -2: Exp: Investigation raised from 0 to 1
  • -6: Exp: purchased asset Tough

05 Apr 2021

  • -0: Exp: took Limit Near-Death Experience
  • -0: Exp: took Limit Capture
  • -0: Exp: removed Limit Murder
  • -0: Exp: removed Limit Atrocities
  • +4 Exp. from winning Scenario for Enter the Underbelly
  • -2: Exp: Investigation raised from 1 to 2
  • -2: Exp: Brawl raised from 0 to 1

10 Apr 2021

05 Jul 2021

06 Jul 2021

  • -16: Exp: Brawn raised from 4 to 5
  • +14: Exp: Sword mastery lowered from 4 to 0
  • -8: Exp: Melee raised from 0 to 3
  • +6: Exp: removed asset Tough

07 Jul 2021

  • -8: Exp: Charisma raised from 2 to 3
  • -6: Exp: Melee raised from 3 to 4
  • +3: Exp: removed asset Acute Sense (Sight)
  • +9: Exp: took liability Anachronism
  • +2: Exp: Source lowered from 2 to 1

09 Jul 2021

10 Jul 2021

18 Jul 2021

21 Jul 2021

  • +1 Exp. from writing a journal

22 Jul 2021

  • +3: Exp: took liability Uncanny Echoes (Very small red horn in hide in his black hair the stay after hour of useing and blood arts)
  • -4: Exp: Alertness raised from 2 to 3
  • -0: Exp: changed Echo of liability Uncanny Echoes (from "Very small red horn in hide in his black hair the stay after hour of useing and blood arts" to "Very small red horns the stay after hour of useing blood arts")
  • +1 Exp. from writing a journal

16 Oct 2021

Gifts and Improvements

Gift / Reward History