Alpha does not have a home World despite completing 7 Games. They should not play in any Games until they have a home.
Alpha has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 7
They can only play in Games in their home World until that's where the majority of their Games have taken place.
Alpha has overspent Experience Remaining: -1 Exp. (Earned: 177 - Spent: 178)
He is 17 years old, and often appears as Youngman with black hair and red eyes he usually wiring modern clothes.
His journal has 4 entries.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Body of iron nerves of steel unwavering soul what truly battle demon have alpha is not yet to this level but he have strong body and mind that withstand a great amount of body and mind harm
Passive, always in effect. Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.
“Death for these who stand in my way Rend them to bloody pieces in the day of crimson moon let all my foes see the consequences of opposing me” l have to say even for me that chanting is too Intense for me how start learning way of undying battlemaster
l just use it as Barrier like power but lm satisfied no l need more knowledge more hard work more satisfaction and most important True Motive
It is Solidified battle spirit
Exert your Mind, choose a target within Arm's Reach, and roll Brawn + Melee6 as a Committed Action. If you succeed, the next Outcome + 2 Damage to that target is absorbed by the barrier. The Damage reduction from the Barrier applies before Armor, and is treated like Armor by any effects such as Armor Penetration. Difficulty
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. The Barrier will fall if you are interrupted or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this power again for a minimum of 6 - Wits rounds.
One of Alpha blood arts that he use blood colored cross as Result of sword skill windblade and blood arts making it somemore Suitable for someone in his Circumstances. so on he Continue improving this technique for this day if hits the enemy (he/she/it) starts Bleeding if the can if not blood energy will start Corroding them Inside out
Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Brawn + Melee6. The target may defend by rolling to dodge or parry (as for an attack with a thrown weapon) as a Reaction. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 1.The target's Armor is Fully Effective.
Alpha have sword demons blood give him super humans Strength and some blood arts
Passive, always in effect. Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (Cannot be used on combat rolls or Power activations).
A given Contractor may have a maximum of one Mythic attribute. This Power can only be taken by Contractors who have purchased the fifth level of Brawn.
Sword Technique that combined his Affinity for swords and his bloodline in one technique
Passive, always in effect. Attacks with Sword will do +1 more damage. The target's Armor is Fully Effective.
Some Demons are known for their crafty nature and their blood have special and miraculous effects alpha bloodline has power to Enchant weapons and upgrade them but alpha blood is not pure as his ancestors bloodline there is time limits on weapon strengthening Duration so by searing a ominous rune to power the weapon beyond its normal limits
Exert your Mind and work on the object in question for One Minute. It receives 3 extra dice to all actions taken with the intended application. This effect lasts for One Day.
This Power cannot be used on Armor.
As always, dice bonuses to the same dice pool do not stack. Instead, the higher bonus is used.
This technique is using swords as Medium to Channel the Blazing Sanguine energy to A target Area, Which Creates a storm of Blazing Blades that cut and burn.
Spend an Action, Exert your Mind, and target a location in line of sight and within 50 feet to be the center of the blast. The area in a 20 feet radius of your target immediately and obviously becomes imminently dangerous. Next round, on your initiative, roll Brawn + Melee6 as a Free Action. Every creature remaining within 20 feet of the targeted location takes Outcome + 2 damage. Armor is Fully Effective against this damage. Difficulty
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
5 Victories - 2 Losses
Someone like disemboweling people