Elliot Broussard
“Whassat?”

A 6-Victory Novice Contractor played by lumiq in The Tattered Curtain

This character is dead. RIP

Elliot Broussard is a rebellious goody-two-shoes! who will risk his life to sate his curiosity about the world and the experiences it has to offer.

He is 17 years old, and often appears as a short but sturdy teenager with jeans, black work shoes, and a leather jacket. He has blue eyes behind gray glasses and curly, dirty blond hair pulled back in a ponytail.

Elliot Broussard lives in The Tattered Curtain, a World where the barriers between universes are beginning to crumble.

Attributes

3 Brawn

3 Dexterity

2 Perception

2 Charisma

4 Intelligence

3 Wits


Abilities

2 Athletics

3 Brawl

3 Crafts

1 Drive

2 Firearms

2 Food

2 Legerdemain

1 Melee

2 Performance

1 Stealth

2 Survival

4 Academics

2 Alertness

2 Animals

2 Influence

2 Investigation

1 Medicine

2 Occult

3 Science

2 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Bang b-b-bang-go!
3
Mark puncheded me
4
Elvis chop

Battle Scars

  • Cut up face!
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Betrayal
    Failure

    Traumas

  • When I hear screaming I cover my ears and start also screaming
  • Afraid of water

  • Source


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Sight
    +1 Polyglot: You are completely fluent in this language, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Latin
    +2 Tough: Dice penalties from pain are reduced by 2.

    Conditions

    The Tattered Curtain
    Umar’s Sight .

    Circumstances

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Kevlar
    • Thick jacket
    • Phone
    • Pocket knife
    • Small rocks and sticks
    • Knuckle wraps
    • Digital watch

    In Bag

    • Charger
    • Portable charger (Status: Charged)
    • Water bottle
    • Flashlight
    • Headlamp
    • Makeup kit
    • Wallet (10 in change, 70 in cash, card)
    • Wire earbuds
    • Blanket
    • Notepad and paper
    • Headlamp
    • Pepper spray
    • AA batteries
    • Prozac
    • Car keys
    • Bird go night night spray

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    6 Victories - 2 Losses
    Remaining: 2 Exp. (Earned: 178 - Spent: 176)

    31 May 2021

    • +6: Exp: Stubbornness lowered from 4 to 3
    • -4: Exp: Performance raised from 0 to 2
    • -2: Exp: Athletics raised from 0 to 1

    03 Jun 2021

    • -4: Exp: Perception raised from 1 to 2
    • +8: Exp: Stubbornness lowered from 3 to 0
    • -2: Exp: Occult raised from 1 to 2
    • -2: Exp: Legerdemain raised from 1 to 2
    • +2: Exp: Investigation lowered from 2 to 1
    • -3: Exp: purchased asset Avoidance

    28 Jun 2021

    08 Jul 2021

    • -2: Exp: Influence raised from 1 to 2
    • -2: Exp: Alertness raised from 1 to 2

    09 Jul 2021

    16 Jul 2021

    17 Jul 2021

    • +4: Exp: Investigation lowered from 3 to 2
    • -3: Exp: removed liability Soft-Hearted
    • -0: Exp: developed Trauma When I hear screaming I cover my ears and start also screaming

    30 Jul 2021

    01 Aug 2021

    • -2: Exp: Drive raised from 0 to 1
    • -2: Exp: Athletics raised from 1 to 2

    02 Aug 2021

    06 Aug 2021

    08 Aug 2021

    21 Aug 2021

    11 Sep 2021

    Gifts and Improvements

    Gift / Reward History